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Messages - Felius

Pages: 1 ... 87 88 [89] 90 91 ... 98
1321
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 14, 2011, 01:17:57 am »
Due to college I'm going to postpone the start of the LP a few more days.

1322
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 13, 2011, 02:34:07 pm »
Out of curiosity, is there any automation for scouts? I understand the fun of the game is doing so many things yourself, but once expanded it seems to get a bit tedious.
Task Groups>Special Orders>Default Orders (Left side)>Primary>Survey nearest XXXX

There you go.
It has a range a range of 10 billion km though. If there aren't any of the specified in that range it doesn't move and send you a message complaining. That said, setting geosurveys to survey nearest body is pretty pratical if you don't plan using that sector in the near future. They will just scan everything in the system and message when they're finished (or if there aren't any bodies in the 10b km range), which saves a lot of labor.

1323
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 11, 2011, 06:42:45 pm »
200+ warhead points

HFS

actually, that is exactly what I planned to do. there is a... HFS spawn in a nearby system, and I want to scout it. and after scouting it, annihilate everything as quickly as possible. I just thought that those super missiles would be able to destroy armor and shields easily enough... but I must admit I have never met an enemy with even semi decent point defense , so I may be underestimating them.

Your missile is going to be detected from extremely far away by missiles standards. Expect it to be very easily destroyed by PD. It'll also be very expensive for a missile, and almost certainly overkill. Plus, the penetration returns for bigger warheads are diminishing, so, at 100 warhead, each missile penetrate 10 layer deep armor. At 400 warhead, 20 layer deep armor. And that is IF it can hit.

1324
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 10, 2011, 08:33:40 pm »
Also, a question about TG training. I have a small group of ships set to train, but they don't seem to be getting anything from it. Is there something I need to set up elsewhere, or am I missing something else?

EDIT: One more tiny question. I have my freighters hauling automated miners to various mining colonies in the system, and I have them set to Cycle Orders. The problem is, when they have to refuel, it deletes the haul orders and sets my freighters to refuel indefinitely which forces me to manually reset their orders again. Any way to bypass this?

You can set a refuel order in the order cycle, so whenever they hit the planet with refineries they refuel, and don't need to go to the conditional refueling.

1325
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 09, 2011, 08:39:59 pm »
Hrmm, so I'm still in the early first few years of my game. Followed the tutorial exactly to get started. I'm surveying the beginning system and have come across Venus. It has 3 mineral deposits, all in extremely large numbers.

Duranium 17,000,000
Tritanium 10,000,000
Sorium 13,000,000

The two I'm most interested in, obviously, are the Duranium and Sorium. Problem is, that while the Tritanium has an Acc of 1, Duranium and Sorium have the low rating of Acc .1.
Are they still worth trying to mine out early on, or should I just try and focus on smaller but easier to get deposits elsewhere?

Search for better deposits. And put a highly trained geology team (train them in some worthless asteroid, so if they screw up the minerals, it's no big deal), which might even raise considerably the accessibility. But you should be able to find very big deposits with nicer accessibility somewhere else.  And specially Duranium, you'll be using a LOT, so it's worth finding easier access.

1326
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 08, 2011, 06:18:56 pm »
As far as I know, the Infernals have to be summoned by the Ashen Veil, an act that tends to screw both the summoners and everyone else in the world over. Since, you know, you just
Spoiler (click to show/hide)

Actually, to what I've seem, he does not actually get all that cities, just a starting one plus settler (or two settlers, I'm not really sure). Their world spell, once they have the tech, can take control of one single extra ashen veil city, but that doesn't make much difference usually. It pretty much screws up everybody but themselves (and the player, if he chooses to abandon his civ to play the Infernals, but in this case it's better to see if you can talk to him in the between turns and give everything you can to him :P ), but as summoning him is a side effect of researching a very powerful tech for ashen veil, it's hard not to do so.

1327
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 08, 2011, 05:17:45 pm »
Start a hot-seat game and play the Illians AND Infernals. As a lets play. Time it so that the two factions start the world-conversion process at the same time.

This would be quite... hard... You see, the conversion to hell is not controlled by the Infernals, but by the Armageddon counter, which all civilizations can influence (admittedly the Infernals can raise it pretty easily, just by playing normally without looking much at it, and it's generally easier to raise than to reduce it), so it's extremely hard to have this level of fine control over it, and it's pretty gradual, at first hell terrain appearing the lands of civs with Ashen Veil lands, then as the counter increases, to other evil players, then to unowned lands, and then to neutral lands, with the good guys never getting hell terrain. Plus when it gets high enough there are some extra effects, but I never had the experience with Armageddon counters over 30-40.

That said, I could set a hotseat with Illians and Sheiams (or pretty much any of the more intellectual evil civilizations, to summon the Infernals)

1328
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 08, 2011, 07:21:44 am »
I'll try to start, if college allows me this coming week, ideally tomorrow, or at most, if everything goes wrong, Friday. I'll lock the poll when I start, so if you haven't voted yet, do so before I do so.

1329
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 07, 2011, 12:57:27 pm »
Oh, and before I forget, what's HEWDGE MAPPP?

1330
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 07, 2011, 12:55:52 pm »
I generally play on huge, in marathon, so I assume my computer should be able to handle any map the forum chooses without problem.

1331
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 07, 2011, 12:47:51 pm »
Normal speed, standard map, immortal difficulty - I'd rather see this finish too early than drag on forever.

Do know that I'm really not that good of a player. I can handle the noble difficulty without much trouble (as long something such as Acheron spawning just on my only and single way out of a mountain pocket), but I fear that on immortal the game might go extremely fast with my demise. Also, I kinda dislike cheating computers. That said, I'll leave the ultimate decision for the forum mind.

1332
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 07, 2011, 12:29:33 pm »
Added poll for civilization.

I also want input on game speed and map size folks.

1333
Play With Your Buddies / Re: CIV IV - Fall from Heaven Let's Play
« on: May 06, 2011, 09:09:26 pm »
I discovered this three weeks ago, almost was my ruination because I spent one of my holiday weeks playing this instead of studying. Very addictive.

I usually go for Balseraphs/Perpentarch or Calabim/Flauros, which are my all around favorites. I did a test-run with Illian and found them quite interesting, too. The Sidar I find to be quite boring. I want to test Sheiam and the guys with the king who is a kid possesed by a dragon.

Edit: Ninjaed
I like the idea of a decadant vampire society ruled by ageless lords who farm their human subjects like cattle, so I vote Calabim. Balseraphs are a good second, as they're sort of what it would be like if Mardi Gras was evil and happened every day across an entire nation.
I have the same preferences only the other way around. I like the idea of the Balseraph court with a lot of nobles dressing in various mottley trying to appease the whims of their crazy liege. (The scenes at Nero's court in Quo Vadis come to mind)

I personally imagine the Balseraph as what would happen with a nation if it were ruled by the joker.

1334
Play With Your Buddies / CIV IV - Fall from Heaven Let's Play
« on: May 06, 2011, 08:28:18 pm »
So, I want to start a let's play, and decided to do the Fall from Heaven mod for Civilization IV. Suggestions?

Going on more technical questions:

What race does the forum mind wishes me to play? I mostly play Grigori (sticking it to the so called gods all the way through. :P ), although my most recent game was Kuriotates, and I've been thinking of trying my hand at the Sheaim going to infernal as soon as I can summon them, to try a radically different play style, although I don't really oppose to any race you might want me to play.

What speed rating should I play? I mostly play marathon in my single player games, but even without having to consult the forum mind and take, format and upload screen shots, it can take a really long time to play out, with the added problem that it's common to have long periods of times that nothing big goes around (specially in the early game. "Ok, let's build a settler to build my second city. What do you mean it's going to take 60 turns?"). On the other hand, I find that in faster ratings the game becomes just a race to the end of the tech line before any decent conflict takes place, specially in bigger maps, where sometimes, having just researched and built a new unit, by the time it actually reaches the enemy it's one or two generations outdated and completely obsolete.

And speaking of that, what map size and special settings should I put?

I'll write something more in deep about the civilizations and options later, but for now, I'll leave you with the wiki for the mod: http://fallfromheaven.wikia.com/wiki/Main_Page

Edit: Index:

Episode 1: http://www.bay12forums.com/smf/index.php?topic=84087.msg2286083#msg2286083

1335
Play With Your Buddies / Re: EUIII: Divine Wind Multiplayer LP
« on: May 05, 2011, 10:59:31 pm »
Shall we play this weekend? I propose Saturday.

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