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Messages - PlumpHelmetMan

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661
DF General Discussion / Re: Regen your world 2020
« on: December 12, 2019, 05:34:51 pm »
Edit: oh you changed your post, now my comment doesn't make sense anymore.

Ah well, feel free to follow indeed :)

Yeah, changed it once I realized I misinterpreted what the whole project was about. :P

We can still use this thread to share our general v.45(?) stories IMO, there are bound to be some awesome ones.

662
DF General Discussion / Re: Regen your world 2020
« on: December 12, 2019, 04:52:45 pm »
This sounds very interesting. Not sure I'll contribute myself, since I don't really feel that I currently have any worlds worth sharing, but I'll follow nevertheless. :)

663
DF Community Games & Stories / Re: Losing Is Fun - The Interactive Comic
« on: December 11, 2019, 09:57:00 pm »
Oh, I can see that now. I was just wondering what that last "?" icon was.

664
DF Community Games & Stories / Re: Losing Is Fun - The Interactive Comic
« on: December 11, 2019, 09:42:52 pm »
You still need to fix the final image in the last comic by the way, MM. Just a heads-up. ;)

665
I've noticed (last time I checked, anyway, which was a few months ago) that the wiki still has almost nothing on worldgen artifacts, prophets or secret identities beyond just acknowledging here and there that they exist, despite the fact that all three have been in the game for just about two years now.

666
DF Community Games & Stories / Re: Losing Is Fun - The Interactive Comic
« on: December 10, 2019, 02:20:25 pm »
For me the funniest thing was that I initially misread "several minutes go by in silence" as "several minutes go by in science". I mean, I guess you could technically call this science. :P

667
DF Community Games & Stories / Re: Losing Is Fun - The Interactive Comic
« on: December 08, 2019, 09:56:53 pm »
Of course. And probably. But...

What are we doing when the only options being contemplated are "Drink" or "Don't Drink"? Especially when we all know that "Drink" is the option that will be popularly chosen because it's obviously better for the story? All we are saying to MM is "Go on". He could have drawn the next part of the story at the same time, in that case. We accept that he has already decided what story drivers will happen when the stuff is drunk, that's fine. No one is saying "Drink, and then x or y should happen in the vision" because we know it's already decided. That's okay, we're not writing the story. But when our contributions are basically "Go on" and the next scene could have been drawn right after the last without input we aren't really interacting with the story.

It's something MM may not have thought of to flavor what he already wants to do. Permanent blindness and pain could be a result. Or death. None of which needs to be an end to the story or make it less entertaining. It's also a disservice to MM to assume that punishment is all he has in his kit-bag when he has complete agency over events. He's hardly limited to punitive options and there's little evidence that he prefers them. Rather than "go on" let's think of things that give him options outside of the main plot already penciled in.

In this example it could be something as simple as an eye color change. Or it could be something mystical, like having eyes that can see dead spirits. Or it could impress/offend the vulture tribe and earn us the acclaimed/infamous title of Noi the Eyes of Juice. Maybe half the tribe is impressed and the other half offended, creating a vulture tribe schism and potential for political plot and antagonism in that regard. Or it could be nothing more than looking like an uncultured idiot. Importantly, any of that could happen along with whatever is already planned for the cactus-juice. We don't need to brainstorm ideas for every direction we suggest but we should try to offer directions that, with only a little imagination, leave the way open for extra plot points.

We were very close to having the bird dance idea voted down because of conservatism.

+1. What's the point of an interactive story if you don't take risks?

668
DF Community Games & Stories / Re: Losing Is Fun - The Interactive Comic
« on: December 07, 2019, 02:47:27 pm »
Ask the vulture man to drink some before you do (so you can observe its effects).
They told us to not be afraid
I don't trust them. They may be trying to poison us to get rid of us.

I very much doubt it, they had plenty of opportunity to get rid of us before the whole dance-friendship thing. This just seems unnecessarily elaborate.

669
DF Community Games & Stories / Re: Losing Is Fun - The Interactive Comic
« on: December 07, 2019, 02:10:04 pm »
Chug! Chug! Chug! Chug!
Chug! Chug! Chug! (+1)
+1
+1

Plus who knows how this tribe will react to their offer being refused? For all we know it's a choice between a little sickness and public execution. For me at least, the decision is obvious.

670
DF Suggestions / Re: Terrible Suggestions Thread
« on: December 01, 2019, 07:28:11 am »
Developmental disorders in intelligent creatures don't sound like a dreadful idea (would lead to some interesting and relatable procgen characters IMO), though letting it screw with the interface probably would be. :P

671
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: November 30, 2019, 04:48:50 pm »
I've had the first problem in spades (for me the exception is the adventurer who doesn't crash the game when I unretire him), though I can't say I've ever spawned as a random histfig when attempting to unretire someone (sounds kinda fun honestly :P).

672
Tried to start a cordial conversation with a demon lord once.

He was surprisingly polite in response...it's just too bad this was while he was impaling my torso with a venomous stinger.

673
I will never forgive myself for not discovering this thread until today. Why did no one tell me this exists?

674
DF Suggestions / Re: Terrible Suggestions Thread
« on: November 29, 2019, 03:28:55 pm »
Capital punishment just always struck me as a human (and probably goblin as well) thing. Dwarves and elves having capital punishment just somehow seems OOC to their usual depictions, but I guess it's not like DF sticks to those to the letter either. :P

675
DF Suggestions / Re: Terrible Suggestions Thread
« on: November 29, 2019, 02:45:36 pm »
Guillotines would actually be pretty cool. Maybe not for dwarves, but perhaps for humans once they become playable?

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