271
Roll To Dodge / Re: Special People: Photon Carnage
« on: April 01, 2018, 02:15:21 pm »
((Meanwhile, a doll prince taps his foot impatiently.)))
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Reality would reboot eventually and we’d be able to start over again anyway.
I have some questions about the game, since I'm not sure yet if I wanna join or not. If you could say anything about these that'd help me decide.
-What will the tone of the game be like? On the one hand it seems to involve fighting monsters, which gets an automatic plus from me, but then it also mentions 'classes' and such pretty often in a way that makes it sound a bit like those high school RP things. How is the balance between these supposed to be? Is it lighthearted or more serious? Or like that thing they have in some anime were they mix the things, with silly school shenanigans one moment and limbs flying the next?
-The rules mention death coming quick but then also say you can be patched up from nearly anything. So, how high are the stakes exactly? How bad is it if you screw up? Is there a real failure state?
-What is the gameplay format like? Is any person free to do whatever, will there be mission cycles, freeroam with occasional events?

Alright, here's the character sheet.Spoiler: Jun Yeung (click to show/hide)
The feeling of the twisted doll's presence is still fresh in your mind. You try to call upon it for some quick modifications to your doll. Unfortunately you can't concentrate enough to begin the transformation.
Jack reaches the guard before he can recover and kicks his gun away... straight into the guard's chest. The guard reaches for the gun again, Jack falls on him and they struggle, each trying to pull the gun away from the other.
You try to change the doll again. You manage to fix its legs somewhat but its transformation is far from over. You direct it to help Jack with the guard. It reaches the two and helps direct the gun towards the guard's head. Jack pulls the trigger, splattering the guard's brains all over the door.
Jack looks at the gun for a second.
"Thanks for the assist."
He tosses it aside, wipes the blood from his glasses on the doll and then searches the body for a security card.
"Those guys are professionals. We can't underestimate them."
He finds the card and gets ready to move.
Your dolls at the intersection just ambushed a security guard coming to help and they're keeping her occupied, but you don't want to take any chances. You take your gun and use it to slam the security panel, breaking it. You reason the safest lock is the one without a keyhole. You go through the door and shut it from the other side.
The area beyond is an intersection with conveniently labeled signs. "Vault Elevator" is right in front of you, an elevator with large heavy-duty armored doors and two key-card readers. "Armory", "Security Control" and "IT" are on your right. "Safe Deposit Boxes", "Management" and "Engineering" are on your left.
so now that we have players in plural, does this mean an IC thread will be up soon?
That's the idea, yeah. Is the sheet good to go in its current state, then?-snip-
Everything looks great so far! Based on the description of your Psyche, you're basically using your Willpower, the sum of your mental determination, to boost a magical attack to make it 'Go Even Further Beyond' its normal power see what I did there? XP. This would not only mean that it's good for the same round you're using the magical attack in question but would involve using some of your Willpower to do so, having some remaining for any Willpower checks in the same round.