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DF Suggestions / Re: fishing and workshop orders: a plea
« on: May 09, 2018, 02:45:21 pm »
OP Dude, why don't you set the flag SET_LABOR_LISTS in d_init.txt to NO. This disables all main skills from migrants so they are just left with the default hauling skills and feed wounded skills (which you probably want on noobs anyway). However they keep their titles, e.g. Fisherdwarf in the units screen. So whenever you need extra labour for an industry, it is easy to go down and pick an unused dorf, enable the required skill and add a customised profession name, e.g. fisher* (so that you can quickly distinguish in the units screen who you have and haven't assigned skills yet).
Using this simple system, I find no need for Dwarf Therapist, hence the LNP, because I can handle fortresses of 200+ dorfs with ease.
Using this simple system, I find no need for Dwarf Therapist, hence the LNP, because I can handle fortresses of 200+ dorfs with ease.