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Messages - Felius

Pages: 1 ... 86 87 [88] 89 90 ... 98
1306
Other Games / Re: Genocide
« on: May 22, 2011, 06:38:40 pm »
Sword of the Stars. Pretty much the only way to take over enemy planets is to first kill all inhabitans with nukes or biological weapons. (Yes, you can force planetary surrender bla bla later on, but most of the game, genocide is the ONLY option.)

I prefer the mass driver way. Kinetic kill for the win. :P You could also use shuttles, I think, but as I've never tried, can't confirm.

There's also the Masters Of Orion series. In MoO2, besides nuking from orbit, if you invade you can choose between exterminating the native populace or integrating them. MoO3 also counts, if you're a weird, deranged and perverted person who actually like it (like me), as while you lost the option to exterminate the population after landing, your standard practice is to glass any planet you want to take from anyone else, specially if the owner is neutral to you, as due to a quirky of how the AI is programmed they consider a much, much worse offense to invade the planet than to simply nuke it from orbit and recolonizing it.

1307
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 21, 2011, 06:42:36 pm »
I played more turns and took more pictures to be edited later.

I also have reached a conclusion: I suck. I'm dead last place points, two cities while most others have 3-5, lagging behind the tech race so bad it's not even funny. I like playing the underdog but this is kinda ridiculous.

1308
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 21, 2011, 12:47:55 pm »
Just an FYI, I think you have the Elohim confused with the Bannor. The Bannor are the militant, rigid lawful good guys. The Elohim are the sort of diplomatic neutral good guys (whose main power is that they can conquer an enemy city and continue to produce the other faction's units there). Sheaim and Elohim in a game together can get interesting because each side has a ritual they can build (repeatedly) to raise or lower the Armageddon Counter.
I think I did indeed got the two confused when describing them.

1309
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 21, 2011, 08:47:42 am »
So, do the elves need to go through you in order to leave the mountain range area, or do they have their own exit?

It looks like they may have to kill you to expand, if they don't have their own exit.
They're beyond the mountain range. I might be able to talk with them when their influence range expands, but we can't move units to each others territory as of now. There's probably a connection further in the way out I've pointed, so no need of fighting them yet.

This terrain is pretty good defensively, so we're pretty good if we want to ascend?

What would be a good intended update rate?

1310
Other Games / Re: Worst Games You've Ever Played?
« on: May 20, 2011, 11:06:49 pm »
There was a spiderman game for the DS, I forget which. Other than that I don't remember any truly bad game I've played, so either I never played, or if I did I must have excised it from my memory to flee from the trauma. I actually like Master of Orion 3 (sure, there are better 4X's, but if you play in the right mind set, of not giving a shit for the micro, and just play around on the macro, it can actually be pretty fun, if not very deep) for example. If I found a game I hated that much, and was not because it was actually literally unplayable and broken (let's say, like that race game where the trucks can't go foward, the devs forgot to put any AI, etc.), the game must be really, really bad.

1311
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 20, 2011, 10:04:29 pm »
Three hundred pages? This is madness!

Madness....
Spoiler (click to show/hide)
Indeed. I'm kinda proud to have started the thread.

1312
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 20, 2011, 08:01:17 pm »
The game is starting now, huge Erebus map, normal speed, acient era, temperate climate (at least for start, let's fix that), medium sea level, 10 computers oponents, making sure the Sheaim (the devil worshipers), the Elohim (the militant "good" faction, following the order, a fanatical and extremely militant religion with focus on discipline and obedience), and a random neutral leader (just to have at least a neutral leader, instead of all good or all evil). I'll not enable permanent alliances (a change from my usual games), but I'll enable All Features, so I can show them all of. I would enable last days to increase urgency, but as I'm evil I would be extremely crippled by it, as I would be one of the first to suffer with hell terrain, and I don't worship the demons.

I'll be play Auric Ulvin, of the Illians, at noble difficulty because I hate cheating computers. I'll edit this post with the episode when I finish it.

Proper play:

Spoiler (click to show/hide)
Starting area, plus starting area with a little exploration and place where I'll put the town. Nothing much to say. Cold terrain is actually good for me, so no complains there, and the deer is nice. Without techs I'm not able to know if there's any metal around, so that's a big question. I have one scout and one warrior. I built one extra scout and one extra warrior, so I can explore more and have extra defenses against barbarians (a real, present and permanent threat in FoH2)
Spoiler (click to show/hide)
Tech. I'll start with crafting, go to ancient chants (for monuments, so I can get culture at a city I can possibly create.

Spoiler (click to show/hide)
Our present civic options. All of them are at a single type of option, so are mutually exclusive. We are using Natiohood, as it's the standard for Illians.

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Exploration. You might notice I can see the good/neutral elves (the L-something. They're generally good with one neutral leader possibility. They're also imperialistic and ultra expansive. Expect them to be in one of the first places in points. Also, if you never played FoH2, you may find strange the amount of mountains there are around. The Erebus map (the standard map for the game) does tend to do so, creating walls of mountains. It so seems that my only way out is at that one square with a watch tower, at east, but it'll have to be confirmed with further exploration.

Spoiler (click to show/hide)
A little more exploration. Found one of the unique features. Odio's Prison. I'll see if I can transcribe (or if someone wants to do it for me I'll be more than grateful) the description, but on effects, it basically gives +25% combat to any unit near it (2-3 squares of distance max). Also found Raw Mana. Raw Mana is awesome, as it allow me to create a mana of my choice when I get the tech for it, which allows me to casts the spells of that school, with the proper unit and proper upgrades for that unit. Some kinds of mana also gives small general bonuses.

Spoiler (click to show/hide)
VOLCANO! We have struck magma! I don't think it have any real effect though, except maybe a small unrest penalty.

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Tech! Nothing particularly important though. Starting Ancient Chants.

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More exploration, plus killed the scout killed a wolf. Gave him hills promotion. Seems this way is closed.

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Event. If I had order as state religion, I could start a golden age now. There's one event for most/all religions. So, unless you're playing Cassiel, you'll get yours some day. If you ARE playing Cassiel, tell the gods to screw a goat and go away. You are awesome, your adventurers are awesome, and you want all gods to [lost in translation] and [lost in translation], as they truly deserve for screwing with the mortal races.

Spoiler (click to show/hide)
More exploration, I seem to have found the way out my mountain cage. Also, nice a village. The previous two I had found only had a small handful of gold, so I didn't care to call attention to them, but who knows what this might brings.

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They gave me a tech, nice! Or to be precise, it would be very nice if I were not about 2 freaking turns from completing it myself. Still, saved me a couple turns. Going to farming, because food is good.

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Oops, lost a scout to a bear.

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Oops, lost another scout to another bear. Also, more exploration. It seems there's only a single way out the mountain valley we're in.

Spoiler (click to show/hide)
A view of known resources, a view of our influence range, and a general view of the map, with the overall way out (as we know till now), and where the elven influence range seems to be, both marked.

The game will be picking up speed with more turns, and more options will be given, but for now: Suggestions of names for the Capital, and future cities? Any other suggestion you want to make? If no one makes a good point (for now I'll try to play my best (which is not actually very good). I'll surrender to your will a little later in the game, after we're established and I don't have to take and edit over 40 screen shots for the episode.

On more technical aspects, is the image size and quality good enough? If not, should they be bigger, smaller, just change quality, don't crop them? Is photobucket a decent enough host, or should I use another? Anything else I should consider?

1314
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 20, 2011, 02:31:16 pm »
This Let's Play will start later tomorrow if I'm not too drunk. If I am, it'll start when I wake up tomorrow. But for now, Let's Drink With Friends. I'll edit the first post with links to the the "episode" posts as I make them.

1315
Remember, as long as you can hit them, you can kill em, even if they kill you in the process. Also, if what you found were only a handful ships,
Spoiler (click to show/hide)

On more technical aspects, you're missing a PD active sensors. Without it, you won't be able to target the enemy missiles, period. You might also want some active sensors on the missile, so you can shoot them at the enemy location without having to turn on your active sensors. For double stage missiles, it might be better for you to use drones as the first stage. Drones have a MUCH better fuel efficiency than missiles.

1316
The system being inhabited is quite bad news. Unless you meant uninhabited, which is good. You don't want to find aliens so soon.

I'm also pretty you can make mass drivers unerring shoot from any body to any other body in the system, as long the destination also have a mass driver, as it sadly doesn't let you use the MD purposefully as a kinetic kill WMD. Distance is no issue either, you could make it a binary system it shooting from a planet in one start to other in another start, all that would happen is that it would take a while before the minerals start first arriving.

1317
You should really start making automated mines. Trying to build enough infrastructure to actually have population enough to run conventional mines is going to cost you VERY much, if it's even possible to put a non genetically changed colony there.

Also, try to find fast a new source of duranium, as you have seriously little of it in your planet. It's basically the basic building block, and pretty much uses it. You'll be hurting if you don't get a new source ASAP. If you're luck some body in the system will have over a million duranium with good accessibility (say, 0.8 to 1), but if not, for now focus on the good accessibility bodies. You'll probably want a huge source of Sorium sooner or later, specially if you get extra solar mining, as mass drivers can't drive the minerals through jump points, even if you had gates, and therefore you'll be doing a good deal of shipping. You have enough for a pretty long time though, so don't worry too much. And you'll need a new source of mercassium, with all you have in your planet you can't even finish the production you already started. It's basically used for research labs, so it won't fatally cripple you in the short run (make sure you keep some small reserve for any punctual need, just to be on the safe side), but it'll make you take even longer to build a decent research base. You'll also need more neutronium when you get your shipyards up and running, specially when you start making warships.

Basically, you need to focus on Duranium ASAP, and neutronium, as if you run out, you'll be locked out of your ship production. Mercassium so you can pick up your speed, but if you can't find it'll won't cripple you on the short run. Ideally you want a planet with over a million of each, with high accessibility for all of them. If you can't find one, focus on finding a planet with all of them with high accessibility, or even sacrifice a little accessibility if the planet have all of them (as you can focus your mines in one planet, it can be worth the loss in efficiency). Try to keep them all around 0.7-1, but if you can only find planets with high accessibility for one of them, even a 0.3 accessibility can be worth focusing your mines. Still, you'll need lots and lots and lots of duranium, so if you have to choose between a high-accessibility duranium and a high accessibility anything else, go for the duranium, even if it hurts the others a little.

1318
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 17, 2011, 06:51:53 pm »
probably. I doubt there is anything that can break a permanent alliance. But I didn't test... I disabled them for that game, and I didn't want to summon basium ( although I kept that as a plan in case things started going badly)

I'm pretty sure that even if you were the one that summoned Basium, if you go Ashen Veil, he will declare war against you. Don't quote me on this though.

1319
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 17, 2011, 03:01:47 pm »
Does perma allies also stay after building the draw?

1320
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 17, 2011, 04:47:08 am »
So, I trust we'll be seeing a lot of Ice and Entropy with the Illians?

I certainly hope so.

I'm setting the new tentative start date for this Friday, after my tests in microeconomics and probability.

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