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DF Suggestions / Adv Mode tank controls/limited view
« on: October 10, 2017, 04:06:31 pm »
For some reason out adventures have a 360 degree view even though most of them have binocular vision (front facing eyes). Other humans and such don’t have this 360 view. I think this could be fixed by limiting the view to a cone like the other creatures. It would add more difficulty but also make it more realistic and make you have to check to see if you’re being followed. This field of view could be changed depending on if you’re playing as a humanoid, or as an animal type person such as a bird with (almost) 360 view.
There are two types of controls you could try with this.
-unchanged where your view is determined by where you move. This is how view is determined by ai but would give limited control of where your view cone is pointing.
-tank controls. The view cone would be changed with the left and right arrows, with 8 possible directions to face (cardinal and diagonal). The up and down arrow could be used to move forward (and backward without changing view direction). This would give you more control over view but may cost you time during battle if you need to turn to look behind you (unless turning is very low set to 1 instant or to nothing at all).
UnReal World does these roguelike tank controls very well and has the same basic consept. If you have any additions to this I would like to know.
There are two types of controls you could try with this.
-unchanged where your view is determined by where you move. This is how view is determined by ai but would give limited control of where your view cone is pointing.
-tank controls. The view cone would be changed with the left and right arrows, with 8 possible directions to face (cardinal and diagonal). The up and down arrow could be used to move forward (and backward without changing view direction). This would give you more control over view but may cost you time during battle if you need to turn to look behind you (unless turning is very low set to 1 instant or to nothing at all).
UnReal World does these roguelike tank controls very well and has the same basic consept. If you have any additions to this I would like to know.