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« on: November 17, 2017, 07:30:18 pm »
Cool, you were lucky enough to embark with a dying civ, as opposed to a dead one (note that the difference between the two doesn't make logical sense, as the dwarves could be extinct for 1000 years and the game could still think the civ is merely "dying"). That means that you should be able to rebuild the dwarven nation - if your civ were dead, you wouldn't get any migrants past the first couple few, you wouldn't get trade caravans, and most importantly, none of your dwarves would have become king/queen. (Self appointed nobles are awesome - they remain useful)
You can theoretically bring the civ back out from dying if you make enough forts and retire them with high enough population - the tricky part is that the game likes to weight migrants with high skills, so dwarves tend to move from one fort to another, leaving the previous fort a ghost town. The only way around this as far as I know is to set the migrant cap low on later forts, and let the dwarves breed up to pop cap.
I recommend making the fort as cool as possible - it is the new capitol after all. Go crazy, try and get every industry up and running, and get every dwarf a house close to their job.