ROLL TO DODGE!!!!!
I jump seven feet into the air, landing my heel on sheep 6's head, shattering it.
Mr. Trainer attempts to use the jump attack from FF4 (2) but you just can’t seem to leave your beloved ground.
I freeze the blood of every other attacking non-dead animal.
Mr. Freezypants tries to make all the animals cold blooded (6+3=6) you manage to “kill in cold blood” 2 sheep but in the process your power gets away from you and flows into the bleeding animals and transforms them. They become an ice covered mountain goat with large menacing ice horns, the donkey becomes a saber tooth ice donkey, the chicken in essence becomes an ice phoenix, and finally the horse grows a new leg and becomes an ice stallion. +2 exp
Ghost action: Same as last turn.
Free action: I adopt a combat style similar to those of Persian princes. (Acrobatic. I jump off the walls and shit. Dodge a ton of times but rarely attack unless I specifically focus on attacking.)
Normal action: I assault the animals making sure to engage one at a time and never let them surround me.
Your royal highness tries to do his kung fu (1) but only manages to fall over on the ground.
I stab upwards into the horses chest. Snowball shall urge me onwards.
Carpman attempts to stab the ice stallion in the chest (6-2+5=6) snowball preaches at you as you thrust your sword forward and into the ice stallions chest and managing to shatter off its front leg again. +1 sword exp
I, certain in my faith in Steve, jump from the top of the farm and lad on the crippled horse all the while chanting a prayer to his steveness.
Weasel man prays to Steve and takes the leap of faith (2) but at the last second decide against it.
I punch the ground, creating a massive shockwave that takes down the building the pigs are in.
You punch downwards into the ground (1) and smash your hand, you get light bleeding.
I channel my explosive power to aid Neo in killing them.
Mr. Lightningexplosion tries to explode some animals (6) and manages to blow up a chicken, a sheep and gives yourself burns. +2 explosion
War dog 1: Condition fine. Steveist
War dog 4: Condition bruised. Steveist
Chicken 1: Dead neo kill turn 1
Chicken 2: Dead neo kill turn 1
Chicken 3: Dead neo kill turn 1
Chicken 4: Dead Cheeeter kill (vicariously through snowball) turn 2
Chicken 5: Ice phoenix attacks neo (1) its still getting used to its new body and flies harmlessly by.
Chicken 6: Dead Coreleon kill.
Chicken 7: Currently exploded. Neo kill turn 1
Sheep 1: Dead neo kill
Sheep 2: Dead neo kill
Sheep 3: Dead coreleon kill
Sheep 4: Dead turn 2
Sheep 5: Attacks coreleon (6-1-2=3)and gives you brusing.
Sheep 6: Attacks Tokay (6-1-5=1) does nothing.
Sheep 7: Currently exploded. Coreleon kill turn 1
Horse 1: Ice stallion 3 legs. Attacks Cheetar (5-1-4=1) does nothing.
Horse 2: Dead wolfmanz kill turn 2
Donkey: Saber tooth ice donkey. Attacks Inaluct (4-1-5=1) nothing.
Goat: Ice mountain goat. Attacks Yanlin (5-1-5=1) does nothing.
TokayClothes: Wearing a kilt with yellow and orange stripes.
Possessions: Currently has two small obsidian pebbles in his sarge. Holding
"Cheese Kitten the Rock of Infinite Dancing"Health: Light bleeding.
neo1096Clothes: An iridescent red kilt,
an unbreakable heatproof set of ice armor.
Abilities: +3 to rolls involving cryokinesis, immune to cold.
Possessions: Wielding a
flaming sword made of blood and frozen methane. He also has 5 dog, 2 chicken, and a sheep soul in crystalline form unknown effects.
Status:
Spirit of Ice and has an ice arm/cannon.
Skills: Cryokinesis Exp 10/12. Able to steal souls but only after the turn of death and can use them to supplement equipment or allies.
Health:
inaluct Clothes: A
green legendary artifact "Kilt of a Thousand Dying Suns" .
Possessions: Wielding the
“Rat Mourning Star”. Air breathing “magikarp” minion. Duel action candies.
Skills: 2/4 exp for hand to hand and 3/8 exp telepathy. +1 telepathy. Can communicate with goblins/ know lots about them.
Health: light bleeding
CheeetarClothes: A camouflage kilt.
Abilities: Carp-Whisperer and Summoner at the cost of bleeding.
Possessions: Wielding an
adamantine long sword and a pig minion “Snowball the pig of rebellion”.
Skills: 1/4 exp for hiding and 1/8 exp for mimicry. +1 mimicry.
Health: Light bruising and light bleeding.
YanlinClothes: A transparent kilt.
Abilities: Can see the true nature of the things near him as a free action.
Possessions: Holding the
“Spear of Destiny”, a
wedge-shaped tower shield and a
set of chain mail armor . Has a large ghost minion made of 7 goblin souls 3 minds attack, 3 defend, and 1 scouts.
Skills: 3/4 exp for armor crafting, 1/4 exp healer, and 2/4 exp spirit manipulation. Ghost allows 2nd free action when not in other use.
Health: normal, ghost in defense mode.
WolfmanzClothes: A purple kilt.
Possessions: Holding the
"Snacksaphone", 3 anything-to-anything potions.
Status: Has 4 extra limbs 2 able to hold and interact with things but are ethereal and thus cannot be touched or destroyed the other 2 are huge ethereal wings. Promoted to weasel status.
Health: Has light burns.
CorreleonClothes:A light blue kilt.
Possessions: Holding a
steel long sword
Skills: 0/8 exp in electric manipulation +1 to electric rolls. Immune to pain and headaches has +1 to dodge rolls. 2/4 exp explosion magic.
Health: Medium bleeding, bruising and burns. Current situation: You are all currently in the volcano "The Pit of Infinite Joy and Sunshine". You have passed the front doors, illuminated the darkened room, ascended the obsidian staircase, reached the platform, and are passed the door and a room with a large frozen pool, in the room of weapons and only weapons, another room has been found and opened, and under a weapon rack a trap door was noticed and opened, 100ft down is a small farm with a small two story farm house, a barn, and what appears to be the foundation of a windmill. They have approached the house and the pigs called the alarm 2 war dogs are on you but are no longer a threat and the rest of the animals have arrived the pigs are in an upstairs room of the house.