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DF Modding / Re: I always thought that glaciers were missing for somethin
« on: January 23, 2008, 03:39:00 pm »DF Modding / Re: Sphr + Markavian 12x12 graphic set
« on: March 11, 2008, 02:04:00 pm »DF Dwarf Mode Discussion / Re: Bittersweet Mac Port
« on: March 03, 2008, 03:20:00 pm »quote:
Originally posted by Keiseth:
<STRONG>Regional Prospector is pretty important for anyone who isn't or can't make very huge areas. 6x6 squares in a mountain? Fairly good chance of interesting features. 3x3? Very good chance of nothing but rocks.</STRONG>
That pretty much nails it right there.
DF Dwarf Mode Discussion / Bittersweet Mac Port
« on: February 28, 2008, 03:36:00 pm »However. now I miss things like Regional Prospector and heal.exe
DF Dwarf Mode Discussion / Mac Tips
« on: May 09, 2008, 03:32:00 pm »go to DFFD and download the latest windows release with Guybrush's set already installed.
Once that's download, paste in the latest Mac Executable file in the same directory.
There you go, configured and ready to go 
EDIT: err, i have no idea how this became its own thread, it was in reference to an earlier one requesting mac help with adding tilesets.
[ May 09, 2008: Message edited by: Lacota ]
DF Dwarf Mode Discussion / Re: Frozen River
« on: January 04, 2008, 04:48:00 pm »DF Dwarf Mode Discussion / Re: Frozen River
« on: January 04, 2008, 04:47:00 pm »Meh, This was more of a 'What to do when screwed' test.
See how long I can last selling stone mugs/jewellery/toys/crafts for food and water..
Not to mention that I REALLY REALLY want to place my depot on a bridge and have it plummet alll the way down the cliff side.
Mmm Elf Chunks.
DF Dwarf Mode Discussion / Re: Frozen River
« on: January 04, 2008, 03:41:00 pm »Once again side view.
code:
xMMxxRRRxxx
xxMMMxRxxxx
xxxxxxRxxxx
RRRRRRRxxxx
xxxxxxxxxxx
Using the magma to heat the River, and then have it drain below, into a tunnel, to somewhere slightly closer.
I'll be boned if my dwarves get hurt until this tunnel is built. I AM working on a sheer cliff face... Hmm.
Bungee Dwarves?
[ January 04, 2008: Message edited by: Lacota ]
[ January 04, 2008: Message edited by: Lacota ]
DF Dwarf Mode Discussion / Re: Frozen River
« on: January 04, 2008, 03:33:00 pm »code:
xxxxxxxxR
xxx------R
xxx|xxxxxx
xxx|xxxxxx
xXX|XXXxxx
XXX|XXXFxx
XXXLXXXXxx
l- lava, F- Fort, X- My landing, x-land Waaaay below(11 levels), - and |, the channel I have to dig
It's a 5x5 starting area, the river is in the far corner from the lava. just to make me cry.
So far so good.
DF Dwarf Mode Discussion / Re: Frozen River
« on: January 04, 2008, 03:14:00 pm »I really like this starting place. I'm painstakingly smoothing/engraving all 11 z-levels of cliffside. BECAUSE I CAN.
Edits: I've even put the trade depot on an overhang, beside where the lava river flows over the cliff. Very imposing, hopefully the elves wont mind that I (accidentally
) burnt down the only, teeny, tiny, patch of trees. (there were two, and a few shrubs.
[ January 04, 2008: Message edited by: Lacota ]
DF Dwarf Mode Discussion / Re: Frozen River
« on: January 04, 2008, 12:43:00 pm »
I've not been on a cold climate in.. well a long time.I thought about using the magma, I'm just afraid it'll gum up, and do something bad to my poor.. poor dwarves.
Second question:
code:
~~~~~~~~~
XXXXXXXX~
XXXXXXXX~
........~
XXXXXXXX~
XXXXXXXX~
Assuming ~ was lava, and X rock. and the . a tunnel (this is side view), would the lava flow into the tunnel?
Like a tunnel under a waterfall?
DF Dwarf Mode Discussion / Frozen River
« on: January 04, 2008, 11:01:00 am »
)So, I have an.. issue, I'd like to thaw out the river, at least in part, and I'm not sure how to do it,
I thought about pouring lava from the vent over the cliff. (Did i mention the river is 11 Z levels below my fortress, which is on a mountain peak of sorts. It's a sheer cliff down. The magma vent is about.. 20 squares from where the wagon started. so it's nicely located.
Any ideas?
DF Dwarf Mode Discussion / Re: ive hit a wall
« on: March 12, 2008, 09:22:00 pm »Do it. I Dare you.