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Messages - Sir Elventide

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151
Roll To Dodge / Re: Special People: Mechanical Syndrome
« on: July 15, 2018, 11:02:31 pm »

((Yeah, you can make new characters whenever you stop using an old one.

The mission has the crew investigating a huge city-sized spaceship. They must gatherer info. They must reactivate the ship and bring it to Entity-friendly space if they can. For that reason they've been given a Seed that can reactivate the ship's main reactor. If they can't reactivate the ship then they should escape with as much info as they can gather about what happened there. If one of them dies, they need to bring back their Interface so they can be revived.

The spaceship called Maximus was in a pocket universe which is part of a larger network of pocket universes that are interconnected by stream Gates. Stream Gates can be opened by devices called stream Breakers. The entities believe there might be an Outsider ruling over that network, essentially a god-like being that is not part of the entities. However that network is also being colonized by the Light and the Dark, two groups of Entities. The spaceship was jointly built by the Light and Dark and was investigating a high energy anomaly when it disappeared. At first the entities thought it was destroyed when the high energy anomaly exploded. However they later got an automated distress signal from it, which originated from an unexplored pocket universe that was part of that same network.

The team arrived there in a ship called Phoenix accompanied by the Avatar of an entity called Icarus, to find the pocket universe full of a water-like liquid that messes with their abilities when they are in contact with it (some more than others). Their ship was attacked by an automated turret but they managed to disable it, though it was booby trapped by an unknown agent. They managed to enter the ship but they got attacked by an unknown person using jury rigged weapons and an exoskeleton. They managed to drive them away and made their way to the medical section to heal themselves. They saw signs of battle with unknown alien beings on their way there. They got there and healed themselves by then got attacked by the same creatures, which are apparently controlled by a crazy old man. They decided to make their way deeper into the medical section and take care of him.))

You roll well on initiative and manage to summon a doll to block the doorway. You then close the door and continue rising up. The beast throws your doll down and Jack opens the door again. However it looks like your platform has gone past a point of no return (or maybe the Queen has seen enough of your performance) so it keeps going. Jack fights but he quickly ends up dying a very gruesome death, having no hope of winning against the endless onslaught of monsters with his limited supply of cards.

Your platform keeps rising, going through the floor, through the casino floor that is now full of cheering guests, through the roof and higher still. Finally, after spending some time in the darkness, you reach another door. This one has no carvings on it. You open it to find yourself in a giant throne room. It feels cold, full of black and white marble. There are various decorative suits of armor around the room, some medieval, some more modern, some futuristic. The queen is lounging in her throne. A fair young girl with straight dark hair and green eyes. Her dress reminds you of the one the mannequin you stole the sword from was wearing. You can't read her expression, though you can tell she is watching you calmly.


♚The Doll Prince: A Meeting of Royals♚

Though Jack had just died a well deserved death for his betrayal and Napoleon escaped a similar fate, both paled in comparison to who he was seeing before his barely blinking eyes. Here sat the very person he'd been searching for. Here is the very person he'd endured so much for just so she can test his mettle... and no doubt be entertained by someone she'd simply plucked from Earth to... wherever this place is. This same person, who'd thought of herself as the puppeteer if whatever Lady Amarante said is anything to go by, sat before him, is no doubt pondering the nature of this dollish Frenchman and what use he is to her.

In addition, the Queen is not how he'd imagined her to be. To be truthful, Napoleon expected her to be a bit older, like in her thirties or forties for example. The Queen looked younger than him, barring the possibility that she could be a lot older than she looked. However, as prideful as he can be, even Napoleon knew that anyone who can command the obedience of the likes of Amarante must not be a slouch themselves in matters of power, grandeur, and influence. To lose control of oneself and give into too much disrespect or even violence will be suicidal.

The hard leather soles of his dress shoes resounding as they tapped on the marble floor, Napoleon slowly approached the Queen, his own green eyes locked with hers. Once he was about six meters away from her, Napoleon kneeled and lowered his head. Though he in reality owned no official titles from Earth, with 'The Doll Prince' being just a self-proclaimed one, Napoleon felt as if he was merely a royal speaking to another, albeit one who he grudgingly admitted to be higher ranked, and is not just some well-dressed noble or, God forbid, a peasant pretending to be someone above his station.

After all, when one possesses such an expectation, it might as well be already true. It only requires some work to be done to make it a reality.

"Bonjour, ma Reine," Napoleon greeted as he maintained his posture. "It was quite some challenges you sent me through, I must say. First the fiasco at the mansion involving your servant Lady Amarante and then the test at your casino involving the treachery of Jack, who is now... out of commission as we speak. I'm quite sure that I'm wasting your time by repeating what you already know though, so allow me to skip to the questions: why do you seek to test me in such a way and what do you have in store for me?"

152
Pikachus may shoot lightning but they're not bulletproof. Sir Elventide finishes off electrical rodents with a simple yet very effective method.

Sir Elventide: Smoking Gun , Electrical Swiss Cheese: DEATH!

153
Roll To Dodge / Re: Special People: Mechanical Syndrome
« on: July 05, 2018, 10:31:17 am »

((Are you fine with getting sent to assist the guys exploring the spaceship? Do you want to learn anything about that mission before you decide?))

Jack takes out a heart card and uses it on the beast to get it off him. While he's distracted, you kick him on his stupid face, once again sending him to the ground while you use the push to climb back to the platform. Through the open door, you can see Jack and the beast now under his control getting up and getting ready for another attack. More beasts are swarming around them.


((You mean that mission with the permadeath? Perhaps you can fill me in. On a totally unrelated note, we can create new characters, right?"))

♚The Doll Prince: Final Departure.♚

Napoleon gritted his teeth. That damn Jack just won't give up! It's like fighting against himself, only less magnificent and more drab. Oh well, the least he can do is to stall him.

Summoning two life-sized dolls to stall Jack and his thralled beast, Napoleon will close the door and proceed as intended.

154
Forum Games and Roleplaying / Re: Sindari: Immortals
« on: July 04, 2018, 01:28:15 am »

https://makeameme.org/meme/this-is-me-5b3566

Archaementes' face reddened with embarrassment as more of his fellow Sindari decried his latest scheme, pointing out the full extent of its failure. Even Rigel seemed to give off a vibe that possibly indicated that he would've turn his Greek bottom into a pincushion had Archaementes been within arrow-flying distance. Finally, it was decided that he would have to make amends for what he'd done. However, gathering the cursed coins is a daunting task as they may have already spread throughout Persia and India by now. However, what he can do is soften the blow by learning how to create a blessing that will grant the affected much fortune. It can be set to leak out of items much like the Madness Curse. Once the blessed items are distributed throughout Persia and India, Archaementes can them find someway to shift the blame to the Atlanteans. Though some of the other Sindari may feel that he's wasting his time, Archaementes disagreed since public opinion is everything whether it pertained to Sindari or Cisharni or someone else. Besides, turning even a tragedy around and into a benefit at the enemy's expense is something that such a mastermind as himself simply can't pass up.

2 years spent teaching Sophia Persuasion.

To ensure that his daughter can more successfully complete her tasks in the fight against the Atlantean Empire and their Cisharni taskmasters, Archaementes decided that she needed to become someone who can influence people of differing opinions into seeing her way of things and can turn others against each other whenever necessary. Sure attacking someone's person directly is a quick way to deal with them but such a thing is the only direct course of action for amateurs. Professionals, however; know that there are more ways to destroy an enemy than cold steel. Indeed, the right words can do a lot more damage than a thousand swords when applied correctly and if the opponent lived to see his great efforts torn by his ex-allies then the victory is much sweeter.

Teaching Sophia about the importance of information, Archaementes stressed the fact that the more that is learned of others' personality, motivations, beliefs, interests, and relationships with others, the easier it is to prod them into a certain course of action. Indeed, persuasion is an art and thus must be tailored to the recipient. For example, a person who is governed by their emotions may not care much for cold logic but their heartstrings can be pulled upon the 'revelation' of a potential tragedy a rival is 'planning' against the ones they love. By obtaining information using such tactics as asking open-ended questions, listening to gossip, or even eavesdropping just to name a few, a skilled persuader can more easier wrap almost everyone around their finger.

Once the basics were firmly taught and tips were dispensed, Archaementes let Sophia join the other children to apply what she'd learned. Though she'd had trouble with some of the children who thought of her as 'being weird', Sophia managed to get the other children to give her gifts of berries and small toys. During this time, Archaementes noticed that Sophia has a knack for swaying others to her side, her presence pulling them in closer to than what should be possible for a child of her age. Perhaps she is more of a missionary than a schemer like himself? He resolved to show her that she can be both. After all, he felt in his heart that she is worthy to lead the Shrouded Dawn should he gets slain in battle against a Cisharni. He has already made the necessary preparations for her to oversee the secret cult co-jointly with him, albeit at a lesser capacity, and to ensure a smooth transition of the leadership should he die.

4 years learning the Good Fortune Spell.

Hoping to make up for causing a clusterfuck that made Acter's mistake seem insignificant, Archaementes decided to give the Persian and Indian populaces some form of relief in the form of a blessing as he deducted that gathering the cursed coins was unfeasible, not to mention that their duration will end soon anyway. Sure it won't bring back their dead loved ones but it will help soothe their pain. The masses needed joy, after all. They also needed an outlet for their anger but more on that later.

Gathering whatever the villagers considered to be good luck charms and tokens of fortune, Archaementes mentally focused on the faint energies surrounding the objects, analyzing the tiny threads that extruded into nothingness. Positing that they're actually linked to the favorable portions of causality, possibly through the power of belief or some charm, Archaementes decided that it was more efficient to copy the threads' structural makeup than attempting to replicate whatever force that's flowing into the trinkets via the threads.

Trying on each trinket, Archaementes used his heightened senses to analyze the inner workings of the charms as he flipped a gold coin and gauged their reactions whenever it landed on either side. He found out that of the sides the coin landed on, the charms fired off and caused it to land on the face he'd desired at a certain percentage, with the percentage in question increasing the more power he diverted into them. In fact, Archaementes theorized that if the percentages were high enough, the Good Fortune blessing would be capable of warding off or even curing the Madness Curse itself, However, this would need some field testing. Feeling that he understood the workings of the charms sufficiently, Archaementes begin to copy the charms.

In much of the same way he'd tested the Madness Curse on the rats, he blessed some of their food with the Good Fortune spell. The rats who were affected soon found themselves biting into newly discovered morsels that tasted much better than the rest of the food. However, the experiment wasn't without its annoyances as most of the affected rats had somehow found ways to escape their cages and to savor sweet freedom. Some of them had even found themselves lucky enough to stumble into his food supplies and proved to be uncannily slippery when he frantically tried to catch them. As Herodias screamed in terror, Sophia covered her mouth with both hands, barely keeping herself from laughing at her parents' expense. By the end of the day, Archaementes only managed to catch three rats simply because they remained nearby when the blessing wore off. The rest of the escaped rats were likely far away from his family's house by now. Nevertheless, Archaementes considered the experiment to be a resounding success as he placed the rats back into their cages and awarded them with extra food. Replacing the ruined food, Archaementes made some arrangements for his followers to bring him items to enact the next step of his plan.

1 year spreading blessed items throughout Persia and India.

Knowing that the Atlanteans cared less about toys and agricultural tools compared to gold coins and swords, Archaementes arranged for his followers to bring those items to him. For several weeks, Archaementes blessed thousands of those items with the Good Fortune blessing, giving each blessing a run-time of at least five years before fading away completely. Archaementes also made the blessing subtle to avoid alerting the Cisharni to their presence and instructed his spies to stow the blessed items near the civilians' homesteads and fields, keeping them away from garrisons and barracks. Unlike during the case of the cursed coins, Archaementes didn't bothered telling his spies to shield their hands from the blessing. Perhaps their luck will improve enough for them to successfully complete their jobs anyway. By Sind, this had better work perfectly this time.

3 years spent putting a spin on the Madness Plague Fiasco.

Now that he was on his way to cleaning up his mess, it is time to shift the blame to the Atlantean Empire. Currently, the Persians and Indians needed someone to blame for their suffering. Sure the Atlanteans have already spread half-truths about the Madness Plague being caused by Sindari trickery but, considering that no one in those two countries had ever seen a Sindari in their lives, those demigods are more or less bogeymen set up by the Atlanteans just so that the Persians and Indians can have someone to hate. Well, he can work with that analysis.

Of course, Archaementes would have to present the propaganda in a way so that the Atlanteans would mistake the propagandists as nothing more than mere human resistance rather than the direct actions of a Sindari. This meant that no explicit references to the Cisharni or the Dragon's Dynasty should be mentioned at all since that is not common knowledge among the humans and the Sindari can only be mentioned carefully because the Atlanteans mentioned them first. As far as most humans are concerned, the Cisharni and Sindari don't actually exist.

To this end, Archaementes thought of a solution: create a phantom organization of a sort. Existing only as a propagated rumor that are occasionally backed by physical deeds, this 'organization' will function as a front for the Shrouded Dawn's own activities, a mask to be used to throw off the Inquisitor's scent. While outsiders would mistake it as a real organization, in reality it's Archaementes' very own propaganda machine that, if done right and long enough, can achieve a sort of immortality and awe most groups can only dream of. After a few drafts, Archaementes decided to name this imaginary group 'Humans Opposing Propagated Evils', or HOPE for short. Such a name makes people trust it more and would fool Atlantis. Archaementes decided not to reveal his hand in this 'organization's' creation to the other Sindari to give them plausible deniability in case they are captured by the Cisharni. Now that he has his 'organization', he can use it as a means for shifting the blame to the Atlanteans and perhaps other things in the future.

For years, Archaementes wrote notices to be secreted into Persia and India by his spies, written in languages relevant to the regions. Each notice, a product of Archaementes' legendary skill in persuasion, reads as follows:

”Attention, fellow peoples of the world! By now, you had long suffered under the yoke of the Atlantean devils and had watched as they slaughtered your loved ones. By now, you still remembered the day when these hateful people attacked your country unprovoked and subjected you to hard labor! Some of you may still remember how they desecrated your temples and burned vestiges of your culture away, only to replace them with worthless filth straight from the bowels of Atlantis herself, the whore of the world! Even now, you constantly feel their boots on your necks and their lashes at your backs. Now, as if your suffering wasn't enough, the sadistic Atlanteans have chosen to curse you and your loved ones with madness! We had just received word from an escaped slave that the Atlanteans have placed a hex on coins with notches on their edges and spent them at your towns on their way to China! We'd also learned that the curse are passed on through direct contact so if you find any of these coins, please don't let them touch your skin! Dispose of them immediately! This despicable act had been authorized by the Golden Prince, whose golden armor is naught but a gilding for his black and rotted heart! Is it just a coincidence that your poor countrymen suffered from bouts of madness the moment the Golden Prince and his horde of barbarians showed up at your towns? We think not! To cover up their heinous sin, the Atlantean have concocted fantasies concerning 'Sindari' and their sorceries, making them a bogeyman to hide their atrocity! Hah! We'd rather serve these fantastical beings than listen to one lie from Atlantis. We should know: we at HOPE (Humans Opposing Propagated Evils) come from all walks of life, yet we are united in our hatred toward the deceptive Atlanteans and the suffering we'd endured at their hands! Now we have given you the truth. Do with it what you will.”

Now that the notices have been sent to Persia and India, all Archaementes have to do is to await his plan's successful fruition because if the Pharaoh's bullshit doesn't make things worse than they already are then a catastrophic mistake in this area definitely will.

Expected Results:

2 years( Persuasion X2) = Proficient Persuader (Sophia)
4 years( Good Fortune Blessing X2) = Accomplished Good Fortune User
Persians and Indians blessed with good luck.
Public opinion in Persia and India toward Atlantean Empire greatly decreased. Public opinion in Persia and India toward Sindari brought to neutral.

Family
Herodias, Wife, Age: 39
Sophia, Daughter, Age 19, 5/6 Sindari

Total Number of followers: 640 = +3 Attributes
Agility: 5, Perception: 8

[spoiler = Like Father, Like Daughter]
Name: Sophia

Alias: Star of Wisdom

Appearance: A female with freckles on the bridge of her nose, Sophia has her long golden hair tied into a single braid.

Class: 5/6 Sindari = Lives 200-400 longer than average. Can be many times faster and stronger, along with more intelligence, than an average human.

Abilities: Gifted (Presence)- Possessing an almost superhuman amount of charisma, Sophia can sway more people to her side whether they realized it or not.

Attributes: Strength: 2 Agility: 2 Intelligence: 2 Willpower: 2 Perception: 2 Presence: 4

Wealth/Assets: 0

Influence:0

Worshipers/Power:0

Family:
Herodias (Mother)
Archaementes (Father)

Skills:
Proficient Persuader
[/spoiler]

Though she'd known since birth that she is different from all the other children, Sophia embraced this because it meant that she is destined for greatness. Whether due to the subtle influence of her father or a natural inclination to stand over other, less endowed people, Sophia felt that she is meant to do more than frolic in a backwater village. However, to say that Herodias didn't also have an influence on Sophia is like saying that a bird didn't need to flap its wings to take off from the ground. Indeed, many people appreciated someone who garnered their love and respect, not a despot who'd demanded it. Carefully choosing how and what she'd say to people, Sophia was able to impress child and elder alike with her mannerisms and speeches. She'd soon earned the nickname 'Star of Wisdom' from the village elders. However, as her father always say, one must look at the bigger picture. After spending two years learning the fine art of persuasion, Sophia was ready for her first few tasks of extending the Shrouded Dawn's reach at Atlantis' expense.

1 year spent traveling to Rhodes.
3 years spent gathering devoted followers.
1 year spent returning to Belarus.


Escorted by some of Archaementes' followers, Sophia finally reached the city-state of Rhodes. According to her father, the city is known for its blacksmiths, most of whom were descended from those who'd forged beams and sheets of metal used to construct the famous Colossus of Rhodes. Perhaps she will make them see the wisdom in forging for a far greater cause than making statues. She then sought the most experienced and professional of blacksmiths.

Taking Archaementes' tips to heart, Sophia made sure to approach each blacksmith individually and discreetly to avoid drawing attention. Despite Sophia being no older than their own daughters, the blacksmiths were convinced by her rhetoric and lured in by her charisma and soon pledged themselves to the Shrouded Dawn's cause. Once her work was done, Sophia and Co returned to Belarus.

3 years spent gathering devoted followers.

As soon as she returned home, Sophia gathered more followers. Though she at first wanted to recruit only the children she'd grew up with, ever she realized that adults are more useful. Once she recruited enough followers, Sophia have them trained by her father's spymaster into the best spies she can get. Once she'd received her spies, Sophia sent some of them to Egypt and did something that even her father seemed to avoid like the plague.

For better or worse, Sophia send some of the others to spy on Sparta.

According to Archaementes, Sparta is a city-state in cahoots with Atlantis. Ruled by a Cisharni named Hera, Sparta has an upper social class consisting of her Nu-Cisharni spawn, ruling over an even bigger social class of state-owned human slaves known as helots. Sophia's reasoning was that since the Spartans could cared less about the helots, it is logical that the Shrouded Dawn should infiltrate them to  gain valuable intel on the Cisharni's movements within Sparta without raising any red flags. Just in case they get captured, they can activate the Sudden Death Mark they'd received in their initiation ceremony to avoid giving the rest of the Shrouded Dawn away. Though he was worried about the plan failing, Archaementes reluctantly gave her his blessing. After all, this is a teaching moment for the both of them and success and failures make good teachers.

Expected Results:
3 years (10 X 4 Presence) = 24 Skill 5 Blacksmiths
3 years (10 X 4 Presence) = 24 Skill 5 Spies
8 spies spent to Egypt to establish a spy network.
8 spies spent to Sparta to establish a spy network.
Total number of followers: 48 = +2 Attributes

Intelligence: 3, Perception: 3

155
Roll To Dodge / Re: Special People: Mechanical Syndrome
« on: July 02, 2018, 10:01:14 am »
(I'd think I'll go ahead and start a team mission.)

♚The Doll Prince: A Last Cheap Shot.♚

"Had you not stabbed me in the back, you wouldn't be in this situation, Monseigneur Jack!" Napoleon spat as a rat-thing grabbed Jack from behind.

Feeling woozy from bloodlost and hitting his head on the floor, Napoleon wanted to continue this mission. However, he knew that it would take a miracle to continue moving in this state and with these monsters attacking them. Mustering enough willpower, Napoleon had the dolls swarming Jack to peel off and keep the beasts away from him. He'd even unsummoned the ones guarding the downed security guard at the entrance of the security area to divert more energy.

This is it, he thought to himself. The Doll Prince has finally met his end. No more ambitions to be fulfilled, no more glorious plans brought to fruition. It seems that he won't get to meet the Queen after all or to encounter Lady Amarante again. Is this how Napoleon Bonaparte felt as he laid on his deathbed at St Helena, slowly succumbing to arsenic poisoning? Had he dreamed of a glorious global empire that he could've established had he won at Waterloo? Such things didn't matter as the masterful tactician known as Napoleon Lambeau, the Doll Prince, was about to die before he could show the world his brand of excellence.

At the very least, all he can do is to give a final gesture of defiance, just as he had done in his fight with Lady Amarante.

"Monseigneur Jack!" Napoleon called out, sneering as Jack fought off the rat beasts. "When we get to Hell and I no doubt take over, I'm making you my court jester!"

With that, Napoleon gave Jack a solid jab to the face, hopefully sending him into the midst of the ravenous beasts."

156
Roll To Dodge / Re: Minimalism and Milk 2
« on: June 29, 2018, 03:49:44 pm »
I eagerly await the sequel of this RTD and/or your new story!

157
Roll To Dodge / Re: Special People: Mechanical Syndrome
« on: June 26, 2018, 07:17:08 pm »
((Kinda regretting not picking zombie making as a power, would have been useful to survive the crash))

Parisbre isn't the type of GM to kill off PC's left and right. They would usually give you an out to escape relatively functional.
Bitch I might be
Guess I'd just tempted fate...


((Hmmm... Grenade? That doesn't sound like something you would normally be able to do. Let me think about this... Aha! I got it. Now let's see if lady luck is with you. ))

You give up on micromanaging and give a simple, direct command, feeding it with all the power you can muster: Blow up!

The doll that receives the command immediately freezes as if it just had a heart attach. It falls to the ground, swelling dangerously. A few seconds later it reaches its breaking point, tearing itself apart and sending fragments flying everywhere. Unfortunately the explosion is not as powerful as you'd have liked, Jack survives with some minor scrapes. However it is enough to stagger him and give the waiting dolls the chance to easily pull him down.

Jack tries to throw a card but one of the dolls screws with his aim, The card flies high above him where it transforms into a cloud of wooden rods. The rods fall back down towards him, hitting both him and several of the dolls before disappearing. Jack appears to be disoriented, as one of the rods hit him straight to the head, however the remaining dolls are probably not enough to keep holding him down if he puts any serious effort into it.

You manage to catch up to Jack's position, a few steps away from the door. The monsters are a few seconds away from reaching the two of you.


♚The Doll Prince: Only One Shall Prevail.♚

Though Jack didn't get killed as he'd anticipated, Napoleon merely smiled as he bore witness to two things: One, the doll exploding proved to him that he is capable of manipulating his dolls in ways that extended beyond merely changing their shapes and growing, morphing limbs. Perhaps once everything settle down, Napoleon can experiment with his powers. Secondly, Jack has now been knocked to the floor by the blast and is no longer ahead of him. Now their individual fates are balanced on a sword's edge.

"As you are sent to the afterlife, Monseigneur Jack," Napoleon gloated as he took a few steps toward the door. "Do ponder on the fact that you wouldn't be in this bind had you not betrayed the wrong person. You'll have plenty of time, after all."

Glancing at the monsters at his heels, Napoleon looked back at Jack, imagining him screaming as the beasts eat him alive. With a grunt, he gave the dolls a simple command. It was better than what Jack actually deserved though. After all, Napoleon is the Doll Prince and even he isn't beyond mercy.

Napoleon will order the dolls to slit Jack's throat deep enough that he will immediately fall unconscious so that he won't feel the monsters devouring him alive. After that, Napoleon will enter that door and close it behind himself.

158
What a great game, EP, even if I'd joined near the end. Still, I'm imagining that Florence is quickly withdrawing in frustration at the heroes' victory to fight another day. I eagerly await the next session.

159
Roll To Dodge / Re: River of Lost Souls: IC Thread
« on: June 24, 2018, 10:37:35 pm »

Nagisa wrinkled a brow at the strange 'spirit' in slight annoyance. "The orb is not yours to loan out, creature."

Her eyes flicking to the orb, Nagisa watched as the steam rose from its surface. Shining like a miniature sun, it would have to be carried in a way that the heat don't burn anything or anyone.

Rubbing her chin for a second, Nagisa suddenly had an idea. Closing her eyes, Nagisa:

Pictured a large pair of steel tongs. The grips are coated with a thick layer of rubber and a leather sheath to help disperse any heat conduction. After summoning the tool, Nagisa will retrieve the orb.


160
Roll To Dodge / Re: Special People: Mechanical Syndrome
« on: June 24, 2018, 10:22:18 pm »
((Kinda regretting not picking zombie making as a power, would have been useful to survive the crash))

Parisbre isn't the type of GM to kill off PC's left and right. They would usually give you an out to escape relatively functional.

161
Glancing at the man yelling at everyone to stop fighting, Florence gave him a derisive snicker.

"Your precious little words are better spent on insulting us!" she retorted. "Pretty much everyone here are committed to fighting! You came to the wrong place with your pathetic pleas of pacifism!"

162
Anime character vs Elven Prince? Sir Elventide nods his head in respect and forfeits the match.

163
"I humbly request on behalf of Kane, our Enlightened Messiah and Great Prophet, an alliance between you and the Brotherhood of Nod."

Florence tilted her head at the diplomat of 'Nod'. What a strange name for a cult! Is it comprised entirely of yes-men?

On any normal day, she would've hooked up with any cultists, if only to slaughter some heroes. Now, she's having too much fun by herself to care about any sort of alliance with a bunch of numbskulls. On the other hand, she could use some more spare parts for her frankenanimals.

With a horizontal slice of her bonesaw, Florence separated the poor chap's head from his shoulders. Stitching his hands to his head, she reanimated both parts and ordered the shambling corpse to send this message back to his master:

"I don't bloody know who or what this Kane is. No doubt that he's a foul, atrociously ugly fanny-faced, drooling, snot-headed, hairy tongued, warty cunt who thinks he's Jesus-come-again. If you want to worship a true goddess, a more useful person, come to me, all of you, and swear fealty to me. Don't try anything, for I am the Supremely Capable, Really Intelligent boffiN, and I will brook no attacks against my person. Now make haste and grovel at your queen's luscious feet!"

Continue fighting. If the Brotherhood of Nod and the Farmers Defense Initiative comes knocking, well... make like an alien invasion and exterminate them all! No extraterrestrial crystals required! MWUAHAHAHAHAHAHA! Also, punish Erik by removing his head from his thick neck and adding his corpse to the towering monstrosity under her command. Punish Harold by ordering the monstrosity to devour him. Lastly, scream in rage at the audacity of that Grail upon realizing that he stole the milk and that she cannot get it back, before enhancing herself with dark energies and taking her frustration out on everyone nearby!.

164
Forum Games and Roleplaying / Re: Sindari: Immortals
« on: June 19, 2018, 10:38:57 pm »


Rulers make decisions for the people. Pressed between his capabilities and the common man; we would have decided the same if it were our own and against...some foreign alien power.



~"Would we?"~ came back the answer. It sounded incredulous. ~"Fortunately, our enemies seek to rule rather than turning this world into a hellish realm, unlike one of their number. Then again, if an alien power does in fact want to turn this world into a living nightmare then a dying defiance could be the only thing keeping us from a fate worse than death..."~

165
Forum Games and Roleplaying / Re: Sindari: Immortals
« on: June 19, 2018, 11:00:16 am »
Archaementes pursed his lips in slight disappointment. ~"Very well, dear sister, I will remain where I am. Know that the Dragon Emperor's decision is folly and will only delay the inevitable."~

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