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Messages - Monomstodir

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1
Memo to: all soldiers

You have all been issued with steel helms. Some of you have even been gifted with adamantine armor pieces. It is not a matter of argument that steel offers more protection than frayed silk. If you wear the *#*&$¥@% helms, you won’t get your skulls caved in by a bestial chinchilla that time forgot.

Sincerely,

Refilling your squad with goblin poets and elven dancers

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 25, 2018, 02:47:58 pm »
The dwarves of Tempesthome are building a golden ziggurat containing an obsidian cube over a lava vent in the deepest caverns. (They would have built it over the volcano they embarked upon, but it doesn’t vent out in the embark zone's skybox). Except the cavern's ceilings are too low, so they're excavating out the roof. Who would have thought that pyramid construction would be so awkward?

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 22, 2018, 03:46:55 am »
My fort lately can be characterised as 'accidents with meat'. Such as my champion woodcrafter wandering into the refuse pit/atom smasher room at the precise moment that a hauler chucked 47 rotten rutherer meat lumps down the chute, crushing his skull and killing him instantly. Or the brawl that erupted in my visitors bar after some night spark stored giant cave swallow offal in the masterpiece stockpile and the resultant miasma made a lot of people very unhappy.

Also - Urist McLogic, of all the places you could choose to clean (such as the bloodstains in the main staircase, or the vomit in the bedroom halls), why are you cleaning the bone pit?!

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 18, 2018, 07:33:08 am »
I think my current fort may have the liaison bug. Liaison shows up with the caravan, heads straight to the bar and stays there until the caravan departs. No attempts to meet with my mayor, no making requests of the capital (and I could really use a few bins of leather), nothing.

I suspect it may have developed from the death of an ex-pat baron when a caravan was in port, causing the liaison to leave in a huff. Since then, he won’t talk to my mayor and it doesn’t look like I’m getting a baron of my own (and I’ve a perfect candidate! They like rutherer bone and earrings). I’ve switched the mayor a few times to clear out any hidden queue, reassigned and fancied up their office, removed all they mayor's tasks but no luck.

ETA: in addition, I’m not getting any petitions either - there's nearly 100 visitors on my recreation level, most of which have been there for 3-4 years, and nada.

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DF Dwarf Mode Discussion / Re: Good Artifact?
« on: October 23, 2017, 02:11:55 pm »
Ok, got a new one. Giant Flying Squirrel Bone Bin. Encrusted with sard, studded with candy, decorated with giant flying squirrel bone and sheep wool. Plus spikes of aquamarine and giant flying squirrel leather, an image of a coffee tree in citrine and an image of giant anacondas in more candy.

Convenient storage for the vault?

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 22, 2017, 03:36:06 am »
First time I've seen a Fell Mood come up - and of course, out of a choice of visiting poet, legendary brewer and irritating noble, the well-loved and popular brewer gets the chop. And what does the miscreant create? An earring called Rithogedir 'the stinky dungeons'. You don't need a whole dwarf for an earring, could have just lopped of a leg or something.

Otherwise, Brasschapel is proving a remarkably rich and prosperous fort. We've more iron than we know what to do with, literal tons of gold and silver, four candy spires poking through into the third cavern, a volcano for power and a stream for water needs. Can't find flux so it looks like we're skipping steel tech, and both the queen and duchess have a fondness for axes and shields, so the military is absurdly well supplied. Now prepping to say hi to the local circus.

ETA: is there a bug where everyone starts to 'feel vengeful when joining an existing conflict', or are by dwarves getting in a fighting mood over something I'm missing? Because barring the wasteful earring I mentioned above, it's been revoltingly peaceful for overabout a year now - I've not even needed to butcher any animals in at least a season. Even dwarves burrowed deep in the fortress and free from the threat of being stung by a bee are feeling vengeful, when tbh, they should be bored/annoyed at their boring lives.

7
DF Dwarf Mode Discussion / Re: Would df lose it's appeal ...?
« on: October 22, 2017, 02:41:15 am »
I have to say, one of the reasons I find DF so... comfortable is the wrong word. Welcoming? Relaxing? Is that there isn't the focus on MOAR GRAPHICS that affects so much of gaming culture (and is largely what's driving spiralling costs and thus prices in AAA dev). There's absolutely space in my life for a game like DF, which challenges me to use my imagination to render that corpulent skittering worm Forgotten Beast, rather than having it rendered for me - and that's a hefty part of the appeal

 I do agree that there are UI improvements that would improve the player experience - folding in some of the DFHack/DFtherapist features, for example. When encouraging new players, I've been showing them my fort via DF Remote, as the interface interpreted for iPad seems to be more intuitive for newbies that didn't grow up with Rogue/Nethack, and that's been an effective way of hooking them in. A UI/quality of life arc would be good to have, but when should it fit into the dev plan? When it suits Toady.

8
DF Dwarf Mode Discussion / Re: What do you buy from the caravans?
« on: October 20, 2017, 03:37:48 pm »
Metals/wood/resources not available in my embark, fancier gems, exotic foods and seeds, drinks for variety and to build up my stockpile, bins of leather and cloth mefore my weaving industry is up and running, interesting animals (elves bringing me giant lions, tigers and grizzly bears are always welcome) books and scrolls, interesting instruments....

I don't really bother with weapons or amour - the quality is usually poor compared with stuff I can turn out. I generally sell prepared meals, low-grade crafts and furniture, and maybe worn-out clothes

9
DF Dwarf Mode Discussion / Re: Good Artifact?
« on: October 20, 2017, 02:42:40 pm »
Best/worst - diamond-studded candy splint. Phenomenally expensive - adorned with spikes of candy, a grab-bag of other gems, dragon bone, and more candy. Not actually useful.

I'm also happy to get functional items - artefact querns/millstones or mechanisms are handy - as are doors, floodgates and similar. In my current fort, I've been lucky with artefact weapons - particularly happy with the candy spear of +∞ slicing in the hands of my glorious militia commander. The gobbos don't visit any more though.

10
DF Dwarf Mode Discussion / Re: New buildings.
« on: October 04, 2017, 10:22:57 am »
I usually build all three early on - just a basic space is enough to start out with, and once I'm properly established, improving them is easy enough. Libraries first, because I like libraries, and fancy tavern infrastructure is more complex.

Temples get outfitted with whatever religious statues the craftdwarves inspiration falls on, but I tend to just go for an interfaith prayer space, rather than individual temples unless I've a sizeable majority worshipping one particular god - no setting up individual shrines for that one god that one dwarf is kinda fond of.
Libraries are fully stocked with sufficient desks and a couple of coffers of scrolls/quires for them to scribble on. I usually set a scholar and a scribe - someone with strong scholar or writing skills but no other useful skills, maybe a medic as well if there's one looking underemployed between bouts of !!Fun!!  since that'll usually kick the writing process up a gear.

The tavern/dining room extravaganza with dance floor, mist generator and extensive statuary for that 'ate in a legendary dining room' experience takes a while to develop, but it's fun to put together. I've been tending toward two taverns - a fancy one just for citizens, and a more basic one that allows visitors (who can't hold their liquor) in order to reduce the impact of their fights on my dwarves. Anyone who wants to petition for citizenship has to serve their time listening to poetry in the Slug 'N Spoons.

I've tended to figure (on no evidence) that a fancier experience will fill up their socialising bar faster, and if I've a lot of dwarves socialising rather than working, that's fertile ground for the pressgang.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 01, 2017, 08:41:00 am »
I don't think so - I'd not set up any linked stockpiles or burrows that might have locked down the materials, I shut down all other production and checked the stock list to make sure everything was available and other strange moods haven't frozen up. The workshop was empty when he claimed it, so I'd not overlooked anything there. Bit perplexing!

Also: after a polite discussion with local rivals, Zutthan Lenssabres has claimed the position of king of the Turquoise Mechanisms. I'm pretty sure they're a vampire...



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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 30, 2017, 03:20:34 pm »
@fleetingframes - He was a glassmaker, but wasn't asking for glass. I didn't seem to be missing anything - other stuff was bars of metal, stack of cloth and cut gems - all available in abundance. He just grabbed the workshop and wouldn't gather anything

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 30, 2017, 08:39:06 am »
My master craftsman (and producer of most of my export goods) is in a strange mood. The first thing he's demanding is rough gems - that's fine, I've got an entire stockpile full of them waiting to be cut. But he's not moving. I'm guessing that it's because none of my rough gems are his favourite gem, and that we've found some somewhere in the caverns - except the level one caverns are some 60z high and are nearly impossible to navigate.

Bye-bye Urist McTalented. I'd engrave you a nice slab, but the next most skilled engraver isn't wholly sure which end of the chisel to hold.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 27, 2017, 08:45:45 am »
Ímimi Chancemother, an Elven poet has joined Silverdiamond. She personally would have nature and the great outdoors burned to ashes and converted to a great mining pit.

Might be Saruman, but we like her. She can stay. The charcoal makers could use another hand, and I've just finished a lovely wing of smoothed obsidian apartments.

ETA: she just punched a forgotten beast to death.

15
.....how did 8 of you manage to get stuck in a single tree?!? It's not in the fruit picking zone, we've not been cutting wood in that area, there haven't been any attacks or wild animals that might have encouraged you to climb a tree....


Are you tree-fondling? Stop it, that's dirty, you'll catch elfy diseases

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