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Messages - popecharlotte

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1
DF General Discussion / Re: Kobold Quest port status?
« on: January 03, 2007, 07:03:00 pm »
I've been working on a version of kobold quest that should handle endianness properly. There's a link here if you want to see what I have at the moment, but I'm pretty sure it won't work.

At the moment it byte-swaps the data coming in to file_compressorst::write_var (and out of read_var) on big-endian machines. However, I'm not sure if what comes out of zlib's compression needs to be fiddled with as well, or if zlib handles that itself.

I don't have access to a big-endian machine so I have no idea what will happen, so it would be handy if someone were to test it.


2
DF General Discussion / Re: Kobold Quest port status?
« on: October 30, 2006, 08:04:00 am »
New version here. I think everything is sorted now, in particular saving and high scores now work. It turns out that the problem was in the loading of definitions - the stuff I'd written to replace the Windows-specific code didn't work. The save file format seems fine.

[ October 30, 2006: Message edited by: popecharlotte ]


3
DF General Discussion / Re: Kobold Quest port status?
« on: October 28, 2006, 01:20:00 pm »
New version here. We now have transparency, mouse cursor, title image and key repeat.

4
DF General Discussion / Re: Kobold Quest port status?
« on: October 21, 2006, 01:18:00 pm »
I think I've sorted out all the keyboard stuff now. New version here.

5
DF General Discussion / Re: Kobold Quest port status?
« on: October 20, 2006, 01:45:00 pm »
New version here. Mostly just tidying up (getting rid of all the warnings from -Wall). Also note that loading saves and viewing high scores case segfaults at the moment.

6
DF General Discussion / Re: Kobold Quest port status?
« on: October 20, 2006, 08:21:00 am »
I've now got keyboard input working (kinda) as well as sound. I'll have a look at peterb's stuff this afternoon to see if I can integrate it.

New version can be found here.


7
DF General Discussion / Re: Kobold Quest port status?
« on: October 19, 2006, 09:03:00 am »
I've managed to get the thing working, at least partially - you can get it here.

At the moment you can get to the main game screen, but that's about it as the keyboard input handling still needs doing properly. And texture transparency isn't done yet - everything's very pink.


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