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Messages - PlumpHelmetMan

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31
DF Suggestions / Re: Terrible Suggestions Thread
« on: January 21, 2024, 05:55:35 pm »
Tale as old as time, song as old as rhyme, Forgotten and the Beast...

32
DF Suggestions / Re: Terrible Suggestions Thread
« on: January 18, 2024, 02:37:32 pm »
35% chance that pony shows will also involve dogs in some capacity. Dwarves will inexplicably treat said "dog and pony shows" as objects of derision.

33
DF General Discussion / Re: Future of the Fortress
« on: January 03, 2024, 07:24:46 pm »
Thanks for the answers Toady, and a happy Granite 2024 to you!

34
DF Suggestions / Re: Snowball fights.
« on: January 02, 2024, 08:11:21 pm »
While not urgently needed, this does seem like it would be a cute addition and would add to the perception of your dwarves seeming like real people. So +1 from me.

35
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 29, 2023, 04:51:02 am »
Give every race the [UTTERANCES] token.

36
DF Suggestions / Re: DF Eternal Suggestion Voting
« on: December 27, 2023, 11:07:51 pm »
humble suggestion. never lose the ASCII mode.... never.

I mean, was Toady ever seriously considering dropping it in the first place? Considering ASCII's been a cornerstone of the game since its inception and many fans still prefer it, he'd basically be shooting himself in the foot by doing away with it entirely.

37
DF Dwarf Mode Discussion / Re: What happened to dwarf fortress?
« on: December 26, 2023, 02:23:19 pm »
I think the new hybrid UI for adventure mode will probably gradually be implemented into fort mode as well as it becomes more and more clear that it's in high demand (in fact I believe Toady has hinted at this in the past, correct me if I'm wrong).

38
DF Suggestions / Re: Magic as an elf unique thing
« on: December 21, 2023, 11:44:34 am »
A version of this would be neat, such as a slider in worldgen that allows players to choose which races have access to magic, but I don't personally think it should be as restrictive as suggested here. One of the primary goals of the myth & magic arc is to make worldgen more unique, and I think implementing suggestions such as "only elves have access to magic" across the board would be terribly limiting in that context. Toady's goal is to implement a series of procedurally-generated systems so that players can create almost any kind of fantasy setting they desire, rather than a single universal system.

39
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 19, 2023, 02:06:08 pm »
Breastplates should be added to the list of things elves find offensive for whatever reason.

40
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 16, 2023, 06:18:45 pm »
Add in Dwarven Post Offices, which exist solely so that dwarven males can mail each other mail shirts.

What happens if a dwarven female tries using one to fax her friend a breastplate?

41
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: December 14, 2023, 09:46:53 pm »
Joined the world as a demigod adventurer, loyal knight of the local elvish lord. After a couple of quests, killing a hydra, some trolls and committing a veritable genocide against local Kobold camps, I've grown to legendary adventurer status. All of a sudden, my liege directs me to drive out a group of criminals from a nearby human town, which just so happens to be one of our major trading partners - Gladevigor. So I assemble my loyal death squad police force from the best warriors I can find, and set off. Upon arriving in Gladevigor, I immediately notice a couple of things: first, the town seems to be governed by a theocratic government belonging to the region's largest religion, the Communion of Ruling. More interestingly, the communion's control over Gladevigor appears hotly contested, with citizens largely hiding in their homes from sporadic clashes on the streets. Sure enough, I've arrived in the middle of a pretty brutal insurrection by ANOTHER religious group, the Sienna Order. Me and my squad try to keep low and hunt down the criminals, but we end up getting involved in a couple street clashes against the rebels. At this point, I'm not connecting the dots, but after three days of hunting, we've killed or chased off all the remaining criminals. All of a sudden, I notice a blip on my map marking a traveling group assembled just outside the cities' walls that heads directly for the keep. Huh. Probably just another Merchant from the neighboring villages. Still, curiosity gets the better of me and I check in on the keep. Inside is a complete charnel-house: it seems the Sienna Order's rebellion got together enough strength to attack the Communion of Ruling inside their castle, infiltrating it successfully. The Communion of ruling has made a massacre of the revolutionaries, with corpses strewn across the courtyard and the last remains of the attackers being cornered and cut down all over the keep. At this point I've seen enough, so I quickly run back home to my lord and hand my report in. Afterwards, I check out legends mode, curious about the apparent civil war going on inside a city of thousands of people. I look up the specific group of criminals I was sent to hunt down - a group of outcasts who apparently were involved somehow with the Sienna order. Did I just ruthlessly slaughter a bunch of rebels fighting a theocratic dictatorship? Looks like it.  In the early spring of 114, the insurrection at Gladevigor ended with the disappearance of the rebelling population. Yikes.

Damn, this makes me miss adventure mode so much. April can't get here fast enough.

42
Are you playing a post-Premium version? One of the outstanding Premium bugs, as I recall, is that certain professions (namely miners, hunters, and woodcutters) won't equip a standard uniform if they're assigned to a militia. So your first order of business should probably be to check each soldier in your militia and make sure none of them have clashing labours assigned, and then report back if the issue persists.

43
DF Suggestions / Re: Books that improve skills after being read
« on: December 12, 2023, 11:14:32 am »
I'll probably be disappointed if myth and magic doesn't have Egan's suggestion as a possibility, given just how ubiquitous such "eldritch tomes" are in fantasy games and literature.

44
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 10, 2023, 05:11:10 pm »
Update the graphics for vampires in the Steam version to make them sparkle.

Werebeasts' humanoid sprites now always display as shirtless.

45
DF Suggestions / Re: Semi-megabeasts should be snatchers
« on: December 07, 2023, 06:50:46 am »
+1, this sounds like it would be interesting.

In the meantime I suppose you could just mod in a giant/ettin/cyclops civ and make them snatchers, but it would generous to even call that a half implementation.

It would also be cool to see this becoming a gateway for further implementations down the line (such as, on the slightly more diplomatic side, an intelligent dragon striking a deal not to burninate your fort if your dwarves craft and supply it with a certain quota of treasures each season).

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