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« on: November 01, 2017, 03:04:02 pm »
Currently there is a wide spectrum of mostly unused skills (in vanilla at least) like astronomer, chemist, optical engineer etc that only used for book making, giving it little to no practical use. I have two ideas on how this could be expanded into tech trees for advanced equipment, highly valued scholars and proper incentive to conduct research.
The first method I thought of was to have each civ have a hive-mind like knowledge of each tech once it’s discovered. In world gen, each year a civ could have a small chance to discover a tech (this chance could be increase slowly by a larger amount of scholars in the population). The propblem with this would be with time scaling issues. A world that is 300 years old may only have primitive technology due to harsh living conditions = low scholar count, leading to little to no technological advancement, yet a random fortress can suddenly discover highly advanced technology over the course of a decade or two. Another issue and that you might have some random peasant know just as much as a highly intelligent scholar, which would seem atmosphere breaking to me.
This next method is far more preferable and fixes the issues of the previous one. Each dwarf could have a “known technology” skill subset (similar to dance forms) that allow them to craft a certain item (say a repeating crossbow like those from ancient china). For example, a dwarf with a high bowyer/mechanic and military tactics/mathematician skills may have a much higher chance to discover repeating crossbows (if toady implements ranged weapon firing speeds to be moddable, hint hint). The item file could be something along the lines of
[ITEM:ITEM_WEAPON_CROSSBOW_REPEATING]
[NAME:crossbow:crossbows]
[ADJECTIVE:repeating]
[TECH_REQ:MECHANICAL_CROSSBOW]
Now this alone would mean that only your scholars could craft these advanced items, which would be inefficient to say the least. Since discoveries are often manifested as books, codices, or scrolls in game, all your smithies would have to do is is take a stop by the library and have a read. visiting scholars could even come to you could have scribes copy the valuable technology down onto a new quire for further study. If this is how it would it would also be interesting to see already existing items be moved to a tech tree, such as mechanisms, levers, steel, water pumps, strand extraction and bridge making. The tech teee could work similar to the following
[TECH:MECHANICAL_CROSSBOW]
[PREREQ:TECH:CROSSBOW]
[ALLOWS:ITEM:CROSSBOW_REPEATING]
[LEADS_TO:REPEATING_BALLISTA]
[SKILL:MATHEMATICIAN]
[SKILL:BOWYER]
[SKILL:MILITARY_TACTICS]
[TECH:LEVER]
[PREREQ:TECH:MECHANISM]
[PREREQ:TECH:AXEL]
[PREREQ:TECH:JUNCTION]
[ALLOWS:ITEM:LEVER]
[SKILL:MECHANICS]
I’d love to hear how you guys would implement these things. Perhaps there’s a better way I’m not seeing.