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Messages - janamdo

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241
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 12, 2020, 06:35:06 am »
ok, i am looking again at the stocks as easy stock vieuw : drinks 200?
Drinks is a category here in the easy stock view.
It can be build up from different drinks, so i go to the enhanced stock view -> how to find here all drinks ?

Flag names can be searched for e.g -job-inventory -dump-forbid => 
Use ? to match the start of a name  and /? or ?  to match the end of a name =>

Its about handling this enhanced screen ..maybe there is YouTube tutorial ?

Its a DF hack thing the enhanced stockview ..is it  on their website documented ?
Beverage produced: can be a lot , so memorizing it is too much ?..not really
Drinks (77)
wine (38 : 1 indoor farming: plump helmet , 37 outdoor farming) ,
ale 1: indoor with pig tail 
beer (26: 25 outdoor farming, 1 indoors : cave wheat)
rum 1 : dwarvenrum , plantbased , indoor farming with sweetpod
whiskey : 1 , plantbased , outdoor farming)
and cider 4: outdoor farming
=====================
Dwarven Wine/ale/ beer/rum  from indoor farming
======================
River spirits, gutter cruor,sunshine,perry, mead : 6 outdoor farming 

Strong drinks (liquor) : rum , whiskey and Sunshine(illegal brew haha) seems to me also liquor? 


 

242
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 11, 2020, 02:58:55 pm »
That green line (what's under ofcourse written) ..what does it standing for ? 
 

243
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 11, 2020, 09:38:20 am »
Enhanced Stock view: meaning ?


244
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 11, 2020, 08:28:27 am »
Being exact in Dwarf Fortress is expert level.
Leaving things up to dorfs is basic level.

Tell them to make some booze, let them figure it out. You go build goblin traps or something more interesting.
Yes sure, good to start at this level -from simple to complicated
Goblin traps , i only placed some cage traps at the entry of the fortress and a internal draw bridge too is placed, but this is not yet working.   

Seeds is a problem now, there is only plump helmet seed. 
So it is a only plump helmets for now ( i add a small seed pile for it ) and the dorfs drink only dwarvenwine then.

245
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 11, 2020, 04:25:36 am »
Being exact in Dwarf Fortress is expert level.
Leaving things up to dorfs is basic level.

Tell them to make some booze, let them figure it out. You go build goblin traps or something more interesting.
Yes, drinks and food(got 300 easy meals now in stock with a population of 53 dwarfs  and this must also gonna be managed too, because the foodquality is endangered : miasma?   )  must be first settled too.

246
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 11, 2020, 04:10:28 am »

I should clarify on this I think.

The 4 stills on the right are wine, ale, etc.  They are linked to the 4 stockpiles to their left and to the barrel stockpile which is over next to the other still (3 x 11 and full).

All crops are taken straight out of the fields and put into the close stockpiles.  The left still has a plant stockpile that takes all but the usual 4 farmable brews.  It has things like dimples and quarry plants in it too.

It isn't the most efficient set up, but this is the only sure fire way to ensure that your brewers will brew what you want without using mods.
Thanks
Very detailled booze production you do have and the idea to have for every sort of drink a own still is great
Makes that there is enough booze in stock seems to me

At the moment i use two stills with set up 5 brew jobs from 5 farm plots taken and a Carpenter workshop for barrel production.
All command goes from the jobmanager for now.
How tis workflow exactly works ? ( does the Carpenter need a pile for storing barrels ?, because the workshop can store barrels are a certain amount without the use of a furniture pile)   

247
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 11, 2020, 02:30:27 am »
Why are you so determined to only make plump helmet wine?
Learn to use the manager first before getting specific and well into advanced usage.


Sticking to one form of booze is actually bad for your dorf's stress.
Thanks
I thought when i master one brew (plump helmets)(= learning to use the manager) , then the rest should be logical following...

248
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 10, 2020, 10:16:35 am »
I am tottally lost with this conditional brewing as you can see
But in general brewing : 5 brewing jobs from plants with a condition from products : amount of drinks is at most 100 and frequency : restart if completed, and checks  the condition daily

That means if  the number of drinks are 100 or less , by consumption from the dwarfs it starts a brew job 5x (that's one barrel)
If there are 4 barrels of drink in stock or less , the brewer add a one new barrel to the stock
Don't know yet how much the dwarves are drinking 

A the moment there is only plump helmet, so there is no differentation yet in what drinks can be brewed  and this general brew job can be done ( if there barrels and  plumphelmet plants available )
Can later look again to the brew job with a refinement of this brew job :  and try to set the  condition for number of plump helmets plants and a condition for the number of barrels.


249
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 10, 2020, 08:29:50 am »
Thanks
I started like this

- q ..search for brew ->brew drink from plants (workkorder)
- quantity = 0 -> infinity workorders
Now condition c
Now r .. now i got 2 conditions
1) plump helmets for brewing ? (plant or mushroom)  -> dwarven wine -> i take plump helmet plant for brewing
now condition for plump helmet :  >5  (is less then 5 )
This gives a error : satisfied for next check
I did not declare the number of drinks from dwarvenwine probably ?
This means i must start over again and give the condition for drinks of dwarvenwine must be more then 75 condition: right?
2 storage  drink (barrels )
now condition for barrel  :  >1  ( is less then 1 ) …….

So i got a condition error and must start over
I do want store at least 75 drinks of dwarvenwine ( is that correct formulated?) , so .. 

250
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 10, 2020, 07:49:14 am »
Thanks
No, it is not that easy ..

251
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 09, 2020, 03:59:34 pm »
Thanks
Little bit complicated this jobmanager

252
DF Gameplay Questions / Re: Brewing Dwarven wine conditional
« on: March 09, 2020, 10:13:31 am »
Just look at this, but it is not yet clear how to handle this
r =  remove

253
DF Gameplay Questions / Brewing Dwarven wine conditional
« on: March 08, 2020, 04:40:24 pm »
Got a good help of someone: set conditional arguments so as they say
"when dwarven wine : <75&& plump helmets >5 && empty barrels >1, brew plump helmets"

Then you never have to check your brewers again if you don't want to. You can proceed to set another one for barrels so thats never an issue either. => another alcoholic drink then i conclude. 
Its no more tedious levels of micromanagement

But doing this order in the manager screen ?
I tried, but get not yet a hang to it ?
 

254
DF Gameplay Questions / Re: Dampstone all the time
« on: March 08, 2020, 10:35:27 am »
Thanks
I must try then if i can raise the underbridge again..

255
I must say it that the default DF is also nice to play with , because  i soon noticed to get used to the graphics.
In an earlier post i wrote that it was dull the default DF compared with a tileset e.g spacefox

Its a little bit dull yes, the default DF, but no point..still enjoyable.

Should be attractiver as the dwarves are more recognizable as dwarves in default DF, while they are now small squares..that's looks artificial.
I am wondering when i try to play with the default DF, what i am going to miss in handling the dwarves as i play with LNP pack where dwarf therapist is included.
 
Dwarf therapist is not included in default DF, makes it probably harder to play the default DF ?

What people do like to play the default DF..are they the "purist" players ?

   

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