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Messages - PlumpHelmetMan

Pages: 1 ... 92 93 [94] 95 96 ... 110
1396
DF Adventure Mode Discussion / Re: Dancing is broken?
« on: January 09, 2018, 09:45:36 am »
I've had this happen before, as far back as 43.05. I think it has more to do with the specific dance in question than dancing as a whole being broken.

1397
DF General Discussion / Re: Is playing dwarf fortress ethical?
« on: January 04, 2018, 07:53:38 am »
Honestly there are FAR worse ethical dilemmas in the world to consider and discuss than whether it's ok to play DF (which again, I honestly don't see why it isn't). If you're at a point where you can have an existential crisis over the bits of data in your computer, maybe that's a sign you need to broaden your scope of life.

Anyway, I've made my two cents clear, so with that I'll leave this discussion alone now. Have fun, guys.

1398
DF General Discussion / Re: Is playing dwarf fortress ethical?
« on: January 04, 2018, 07:39:32 am »
Honestly this discussion is absurd. Why are we even still debating this?

1399
DF Announcements / Re: Dwarf Fortress 0.44.03 Released
« on: January 04, 2018, 06:11:52 am »
Yes! The megabeast pathfinding bug is finally fixed!! :D

1400
DF General Discussion / Re: Prophet or a priest
« on: January 03, 2018, 12:14:00 pm »
I'm unaware of any particular gameplay benefits to choosing a prophet identity over any other profession, but being able to spout prophecies in the middle of conversation is just fun. :P

1401
DF General Discussion / Re: Is playing dwarf fortress ethical?
« on: January 03, 2018, 10:36:21 am »
I'm inclined to agree with KittyTac. DF is an incredibly detailed fantasy world simulator and that's a large part of the reason it's such an amazing and entertaining game, but going into an existential crisis over its ethical ramifications is quite frankly ludicrous. It is and always will be just a game, regardless of how complex it gets.

1402
DF General Discussion / Re: Prophet or a priest
« on: January 03, 2018, 09:48:15 am »
Yes, depending on how you define become. You can pose as one with the new cover identity mechanic (a prophet identity even opens up some fun new dialogue options), though actually joining an existing religion is currently impossible in the game.

Also only the monks and prophets are new, priests have been in the game for quite a few years as far as I know (maybe you're confusing them with pilgrims, which are another new religious caste).

1403
DF General Discussion / Re: Dreams you've had about Dwarf Fortress
« on: January 03, 2018, 03:34:33 am »
Another dream I had was about me looking at the post-mythgen legends screen and seeing weird stuff like "in 468, the slade man <forgot the name> attacked Urist Earthdied the dwarf with a Blend spell, ripping Urist's right upper leg off." It was interesting.

The best part about this dream is that things like this will inevitably be able to actually happen in mythgen from time to time. :P

1404
DF Gameplay Questions / Re: Where Do Elves Keep Prisoners?
« on: December 30, 2017, 08:19:12 pm »
From my experience they tend to just roam around the site they're imprisoned in. Proper prisons haven't yet been implemented into the game AFAIK (although they're certainly planned).

1405
DF General Discussion / Re: How you'd like to see the races pan out
« on: December 28, 2017, 09:05:00 pm »
Yeah, honestly I'd probably stop playing if the current standard fantasy races stopped even being an option. While I'm sure the randomly-generated civs will be a lot of fun and will add a great deal more diversity to the game, the classics are still classics for a reason.

1406
DF Dwarf Mode Discussion / Re: The Absolute Night Horror
« on: December 28, 2017, 06:44:07 am »
Also interesting simply on account of the fact that werebeast kobolds aren't something you see in every worldgen.

1407
DF Adventure Mode Discussion / Re: Funniest Names
« on: December 27, 2017, 10:36:39 pm »
The largest continent of my newest world is called the "Land of Killing". I love it already! :P

1408
DF General Discussion / Re: Future of the Fortress
« on: December 26, 2017, 07:52:56 pm »
Well obviously in that case you wouldn't want them to die. It was just a questionable attempt at humour.

1409
DF Dwarf Mode Discussion / Re: servant of war?
« on: December 26, 2017, 07:51:35 pm »
Those would be angels. They're randomly generated and all have names like those.

1410
DF Announcements / Re: Dwarf Fortress 0.44.03 Released
« on: December 25, 2017, 11:29:01 pm »
Yes! What do I get for being right about the holiday release thing? :P

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