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DF Suggestions / Re: Terrible Suggestions Thread
« on: January 21, 2024, 05:55:35 pm »
Tale as old as time, song as old as rhyme, Forgotten and the Beast...
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
humble suggestion. never lose the ASCII mode.... never.
Add in Dwarven Post Offices, which exist solely so that dwarven males can mail each other mail shirts.
Joined the world as a demigod adventurer, loyal knight of the local elvish lord. After a couple of quests, killing a hydra, some trolls and committing a veritable genocide against local Kobold camps, I've grown to legendary adventurer status. All of a sudden, my liege directs me to drive out a group of criminals from a nearby human town, which just so happens to be one of our major trading partners - Gladevigor. So I assemble my loyaldeath squadpolice force from the best warriors I can find, and set off. Upon arriving in Gladevigor, I immediately notice a couple of things: first, the town seems to be governed by a theocratic government belonging to the region's largest religion, the Communion of Ruling. More interestingly, the communion's control over Gladevigor appears hotly contested, with citizens largely hiding in their homes from sporadic clashes on the streets. Sure enough, I've arrived in the middle of a pretty brutal insurrection by ANOTHER religious group, the Sienna Order. Me and my squad try to keep low and hunt down the criminals, but we end up getting involved in a couple street clashes against the rebels. At this point, I'm not connecting the dots, but after three days of hunting, we've killed or chased off all the remaining criminals. All of a sudden, I notice a blip on my map marking a traveling group assembled just outside the cities' walls that heads directly for the keep. Huh. Probably just another Merchant from the neighboring villages. Still, curiosity gets the better of me and I check in on the keep. Inside is a complete charnel-house: it seems the Sienna Order's rebellion got together enough strength to attack the Communion of Ruling inside their castle, infiltrating it successfully. The Communion of ruling has made a massacre of the revolutionaries, with corpses strewn across the courtyard and the last remains of the attackers being cornered and cut down all over the keep. At this point I've seen enough, so I quickly run back home to my lord and hand my report in. Afterwards, I check out legends mode, curious about the apparent civil war going on inside a city of thousands of people. I look up the specific group of criminals I was sent to hunt down - a group of outcasts who apparently were involved somehow with the Sienna order. Did I just ruthlessly slaughter a bunch of rebels fighting a theocratic dictatorship? Looks like it. In the early spring of 114, the insurrection at Gladevigor ended with the disappearance of the rebelling population. Yikes.
Update the graphics for vampires in the Steam version to make them sparkle.