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Topics - Forumsdwarf

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61
DF Suggestions / UI Won't Zoom to Dead Things
« on: January 11, 2008, 12:42:00 am »
Is there any good reason why I can zoom to a bull while it's alive to mark it for slaughter, but I can't zoom to it after it's dead to see where it was killed?

The restriction against zooming to dead things in the unit list seems arbitrary.


62
DF Suggestions / Resize Stockpile
« on: January 10, 2008, 06:05:00 pm »
We very carefully set the options on our stockpiles.  It would be nice if we expand the space a stockpile could occupy if we could re-size the stockpile instead of having to erase it, redraw it, then reconfigure it.

It would be even cooler if we could expand a stockpile in sections so we had precise control over the area it occupies, i.e. an irregular space.  There are ways to get contiguous non-rectangular stockpiles, though, so what I really really want is a way to expand a stockpile.

[ January 10, 2008: Message edited by: Forumsdwarf ]


63
DF Suggestions / Catapult Targets
« on: February 15, 2008, 02:29:00 pm »
It just makes sense for your siege operator to have something to aim at during practice.

64
DF Suggestions / Process Plants (stockpile)
« on: April 19, 2008, 06:24:00 pm »
The idea is to have a command for workshops allowing them automatically select the "process" type based on the stockpile contents.

If I have a stockpile of tails & pods the "Process Plants (stockpile)" order would automatically select "Process Plants" if the stockpile contains tails or "Process Plants (to barrel)" if it contains pods.  (If it has both pick the closest.)

A stockpile of various weapon-grade metals you could make into bolts, or have a pile of decorative metals and give a "Stud with (stockpile)" order and have the whole pile taken care of.

You could even make the "process stockpile" command work like auto-looming, where if anything appears in the stockpile the attached workshop(s) automatically generate orders.


65
Other Games / Best Tolkein-Themed Game Ever
« on: February 18, 2008, 03:17:00 am »
"The Last Days of the Third Age" mod for Mount and Blade v0.808

I read an online comic called "If LotR were a DnD campaign" or something like that, and it made me nostalgic to crank up TLD again.

So nostalgic I reloaded the older version of M&B necessary to play it.

I don't even like Tolkein.  I tried to read The Hobbit and got bored on page 40-something, never reading another word written by the man for the rest of my life.

But this game rocks.  And it's a free mod for a cheap indie FPS/RPG hybrid.

Your role begins as "peasant with command potential".  Your mission is to crush the military might of the Shadow before they do the same to the Free Peoples.

Good luck.

The two biggest things that make TLD cool are the details and the urgency of time management.  The details, things like names, uniforms, places, opponents, all lend to an immersive atmosphere, like you're living out a story.
Time management is the engine that drives all your decisions.  There are some really powerful artifacts you can only gain by spending influence, and the best way to gain influence is by increasing your rank by performing missions, but that takes time away from chasing down the big army groups whose elimination is your main objective.
Helping the Elves has huge rewards, but getting to their territory requires a costly ride through a vast expanse of unimportant terrain, so you have to judge carefully whether you can afford the detour.
Last item: Orc dental hygiene.  Saruman clearly isn't using his mighty engines of war to make toothbrushes.


66
DF General Discussion / Dwarf Fortress the Musical
« on: February 11, 2008, 11:50:00 pm »
This song pretty much nails Dwarf psychology.

Dwarf Fortress the Musical

Something has gone wrong!  Hear them sob and whine ...


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