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Messages - Felius

Pages: 1 ... 96 97 [98]
1456
DF Gameplay Questions / Re: Traders just leave all their stuff?
« on: April 19, 2009, 10:23:27 am »
Maybe you forbid the trader's stuff?

1457
Female Human

Name: Lyra

Skills:

2 Swiming
1 Armor User
1 Shield User
1 Spear

1458
DF Dwarf Mode Discussion / Re: Brook with 35 z-level waterfall
« on: April 17, 2009, 05:21:42 am »
Question is, how is the framerate at this site?

1459
DF Gameplay Questions / Re: False Elf Tree Complaint
« on: November 05, 2008, 06:11:27 pm »
So, if you buy it from them hundreds and hundreds of log and keep it in stock it's bad, but if chop down every single tree in your forest biome but not stock up it's a-okay?  ???

1460
DF Dwarf Mode Discussion / Re: Crazy Ideas Thread.
« on: November 04, 2008, 09:55:49 pm »
Can a fortress run on imported alcohol only? I mean, is it feasible, or the costs for this are too big?

1461
DF Dwarf Mode Discussion / Re: Crazy Ideas Thread.
« on: November 04, 2008, 09:02:57 pm »
How about a autonomous self-regulating resevoir-well system quite a few z levels below a infinite water source. Maybe using a channel to a chasm over it, as a security measure to allow emptying it at first, to test it and see if works.

Also, a not very crazy idea, but curious if anything done it already: A all livestock map. Maybe a starting location where crops cannot be grown or something as such.

1462
DF Community Games & Stories / I'm a lucky son of a dwarf
« on: March 21, 2008, 10:07:00 pm »
Ok, sorry for the seeming spam post, but I just had to share this. Basically: I got a new fortress, where the biomes were either heavily forested or mountainous  here and built a temporary fortress to put a foot a hold before I get more immigrants and can plan my main fortress.

So everything was set, and I built the trade depot expecting a dwarf in a donkey to come by, and didn't gave any thought of making wagon access. But when finally the caravan come, what the heck? Where this dwarven wagons are coming from?

It's basically this, I got wagon access by pure luck.   :D


1463
DF Modding / Re: Modding Tantrum Out?
« on: January 03, 2008, 11:28:00 pm »
Oh, and also, before I forget: Is it possible to use a previous save game if I do that, or I would have to start everything from scratch?

1464
DF Modding / Modding Tantrum Out?
« on: January 03, 2008, 10:36:00 pm »
Is it possible to mod a game so the dwarves do not Tantrum when a masterwork is destroyed? If it can be made item specific, can dwarves not Tantrum when masterwork engravings, supports, floors, walls, ammo, and general architeture and single use items are used?

1465
DF Adventure Mode Discussion / Re: Best Throwing Weapons
« on: January 05, 2008, 01:28:00 am »
quote:
Originally posted by Serondal:
<STRONG>

For some reason this reminds of me Ender's Game, where he kills the giant and comes back later to find that there are people living in its corpse. You could keep the giant in a well traveled place and see if any people start living in it  after it has turned to bones :P</STRONG>


Well, why not retire your adventurer, and start a fortress at the corpse of the giant?  :D


1466
Grab me the Weapon Smith if still available. Call him Felius Elf-Hater

If not available, grab me a militarydwarf if any.


1467
DF Gameplay Questions / Re: HOLY FLUX BATMAN!
« on: January 04, 2008, 09:19:00 pm »
Maps like that are always cool. I've gotten a map made of bauxite and chalk, and with HUGE veins of Iron ore. Oh and Abundant Fuel as well, both as trees and as mineral fuel (both kinds). And a brook. I'm only missing Lava to make full use of my bauxite. I've had to make two years without smithing (lack of anvil), but now I'm set up to make a huge army with steel weaponry and armor.

1468
DF Gameplay Questions / Re: Putting down constructed Walls
« on: January 03, 2008, 08:09:00 pm »
You know I'm feeling pretty dumb for not having found that before.   :D

1469
DF Gameplay Questions / Putting down constructed Walls
« on: January 03, 2008, 07:49:00 pm »
Well as is said on the title of the thread, is there any way I can destroy walls I constructed? I try to dig, but they just flash a Capital green "C" and don't let me designate it for digging.

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