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DF Community Games & Stories / Re: Museum III, adventure succession game
« on: January 04, 2022, 04:06:21 pm »Apparently we made it into the hall of legends!
Free drinks for everyone!

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Apparently we made it into the hall of legends!
Free drinks for everyone!

Yeah, I took them over to take them to Iroram, I hope it's not a problem? I wanted some elves and the last necromancer and visitors weren't coming as much as I'd have liked. The troll and the elf-turned-Cthulhu would have probably been killed in the wild, so I took pity on them and trekked them there too. I want a multi-species fort, the more ancient and unique, the better.Don't think that'll be a problem, was just wondering why they'd suddenly shown up in LV. That fort does sound like a pretty good idea, ngl.
About the crash:Huh, that might explain why I didn't crash the first time - I came in from the north, rather than from Razorbridge, and didn't run into any of the asterisks wandering about. That said, I did a couple more tests in the meantime and was able to approach Shiptrails from Razorbridge without crashing on multiple occasions, though I did encounter a few dwarf fell ones roaming around the map as single-person army groups. I'm going to tentatively concur on ambushes being the cause of the crash - maybe you ran into one of those intelligent skins Yarlig mentioned having problems with?
It crashed for me when I approached Shiptrails from the direction of Razorbridge using fast travel, even before I got to the site itself. It happened no matter how many times I tried, even when I approached from different directions, on different days. It was a problem with the general region around Shiptrails. I strongly suspect that I was being ambushed by something the game could not handle, possibly because the ambushing force was too large, I had similar problems near Ghoulcreek.
So queen Vafice Lutecover is dead.. so much for diplomacy with the elves. But with that book already in your possession I understand that this needed to be done.Quick note: I did briefly visit Shiptrails back in 754 as Urus (though that turn was pretty forgettable). Furthermore, after a quick look the site seems to be accessible in the turn 64 (year 831) save, with no crashes or FPS issues observed. Anyone else able to confirm?
It's good to see that some of the unexplored fortresses have finally been visited. Shiptrails for example was build way back in 719, but none had visited the place. Did you experience any crashes? I was unable to get near the site during my adventure.
I'll update the turn list.
Something wonderful.
That's not the only "sapient" animal that arrived at your place, though they were probably overwhelmed by the "true" arrivals.Spoiler: Not a spoiler, large image (click to show/hide)
Oh Gods, what have I done?

I keep looking and it appears The Most Sin is turning into quite the Matriarchy, with 3 out of 3 female Masters after the demon lord's death.It is pretty interesting, yeah; in addition to their last three masters, their current leadership is all female (barring two male members, both recently appointed). Amusingly enough, one of the two is also a Blighted Thrall spawned from Kosoth's rampage, which has got to make for some hilariously awkward leadership meetings.
Here you go - https://dffd.bay12games.com/file.php?id=15787
Migrants-now did not work, but then I got an organic migrant wave.IIRC migrants-now only works after you get a 'natural' migrant wave, so that might explain why it didn't work. Going to being interesting to see what you've done!
I also sent a messenger to the forts around me asking for workers.... two reptile men have turned up eager for work! This should be interesting.
Hope to have the turn finished up by tomorrow!
I'll need a refresher about what that's all about, I can barely vaguely remember that the Historians Guild existed as a roleplay faction, let alone what we're supposed to do in it.Since Bralbaard's the one who came up with the idea, I'll quote him from earlier in the thread:
Maybe add it in a spoiler tag on the main page? I CTRL+F'd "historians" and found nothing.
Okay,The TL;DR of it is that if you want to participate in the Historians Guild, you can dig back through Legends Mode and try to reconstruct (typically from an in-universe PoV) what happened during turns where the player never posted the story behind their character's adventures for whatever reason (such as Nogoodnames' writeup of Cathar's turn in this game, or these writups of various unfinished stories).
So we have a number of finished adventures for which the stories have not been written down yet, and for which it is unlikely that this will happen.
We had a solution for this in the first museum game: The Historians Guild!
In the current desperate times I'm calling for this guild to come back together.
For now this is only about the second part of Cathar's turn because he has already clearly indicated that he will not be able to finish the story himself. In the future it might be used on other missing stories as well, the first post in the topic mentions which stories are still in the process of being written.
So what will happen?
Everybody who wants can dive into legends mode, to write your version of the story of Cathar's adventurer. We might end up with many conflicting versions, but that would be part of the fun. His adventurer might even have survived somewhere, or might have deposited something at the museum. Note that the fist part of the adventure has already been written down by Cathar. (the writing and art is excellent)
rules (taken from the original museum game):
1) This is only about telling the history of Cathar's turn, so don't dash of on your own adventures, and post about those, you'll have to wait for your own turn to do that. (you can however search through the museums stacks to see if anything was deposited there, if needed) Try to restrict yourself to legends mode for as much as possible.
2) Everybody can join, you don't have to be on the turn list.
3) No uploading of save games, this will run simultaneously with the main game.
4) It can take any form, art, stories, be creative.
All this talk of flooded forts reminded me of Ocarina of Time's infamous water temple and that just gave me an amazing idea for a forum game: constructing Zelda style puzzle dungeons in fort mode, abandoning the fort, sending the save to other players, and having them complete the dungeons in adventure mode.Seconding the above; there's definitely a few forts worth taking a look at for architectural inspiration, at least. If you're willing to jump back to 34.11, a few of the first Museum's fortresses (like Combinedlocks, prior to FPS death) might be good for puzzles specifically, though that was long before my time and the mechanics likely have changed since then.
Has anyone done this yet?
About 4-5 places; I'm going to be busy for the next few weeks, at least.I'm going to request that I’m bumped down in the turn list.No problem. By how much?
I'm not too sure that the blood-drinking is the cause of that - LBD blood only seems to cause blisters and unconsciousness, rather than outright necrosis (unless the blisters being left untreated for a while causes it to progress to necrosis?).
This is quite interesting. I think it explains why the Blind Sadist, Moldath, is rotting.
I encountered a masterwork adamantine battle axe in a stairwell in IronWards which was coated in dwarf blood and light blue devil gore, which I drank.
It seems from your list of demons that light blue devils have deadly blood… oops.
I wasn't bolding things randomly.