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Messages - Felius

Pages: 1 ... 11 12 [13] 14 15 ... 98
181
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: October 11, 2013, 01:21:09 am »
Felius: It doesnt change the inorganics, but changes the amount of slag/bars you get when you smelt it. Yes, you still have "mineral bearing rock", but if you disable the ore processor, it is just as good as the refined pure ore.
From what I checked in the raws, and tested, it still produced a lot of slag and few bars. Smelted a single Gold Bearing Rock for a total result of 2 slag and a single gold bar. Similarly, it counted the percentage it counted as "ore of [metal]" was still quite reduced compared to the processed version. Not to mention the fact that from what I understood you can get multiple "ores" from each "ore bearing rock".

182
Masterwork DF / Re: [DWARF] - Bug reports and known issues.
« on: October 10, 2013, 05:33:11 pm »
Disabling the ore processor doesn't seem to actually change the ore back to "pure ore", just disable having pure ore instead.

183
Masterwork DF / Re: UPDATE - MDF4a - A lot. (and set-color UI buttons)
« on: October 04, 2013, 10:30:50 pm »
Finally got internet and (some) time back, and have a question: Was the grazing toggle button removed?

184
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: October 03, 2013, 09:05:10 pm »
If you just leave them alone (WHY!?)
Well, sometimes, specially when the colony is on it's last dredges, it's producing a single mineral that you already have loads of at something like .2-.1 availability. At that point you might as well just sell the minerals, specially if you are not literally swimming in enough cash to buy a few empires thrice over.

185
General Discussion / Re: Let's talk Capitalism.
« on: September 21, 2013, 11:14:25 pm »
Yes, yes, we all know that capitalism is, in fact, flawed, including its defenders. It's also completely irrelevant in itself.

What is relevant is how Capitalism compares to the alternatives. So far, due to circumstances, human nature, logistical issues with centralized forms of organization, etc. capitalism is the best form, if with heavy adjustments to better fit the present social context. It'll continue to be so until technology develop enough for resources to be essentially non-scarce (it'll be always technically scarce, but at some point decreasing marginal utility means that more of the resource means so little it might as well be nothing).

Not to enter the issue that the term "capitalism" is far too broad, enough to be effectively meaningless. Capitalism might go from something Ayn Rand would think it's liberal to an incredibly heavily regulated nearly socialist society, which can lead to people debating from different premises. If someone means Swedish capitalism when the other means Rand's, it won't be much productive.

186
Other Games / Re: Looking For: Some Game With Proper Wizard Duels
« on: September 15, 2013, 10:49:20 am »
I was going to suggest Firetop Mountain/Warlocks.  It's probably the best thing.  There's also a game on kickstarter Greenlight about Chinese shaman duels, but I don't remember the name.

Magicka was a little silly but actually kind of hit what I think of when I think of magic duels.  A proper wizard duel should be complex, with feints, counterattacks, bluffs, all that, and it should be the kind of thing where missing a beat is instant death.  Magicka was like that, there were a ton of spells that would kill you pretty much automatically if you didn't avoid or counter them.

As complex as it is, a magic duel should be over in less than ten seconds
Magicka could do some of it in theory, but it's too twitchy. That kind of game incentives reflexes instead of strategy, unless the players are ridiculously skilled. The "Thousand kicks once, One kick a thousand times" thing. Most players are better off practicing a single effective strategy until they can do it very well, before even thinking of practicing situational strategies.

187
Other Games / Re: Looking For: Some Game With Proper Wizard Duels
« on: September 14, 2013, 11:50:10 pm »
there was a text based browser game talked about on this forum, years ago. It sounded to me pretty much exactly like what you are talking about, complex wizard duels. I never played though and cant remember ther name to look it up. Maybe some old skooler here will remember it.
I think I remember it. Is this it: http://games.ravenblack.net ?

I've played it some 10 years ago (oh dear, I'm feeling my age...), it's actually pretty much the kind of games I was thinking about, even if I still hope to find more (and maybe newer) games. :P

188
Other Games / Re: Looking For: Some Game With Proper Wizard Duels
« on: September 14, 2013, 11:28:46 pm »
Great epic magic duels never happen in videogames...
It's indeed hard to find, but I don't really see any mechanical limitation of why it should be so, even if it requires it being turn based.

189
Other Games / Re: Duel: A WIP Game
« on: September 14, 2013, 11:27:51 pm »
Looks interesting.

190
Other Games / Looking For: Some Game With Proper Wizard Duels
« on: September 14, 2013, 11:17:00 pm »
As the title said, I'm looking for games where I can play some proper wizard duel, that is, involving passive protections, counters, direct attack spells, "status effect" spells, dispels and so on. Battles being a mix of a puzzle to figure out the proper counters with strategy to drive your opponent into a corner where they are unable to effectively defend themselves. All of this, with hopefully an extensive magic system, not merely a handful of spells.

Ideally, I'd like it be an RPG, but if there's some other genre with the kind of battles I'd like, I'm willing to take them as well. Also, I'd rather that it did not use the Vancian magic system, I have some personal issues with it. :P On the feel, so to speak, something like GURPS magic, or perhaps Magic the Gathering.

Speaking of which, I guess the games inspired by MtG might be one of the options if I don't find anything else...

191
Other Games / Re: Gaming Pet Peeves
« on: September 14, 2013, 11:01:59 pm »
ptw

192
I'd go with a reaction in the magic workshops. Never liked automating the familiar creation, specially considering the risks when a fire mage is involved.

193
Still would rather have the tetrahedrite though. Copper is the most basic weapon's grade metal, the one that you can always count to have around if nothing else useful.

194
I'm very concerned with the change in copper ores. Tetrahedrite appears in all stone layers while malachite is far rarer.

On a sidenote: Did all ores produce reduced amounts of bars?

195
Masterwork DF / Re: MANUAL - Let me know what's missing.
« on: September 11, 2013, 03:05:26 pm »
The Weapon page needs to be updated. It still lists all kinds of bows as trade only, while the workshop page lists them as being built in the fletcher workshop. There might be other issues, but those are the ones I found so far.

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