Name: Archaementes
Alias: The Illuminating Mystery
Appearance: Currently takes the form of an effete, young Greek man with brown hair.
Class: Tempisti
Abilities:
*Soul Cast-Can create soul gems from the souls of mortals and use them to power constructs and mighty spells.
*Prodigy (Persuasion)- Despite his (current) appearance, Archaementes are very good at finding ways to wrap others around his finger...
Attributes: Strength:4 Agility:6 Intelligence:8 Willpower:8 Perception:6 Presence:3
Wealth/Assets: 97 gold and 8 silver.
Power: 30
Current Actions:
0/4 years spent or taking over the bureaucracies of Greek city-states.
Items:
30 Soul Gems
Twin Bronze Swords (Secrecy and Mystery)
Influence: 20
Spy Networks in:
-Greece
-Gaul
-Carthage
-Persia (Intel on Atlantean military routes to China)
Devoted Followers
8 Skill 1 Scholarship Followers (Students)
3 Skill 3 Teaching Followers (Teachers)
1 Skill 2 Crafting (Wood) Follower (Wood Crafter)
2 Skill 1 Woodworking Followers (Carpenters)
2 Skill 3 Doctor Followers (Nobles)
3 Skill 1 Fighting Followers (Nobles)
8 Skill 3 Spies
22 Skill 4 Spies
21 Skill 5 Assassins
General Followers
20 Skill 4 Spies
520 general followers
Total number of followers = 610
Family:
Herodias, Female, Age 27 (Wife)
Sophia, Female, Age 7 (Daughter): 5/6 Sindari
Skills:
Grand Master Force Shield
Legendary (14) Persuader
Proficient Teacher
Expert Force Dasher
Master Assassin
Master Cryptographer
Master Force Vibrator
Accomplished Dual Wielder
Accomplished Sudden Death Mark User
Expert Madness Curse User
Taking in telepathically Turangol's prediction of the Pharaoh's plan and the subsequent investigation of the soul gem that he planned to use, Archaementes bemoaned the fact that the antics of this psychopathic asshole of a Cisharni has stalled his own agenda concerning the Greek city-states. Just
four years of finally taking control of the reigns of Greek politics and already he knew that he had only two years to make a move before the Pharaoh does... whatever he is planning to do. Regardless of whether he planned to steal some sort of power hidden in the Chinese nexuses or unleashing a terrifying creature from Sind knows where, Archaementes' grand scheme will have to wait. He has an apocalypse to stall if not outright prevent.
Archaementes was pleased that Sophia has inherited about five-sixth of his Sindari heritage as far as he can tell. Though he would've still loved her even if she inherited none, the extra 'specialness' will go a long way in helping her surpass her human peers and perhaps one day inheriting his entire Sind shard, taking over the Shrouded Dawn should a Cisharni somehow managed to find and slay him in battle. In fact, Archaementes has intentions to groom her into the necessary mindset whenever he could and have been keeping unsavory secrets about his previous actions from Herodias. As much as he loved her, he knew that she was too… honest and fainthearted to tolerate the shady deeds he often have to do. As much as it pained him, Archaementes chose to keep her ignorant of all this, if only to protect her innocence.
1 year spent using the Madness Curse on coins and having his spies in Persia scatter them on frequent Atlantean military routesBased on his frequent telepathic communications, Archaementes learned that his fellow Sindari managed to repel the first Atlantean offensive. Even Flak, the Beast of Africa, managed to slay a Spartan champion in melee while Wavebringer succeeded in crushing thousands of Atlanteans with giant hailstones. In total, Sparta lost two of her companies while Atlantis lost even more soldiers. However, he knew that the Cisharni were really riled up this time as they were leading the armies themselves, with one of them identified as Apollo. If the Sindari's powerful cousins were leading the offensive this time then China stood almost no chance of stopping the Atlanteans this time.
They metaphorically needed the sunlight to be in their eyes.
Getting 5 of his Gold exchanged for 5,000 pieces of silver (I'm assuming that we're using either Atlantean or 'generic' currency in this game), Archaementes put a notch on each of them and begin applying his Madness Curse on them, tweaking the skill so that it'll hopefully fade from the coins after two years but begin affecting the victims two weeks after exposure. He used Soul Gems whenever necessary. Using tongs, Archaementes carefully placed each of them into a total of 500 cloth bags. Sending them to his spies in Persia via trusted messengers, Archaementes also sent encrypted orders for them to scatter the cursed coins along the Atlanteans' supply and army routes, The orders also warned them not to touch the coins with their bare hands or they too will be cursed by madness. If everything goes well, the Atlantean soldiers should come across the coins and pick them up, thinking that the preceding forces had dropped them. Two weeks later, the Atlanteans and hopefully the Spartans too should tear into each other or hurt themselves in fits of madness. At the very most, the armies will become so disorderly that they can be finished off by a swift coup de grace by his fellows, ending the threat quickly so that they can focus more on finding the Pharaoh and stopping his unknowable but sinister plan. At the very least, the armies will be distracted long enough for the other Sindari to bolster China's defenses or set up a more formidable trap.
Telepathically informing the other Sindari of his plan and to beware of any notched coins the Atlanteans may be carrying, Archaementes turned to do other tasks.
1 year spent gathering worshippers.In case the Pharaoh succeeds in his hidden agenda, the Atlanteans crush China's defense despite his actions, or both, Archaementes figured that more helping hands is needed to solidify his hold on Greece so that he can then turn his gaze toward Gaul, Iberia, Germania, the British Isles, and other lands to the west. Needless to say, the Shrouded Dawn grew much larger.
Desired Effects:
Atlantis' armies suffer from madness caused by cursed coins.10 X 3 Presence = 30 Skill 1 Citizens? = Total number of followers: 640 = +3 Attributes
Intelligence:
10 Willpower:
10 Presence:
4Family:
Herodias, Wife, Age: 29
Sophia, Daughter, Age: 9, 5/6 Sindari
Remaining Wealth/Assets: 92 gold and 8 silver.