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Messages - Janus

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241
DF Adventure Mode Discussion / Re: Marital trance?
« on: April 03, 2008, 06:10:00 pm »
Just a quick note:
marital = related to marriage
martial = related to combat

Dwarves can now get married in fortress mode, but I can't say I've ever seen one enter a marital trance.   ;)


242
DF Dwarf Mode Discussion / Re: You IDIOT
« on: February 27, 2008, 04:37:00 am »
quote:
Originally posted by Kogan Loloklam:
<STRONG>Wrestling is fun. My brother lost an adventurer as it jumped out of the way of a batman. The adventurer jumped into a chasm.

That is probably what happened with your dwarf.</STRONG>



Heh, I had the exact same thing happen to an adventurer of mine with a full loadout of adamantine equipment gleaned from an old too-deeped fortress (back in the 2d version, of course). We're talking armor, weapons of various sorts, clothing, even his backpack was adamantine. He also had a few choice light-weight artifacts from that fortress.
It was actually a batman next to a chasm which brought about his end too, while I was looking for the hydra in that cave to play with.
Not the most glorious ending for a powerful adventurer kitted out in all that hard earned gear. Still, fitting in a way I suppose that the adamantine ended up being sent back to the bowels of the earth.   :)

It's definitely something that needs to be fixed eventually, but I would like to see a chance for them to still misjudge and dodge to stupid places remain in the game. The chance could decrease based on the creature's dodge skill or such. That way it could still happen with amusing results but would only rarely happen to more experienced combatants.


243
DF Dwarf Mode Discussion / Re: Complete fortress location?
« on: January 10, 2008, 12:12:00 pm »
For me: adamantine, magma, plenty of trees, sand/soil, plenty of iron, flux, and fuel (b. coal or lignite). I also prefer the existence of a river/brook, bauxite (since it's magma-proof), obsidian (more than that around the magma), and no massive cliffs.
Oh, and all in an area 25 squares (5x5) or smaller.

Three which I've found and like are posted to the wiki starting with this one: http://www.dwarffortresswiki.net/index.php/Pregenerated_worlds#Smata_Sagus.2C_The_Realms_Of_Dawn


244
DF Dwarf Mode Discussion / Re: Tantruming Engraver
« on: July 13, 2007, 04:24:00 pm »
quote:
Originally posted by Twilight:
<STRONG>Now, the engravings were covered in mud via a channel</STRONG>

There you go. Like GrimmSweeper and I mentioned, placing a channel over an engraved square WILL destroy the engraving.

245
DF Dwarf Mode Discussion / Re: Tantruming Engraver
« on: July 12, 2007, 08:17:00 pm »
I know I've had stone stockpiles over engraved squares before and never had the engraving lost.

Sounds like something for the bug report forum. I just ran a quick search on it and found no mention of that bug, so you might want to post about it over there.


246
DF Dwarf Mode Discussion / Re: Tantruming Engraver
« on: July 11, 2007, 05:28:00 pm »
quote:
Originally posted by Veroule:
<STRONG>Also it seems that if a dwarf drops a rock on an engraving it will be destroyed.  So it is possible that something just occasionally gets dropped there.</STRONG>

What? I've never seen or heard of that happening.

GrimmSweeper has the right of it. You have to be careful where you have a highly skilled engraver do detailing work. If it's a masterpiece, they will flip out when it is destroyed. If it's a floor tile the detailing is destroyed by a channel. If it's a wall that has a masterpiece detailing, you can't later dig through it without likewise triggering a tantrum from its creator.

So, it's best not to do detailing on areas that might need to be changed later if you have highly skilled engravers working on it.


247
DF Dwarf Mode Discussion / Re: Red Wounds Healing, I've Proof!
« on: June 13, 2007, 10:12:00 pm »
quote:
Originally posted by puke:
<STRONG>thats pretty awesome.  does he "not care about anything anymore" or is he "becoming hardened" ??

i've been wondering about dwarves that start becoming used to tragedy or apathetic, if they stop taking pleasure in slaughter too.</STRONG>



I've seen a dwarf who "doesn't care about anything anymore" also get the "took pleasure in slaughter" thought from killing goblin siegers. He also was still ecstatic while a few less hardened dwarves were sad enough from lost dwarves to be tantruming. So, from what I can tell there is no real down-side to it.

248
DF Dwarf Mode Discussion / Re: Freaking immigration.
« on: May 31, 2007, 02:37:00 pm »
Because it was topical. I could have optionally created a new thread for it, but it fit quite nicely into this one.

249
DF Dwarf Mode Discussion / Re: Freaking immigration.
« on: May 31, 2007, 01:29:00 pm »
quote:
Originally posted by segmose:
<STRONG>Ah, thats why I only got 9 nobles in the last immigrant wave, and no replacement for the other 80 dead dorfs    :p
I can hope the King has them with him when he hopefully comes next wave ...</STRONG>

I know how you feel...
:roll:

250
I had a titan show up and give me a bit of a scare... thankfully (I suppose), ranged weapons are ridiculously powerful and titans of course have no ranged attack, so my crossbowdwarves quickly took him down.
Glad it wasn't a dragon.

251
DF Dwarf Mode Discussion / Re: Training soldiers
« on: October 22, 2006, 02:07:00 am »
Hopefully as long as the other person they're fighting has skill with that weapon (as all of my melee weapon users do), they won't recieve bad sparring injuries from the other guy. Also seeing as my crossbowdwarves generally are equipped with chain armor they should be decently protected.

As for them causing injuries due to being inexperienced wrestlers, I could see that as a possible problem. I haven't yet tried it, so I don't really know.


252
DF Dwarf Mode Discussion / Re: Training soldiers
« on: October 21, 2006, 07:10:00 pm »
My experience has been like most, it seems. The occasional bad sparring injury always seemed linked to raw recruits sparring. Now that my main melee troops consist entirely of at least Competent level weapon users with decent armor and shield skills, I haven't even had a yellow injury among them in over a year. Plenty of light gray, but those heal quickly.
One of them is now a swordmaster ("Great" level sword skill) wielding two swords, and he doesn't seem to cause any more injuries than others do.

Personally, most peasants or others with no combat skills that I decide to make military, I assign them as crossbowdwarves. No chance of injury with their training.
I might do well to train those guys as wrestlers as well so they would additionally have decent armor skills, dodging ability, and be able to get rough when forced into melee, but I haven't bothered with that yet.


253
DF Dwarf Mode Discussion / Re: War Dog Strategies (esp. chaining animals)
« on: October 20, 2006, 02:26:00 am »
If you're frequently facing elephants, that strategy will fall flat very quickly. In other situations it works nicely, such as the aforementioned mandrills.

I know from first-hand experience about the elephants. You'll just end up with a line of flattened war dogs which got in the elephant's way when it tried to pass through. Usually they don't even manage to do any damage at all to the elephant in question.
I've lost many many war dogs that way. That's why I've captured a few elephants, tamed them, and chained up all males but one at my entrance bridge in place of war dogs, with war dogs filling out the ranks. :-)
The one male, well, he stays in my elephant cage with all of the females so that I occasionally get some elephant calves.


254
DF Dwarf Mode Discussion / Re: Your most complicated artifact?
« on: October 24, 2006, 03:15:00 am »
Not my most complicated, but a rather amusing one from the new version:

Ilbådathel Arothtekkud, "Guilerings the Magical Picks", a tiger leather high boot
This is a tiger leather high boot. All craftsdwarfmanship is of the highest quality. It is decorated with turtle shell and encircled with bands of cat leather, cave spider silk, Aventurine and Rope reed. This object is adorned with hanging rings of Onyx and menaces with spikes of tiger leather.

Basic Value: 22200 ☼

Yep, a single boot. :-)


255
DF Dwarf Mode Discussion / Re: Your most complicated artifact?
« on: October 19, 2006, 05:54:00 am »
Kâkdalthan Zilirkobem, "Brimscrosses the Eternal Troubles", a bonobo leather armor

This is a bonobo leather armor. All craftsdwarfship is of the highest quality. It is studded with gold and encircled with bands of bonobo leather, cave spider silk, Tower-cap and Obsidian. This object menaces with spikes of bonobo leather, green glass, and silver. On the item are images of cats in mandrill bone.

So, to recap what he took to make it: bonobo leather (X3), gold bar, silver bar, cave spider silk thread, Tower-cap logs, Obsidian, green glass, and mandrill bones.

It's worth 63,600, my most valuable artifact so far.

My least valuable is a cave spider silk cap with two decorations both consisting of cave spider silk worth 7200. :-P

[ October 19, 2006: Message edited by: Janus ]


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