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Messages - Felius

Pages: 1 ... 20 21 [22] 23 24 ... 98
316
Other Games / Re: D&D: Chronicles of Mystara
« on: June 18, 2013, 10:38:54 pm »
I suddenly got hit with nostalgia now. This is definitely going on my wish list to be bought when it goes on sale.

317
Play With Your Buddies / Re: Space Empires V MP - Interest Check
« on: June 18, 2013, 08:18:54 pm »
Well, about medium/no tech and quadrant size, I'd say the main question is what kind of game we want. A no tech/bigger quadrant allows for a slower, more strategic and diplomatic game, while a med tech/smaller quadrant gives a shorter game with less chances of dying.

318
Play With Your Buddies / Re: Space Empires V MP - Interest Check
« on: June 18, 2013, 04:55:28 pm »
Hmmm, any preferences for game settings?

Small quadrant, big quadrant? Research speed? Starting tech? Racial points?

319
Other Games / Re: Steam Sales
« on: June 18, 2013, 12:09:27 pm »
Icewind Dale and Baldur's Gate have been fully redone in NWN 2 which might tempt some people to get it. I much prefer the original games and the remakes just don't feel as good with the 3.5 ruleset. 3D environments are pretty though.
Hmm, I hadn't seen this modules yet. I'll have to grab them later. Can we have a link?

320
Other Games / Re: Steam Sales
« on: June 18, 2013, 11:50:58 am »
Is Neverwinter Nights 2 any good? I remember playing a bit of it back when it was released and absolutely hating it, but it also barely ran on that computer. And the story opened with one of my most loathed cliche openings (the doomed hometown). I may not have given it a fair chance.
It's... Reasonable I guess. The Mask of the Betrayer expansion does have a much better story (check the let's play in the LParchive, it's quite good), while the storm of Zehir is rather sandboxy with less story. The mechanics of the game are decent enough, but nothing really to write home about.

321
Play With Your Buddies / Space Empires V MP - Interest Check
« on: June 17, 2013, 04:48:33 pm »
So... I've recently started to play SEV again, and the given the AI, I've been wondering if there's interest for a multiplayer game. We could do it PBEM (well, or Play By Dropbox but that doesn't make a nice acronym. :P) or try to set a time for the game. And unless someone objects, I'd say we can use the Balance Mod 1.19i.

Opinions?

322
Other Games / Re: Hardcorize/Casualize a game
« on: June 17, 2013, 02:46:50 pm »
Hardcore Dwarf Fortress: Enforced real time. One dwarf day is one real day long.

Good luck.
It won't be really that much harder. Just incredibly boring. :P

323
Other Games / Re: Elona
« on: June 17, 2013, 02:46:02 pm »
Yes, it's annoying you need to find so much of those ancient books giving 1 points, as finding the ones that give more points is extremely rare.
The most hilarious is that i started to find more of them only -after- i finally managed to get membership in the mage guild.

For now, you should just grind Puppy Cave again and again, as each levels of it get randomly re-generated each time you climb a stair, they can respawn ancient books sometime.
And as the monsters of Puppy Cave are low level, this way you don't spend much time fighting them or worrying about being killed and can explore quickly a whole floor to see if there are "ancient books" around.
O was hoping to avoid Puppy Cave because it's hell on my spell stocks. Even with the monsters being weak, well, they still eat at least one magic dart.

I'm going to have to try the normal random dungeon later Ivefan.

324
Other Games / Re: Elona
« on: June 17, 2013, 02:19:18 pm »
Trying to get the books to enter the mage's guild. Is there somewhere easier to grind those books? So far, finding the ancient books have been an exercise in frustration. :P

325
Other Games / Re: advice
« on: June 17, 2013, 12:14:30 pm »
Never really got to far into this game because i heard the whole "gaining levels is bad" thing and it kinda put me off , but i hear thats not really an issue anymore so i was wondering if you all had some starting tips or advice for a new player in 1.21

The good news is that "gaining levels is bad" is no longer the case in Elona+. As long as you're regularly using/leveling combat skills, levelling in Elona+ just means access to new/better stuff. One still might want to consider managing how high your Fame is, though.
What fame level is reasonable? And when do I need to start to worry about the enemies I would face?

326
Other Games / Re: Hardcorize/Casualize a game
« on: June 15, 2013, 11:03:27 pm »
Alternate Hardcore Civilization: You might as well run for president. That'll be an easier job. :P

327
Forum Games and Roleplaying / Re: You are a Necromancer! Chapter 2-19
« on: June 15, 2013, 10:50:04 pm »
Eh? I'm not saying we pretend to be refugees, I'm saying that they seem to have a big important chunk of their history based around how great they are for protecting the Elven survivors of the last great Necromancy war, so they'll presumably be fairly interested in helping the Elves (re)acquire history from that time + knowledge and experience on how to deal with undead.
Fair enough, although I get the feeling that these knights are not really interested in helping elves for the sake of helping, nor really interested in history. Of course, the knowledge and experience on how to deal with undead on the other hand... :P

328
Forum Games and Roleplaying / Re: You are a Necromancer! Chapter 2-19
« on: June 15, 2013, 10:27:59 pm »
Hmmm, revealing ourselves to Eko sounds a stupidly bad idea, specially with the knights in town, so I'd say HELL NO to that, at least while they don't leave. Afterwards gets a maybe if we get enough good will from him. Know that we know that Eko knows we know about his Skeleton in the Closet Zombie in the Basement, I suppose what remains to be asked is the products of his research. What did he manage to figure out with his "forbidden" research. :P

Bale is the knight, right? I suppose we could ask him for some tips on killing undeads as well.

And for the Ninja: Yeah, I'll have to agree with Harbingerjm's questions for the most part. They are delicate questions, so we should spin a good reason for it, but I'm against the "refugee" thing. Our cover story was that we are a historian and researcher, interested in the necromancy, specially how to fight it, to search for ways to protect the elven lands, or something like that. I digress, but the point is that we should keep our cover story consistent.

And for the other ninja: Assuming Eko doesn't tell us that they can smell necromancy or something like that, I also support RAM's ideas.

329
Other Games / Re: Elona
« on: June 15, 2013, 05:16:06 pm »
Considering a new spellcaster character. I'm between a fairy or a lich. Class would be wizard either way. Opinions?

330
Forum Games and Roleplaying / Re: You are a Necromancer! Chapter 2-19
« on: June 15, 2013, 04:43:01 pm »
a) whether the childrens souls can be recovered
b) how to contain recovered souls
c) what exactly the thing is that stole the souls
d) how it stole the souls in the first place
e) how to repair soul-damage.
f) How to see and, more importantly, fight whatever it is that inhabits the forest.
Incorrect!

a) We don't know if we'll succeed, but we should try anyway.
b) Once we find the soul, moving them around should be as easy as moving vitality around.
c) It's a necromantic construct created at the end of the last war.
d) It stole their souls with necromancy.
e) Living things heal themselves. We shouldn't have to repair soul damage, if any is present.
f) We can see it using our necromantic vision and can attack it using Steal Vitality. Our Steal Vitality spell is strong enough to destroy it in one shot.
a) Because apparently we are a storybook hero.
b) We don't know that. In fact we never dealt with souls before. It might not even be possible at our current power level
c) We don't know that.
d) While that is probably true, it's far too general to be particularly useful.
e) We don't know if souls heal similarly to living organic tissue. It might not. It might need assistance to do so, at least do it correctly. And sure, it might just get fine on its own. But yet, we don't know.
f) Assuming it's a single beast. And that our drain vitality work perfectly. And that it doesn't manage to close in without giving us a clear line of fire in the heavy forest.

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