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Messages - Datti

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I've had issues with good regions in general not often having a lot of their unique critters, and I suspect this is exacerbated by their being savage-specific as well. If the adventure critter list includes centuars, that should be a reasonable indication of enough spawns to expect an encounter in the right location, I hope...
Alright, thanks for the reply!

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First of all, thanks for creating this mod, I've been having so much fun playing with it! However, it seems that centaurs don't ever spawn for me. I've even gone into advanced worldgen to try and create worlds with lots of joyous wilds. But when I look through legends mode, there's not a single centaur to be seen... is this a known issue?

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DF Modding / Re: Why won't my modded creatures show up in the game?
« on: February 16, 2018, 04:39:42 am »
It might be an issue with copy_tags_from which requires that the file you're grabbing the tags from appears alphabetically before the file which is calling it. (Renaming creature_seacultist creature_z_seacultist is a good way to ensure it remains at the bottom of the file list).

That did the trick. Thank you so much! :D

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DF Modding / Why won't my modded creatures show up in the game?
« on: February 15, 2018, 08:17:29 pm »
So, I've read up on modding a lot, but I've never really gotten to do anything with it, so I decided to try it out today. I want to create a civilization of squid people which are loosely based on the stories of HP Lovecraft. So, I've started working on the creatures today, the "Sea Cultists". For now, they're just Squid Men who have been made amphibious and have been renamed to "sea witch/warlock". But somehow, they won't show up in my game. I can't find them in the Object Testing Arena.

Here are my raws:
Spoiler (click to show/hide)

I'd be extremely thankful if some of you would help me out on this. And, apologies if I fudge up in the formatting department or something. This is first post in here...

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