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DF Suggestions / Re: Ovens/grills as workshops
« on: October 18, 2017, 01:57:22 pm »
Yes, I’ve been wanting to see what we can do with those, I made a suggestion about cooking soup in adventure mode too.
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I think workshops are intended to be replaced with zones containing workspaces, which will hopefully include ovens and grills for cooking.
3. Thanks for telling me that, 1000 tile worlds are in my power now
They aren't. It's limited to 17/33/67/129/257 I think.
Creatures can have as many prefstrings as you like. It picks one at random.
DF talk 22 is 3 years old, check the date. Also, multiple forts are already implemented with reclaim/retire -- you work on a fort for a while, you retire it, you go to another fort or adventurer, retire that, and reclaim your first fort.
Also, maybe it's just me, but I dislike being assigned a specific goal by the game. I want to do what I want to do when I start a fort. If I want to accomplish a goal, I just make sure I accomplish it; I don't need validation from the game.
Additionally, with advanced worldgen you can make the world size (and a lot of other parameters) as big or small as you want.
Could you alter your download link to use the DFFD site please? Personally i think these make very pretty fanciful creatures conceptually compared to the possibly overpowered nature of having them alive in the world setting fire to grass (unless it was somewhere like a good desert, which are rare)
Its one of those creatures you might enjoy putting in a [SPHERE:FIRE][SPHERE:LONGEVITY] so people start idolising and worshipping it.