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Messages - janamdo

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196
DF Gameplay Questions / What to do with masterpieces ?
« on: March 22, 2020, 03:13:19 pm »
Were these items (masterpieces) made by legendary skilled dwarfs ?
What is the benefit to have masterpiece made item quality.?

I think there about 18 legendary skilled dwarfs with this status and 67 losers :)-(according to DF therapist)
Interesting to know what is the distribution of the legendary dwarfs

All  squadmembers are legendary , but not in martial art ?
Why became they legendary ?


197

There is a few decades of Dwarf Fortress development to come before even a "feature complete" version is reached, so there'll always be a new Dwarf Fortress coming.

Thanks
I am curoius to see if the commercial version on steam with all easy menu's then will bring more play depth ?

198
DF Gameplay Questions / Re: Need of iron ore
« on: March 22, 2020, 09:31:42 am »
Remember that melting is also an option. Caravan anvils will get you some bars if you don't mind spending a bit extra for it.
Yes, melting useful too.

199
DF Gameplay Questions / Re: Need of iron ore
« on: March 22, 2020, 09:29:30 am »
Also, human caravans can send trade officials now.
Thanks
At the moment i am busy with the trading in and outs.

200
DF Gameplay Questions / Re: Need of iron ore
« on: March 22, 2020, 09:27:21 am »
And didn't know that about humans (haven't played a .47 fort yet) - that could potentially double your iron production. Also worth noting that, if I remember correctly, you can initiate trade with distant civilizations by sending a mission demanding tribute - they'll refuse, but start sending you caravans anyway. So you could have several civilizations bringing you ores if need be.
Thanks
Fantastic, can try to go further with the militairy 

201
DF Gameplay Questions / Re: Need of iron ore
« on: March 21, 2020, 06:36:54 am »
Grind up the bad guys with weapon traps or catch them in cage traps. 10 cages, 10 trapped goblins, 10 cages full of goblinite. Enough to equip a military squad (if you don't mind them looking like goblins).

The fortress i now in year 2 and there is no enemy showing up so far
Perhaps the goblins are sneaking around ?
Don't know if the squad with Goblin equipment their appearance in the fortress gives a unpleasant feeling for the dwarves?

Or when the squad is visiting a neighbouring settlement ( that's not possible in DF)
Good idea for setting up traps for Goblins.     

202
DF Gameplay Questions / Re: Need of iron ore
« on: March 21, 2020, 05:51:45 am »
Thanks
Its clear that mining is useless here, so other sources are needed for getting weapons .
Perhaps i can do something with bows, but don't know the strength of archery against melee weapons.

203
DF Gameplay Questions / Re: Need of iron ore
« on: March 21, 2020, 04:15:07 am »
Thanks
I do want to try automining, but must click with mouse on a starttile, but clicking now with mouse gives not the desired result thtathe tile is selected.
Maybe it is a LNP option for DF hack ..mouse controls

No … Automating Ore/Gems: Once this tile has been processed, all neighboring tiles will be marked for mining, if they contain the same ore or gems. Can only be designated on revealed ores/gems. Will appear green.
The starttile must contain a ore/gema and then has a green color

The embark is not close to a mountainous area and probably there are no fluxlayers here ( not realized then during embark), but it doesn't matter because embark everywhere can be challence.
Caravans can bring fluxstones ? 
So i think there wil be no iron ore here : it is yellow sand and sandy clay and then rocky..that is no sedimentary layer

Just for curosity i enter prospect in DFhack : Base material, liquids, layer materials, Ores= 0 , gems , and so on







204
DF Gameplay Questions / Re: Need of iron ore
« on: March 20, 2020, 05:35:24 pm »
Well, either you use the DFHack command "prospect" to see what's available, or you just play and see what you encounter and adapt accordingly.
Thanks
Automining is also possible in DF... don't  know how to do this.
I am not really enthousiastic if it not follows a natural game playing
Ofcourse i am curious to see what is available.   

205
DF Gameplay Questions / Re: Need of iron ore
« on: March 20, 2020, 02:09:38 pm »
Thanks all
Its a lot to know about how to get iron ore
I am now in a present fortress and  did not pay attention to the ores when i choose a world embark

So i must now analyse the present biome ? ..what's to find underground.
 

206
DF Gameplay Questions / Re: Need of iron ore
« on: March 20, 2020, 02:02:57 pm »
DFHack provides several ways to find out what you've got on your embark. "prospect" pre embark will tell you what's likely to be found (using estimates), while using the same command after embark will tell you exactly what you've got. The Embark Assistant allows you to search for embarks with various profiles, including specific metals (using the logic taken from prospect[or] to determine what's present).

But yes, goblinite can save embarks completely without metal, and you can also trade for it from dwarven and human caravans. There's also the "visitite" you can "mine" from visitors (with or without killing them first).
Thanks
Yes, that's for a new fort then.

207
DF Gameplay Questions / Re: dwarven child is starving from thirst
« on: March 20, 2020, 02:01:03 pm »

Janamdo, I recommend hitting v-f to follow a dwarf whenever they get a mood. If they walk to a meeting place (tavern/temple), then you don't have the workshop they want. Otherwise, they'll claim one pretty quickly.
Thanks
If there  a chance that it stops the mood  where the dwarf is full of?  ( except then when the dwarf is mad/insane  )

208
DF Gameplay Questions / Need of iron ore
« on: March 20, 2020, 07:00:58 am »
In the status screen: STONE , this screen lists all economic stones found within the game ( IN GENERAL OR IN MY GAME? )
I looked at goblinite ore, but is not listed here ?

So its not clear what the purpose of this screen is

I try to find some iron ore ( hematite, magnetite , limonite ) , but there is a soil layer and further deeper granite , gabbo and more to rock to at least - lv 44
How deep are the iron ores be found ?  .. in sedimentary layer.. 

Note: did not pay attention to this during embark setup for finding  iron
 ores ( what was my initial embark setup ? ) 

209
DF Dwarf Mode Discussion / New graphical version for Dwarf fortress
« on: March 20, 2020, 04:08:28 am »
Is there a new Dwarf fortress coming with new graphics ( not the steam version ) ?

210
DF Gameplay Questions / Re: First steps in military
« on: March 19, 2020, 02:14:33 pm »
Thanks
The choice is a metal armor for the squad ( but there is no equipment now in stock)  and a individual choice, weapon
Dwarf therapist shows for equipment a blue color for missing metal equipment
The squad is unarmed for now weapons and has no armor for metal and they are in training

Perhaps i must equip the squad with training equipment?

 

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