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Topics - ArrowheadArcher

Pages: [1]
1
DF General Discussion / Modded entites don't appear in worldgen
« on: January 11, 2024, 04:57:49 pm »
I've been trying to mod steam DF for a while now. The formatting seems correct. What I'm doing is replacing entities with dwarven counterparts. Half dwarves, dark dwarves, and wild dwarven ents. The issue I keep seeing is that humans, goblins and elves keep appearing or there are only regular dwarves in my worlds. I'm not sure how to fix this.


2
DF Modding / Figuring out size and weapon contact area
« on: June 18, 2022, 05:38:16 pm »
The thing that's put my brain in a bit of twist is figuring out the size of things in DF. Weapon contact areas, have bugged and perplexed me as well. My assumption that if I take real sizes and square them, I can get the size I want. The thing is tho is that's not actually correct, or it doesn't feel correct. So, I need then divide by three to then get a good approximation. I'm asking bc I'm interested in creature, item, just size modding in general. I think there might be a better way, that IDK about, and that's also why I'm asking.

As to weapon contact area, that's another thing entirely. To cut the cheese, I have no real idea on what measurements are being used there.




3
This may be my best fort yet.

It started out as a quaint fort of 7 dwarves. I planned it to be a military fort. It was a pretty good site. Lignite on the first level, iron on the sec, and loads of trees for my dorfs to cut down. Nothing of note happened for a while. Just setting up my fort for excellence. Then the elves arrived. I did what usually do when the hippe caravan arrives; steal their stuff. There's even more reason to do so; I've modded them to use basic metals. In other words, I made elves a bit more dorfy and therefore better. One particular incident of note happened when the elven diplomat arrived at my fort. He met with the now countess of my fort, asking about a tree cutting quota. Offended, my countess politely declined and then sent the fort guardians (pole masters dressed in plate-armor) to kill him. I was limiting myself to only 7 at the first 5, then I would double it ever every 5 years after. 



Problem solved.  Tree cutting quota fulfilled.

All of this was in 3 years.

During that, I raided a couple of local gobbo hamlets (again, mods to avoid CTDs). This was done out of boredom. The hamlets were full of traitor dorfs. The raids were pretty successful in provoking war with the goblins. Or the traitorous dorfs. Nothing of note really happened until I got my first "siege". It was one dorf. He got cut down. The end. The next one wouldn't come until about 1 year after that.

I put cage traps near the bottom of the map, as my fort was in the path of wild boar migrations. Seizing upon this opportunity to start a meat industry, I set the traps appropriately. This, along with another factor, would culminate in a defining feature of my fort. I found out after my sec invasion that it also helped as a deterrent for the traitorous dorfs. Four of them were caged, the rest ran. Cowards



Seizing upon this opportunity to exploit the cowardice of my enemies, I built a small arena to pit invaders in as a form of live training for my sec squad of axe dwarves. The dorf trade caravan also got stuck during this time.

Nothing of note really happened until the new year of 257, when an 8-10 traitor dorf sized army sieged my fort. The first real siege of Begin. We met on the battlefield, like true dorfs.



My countess was right in the middle of it. She didn't even receive a scratch on her. And she's only a skilled dodger. She also didn't have her axe at the time, so all she had was her shield and random items she picked up.







A truly glorious fight indeed. Lost a miner to the invaders, but it was worth it.

The stock of caged invaders, buggy trade caravans, and a senseless need to live train on POWs. What is this all leading up to? Well, it's in the name of the thread.

I welcome you all to what I call, the Dorferdome:



It's basically with a funnel to both an arena of captured POWs and captured stubborn merchants. It's basically a way for me to solve two problems with one megaproject. The best thing about it is that I can harvest metals from it and training experience for my military. It was a moderate success. A few invaders were killed, but none were for the merchants. I also lost a mechanic during its operation. The dorf somehow got past the security measures and ended up in the middle of the fighting. Well, at the first end of the fighting. I don't know if the Dorferdome is an omen or if Armok is messing with me, but soon after a month of its operation, a massive goblin siege arrived upon my fortress.  A few 10 of them (this huge for my forts scale) descended upon Begin Trial. More meat for the Dorferdome. The battle just needs to be seen to be believed.







My military held their ground in style, letting none pass.








 

4
I'll deliver my entires:



I also had a fort I named Skyrim.

5
DF General Discussion / No migrants
« on: January 05, 2021, 11:48:31 pm »
I've been getting no migrants for a few months in my fort and It's been quite annoying. Not even with migrants-now. It's two days travel to me and my parent dorf civ, with the right side of my passage being occuipied by (modded) gobbo hamlet civ and elves. There's no reason I think that should stop them from getting to my fort though. I'm on the opposite side of the world too.


6
DF Modding / Modding a goblin civ (with difficulties)
« on: August 06, 2020, 06:04:39 am »
Trying to create a playable goblin civ with trade and pack animals. I'm getting the "evil CHAT_WORTHY CTD", when none of my modded positions have that tag. I've modified trolls, beak dogs, ice wolves, and ogres.

Entity
Code: [Select]
[ENTITY:EVIL]
[SITE_CONTROLLABLE]
[CREATURE:GOBLIN]
[TRANSLATION:GOBLIN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_SCOURGE]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_MASK:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOY:ITEM_TOY_AXE]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOOL:ITEM_TOOL_PEDESTAL]
[TOOL:ITEM_TOOL_ALTAR]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
[SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]
[SELECT_SYMBOL:MERCHANT_COMPANY:NAME_ENTITY_MERCHANT_COMPANY]
[SELECT_SYMBOL:CRAFT_GUILD:NAME_ENTITY_MERCHANT_COMPANY]
[SELECT_SYMBOL:REMAINING:EVIL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
[STONE_PREF]
[METAL_PREF]
[USE_CAVE_ANIMALS]
[USE_EVIL_ANIMALS]
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
[USE_ANIMAL_PRODUCTS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ABUSE_BODIES]
[OUTDOOR_WOOD]
[INDOOE_FARMING]
[OUTDOOR_GARDENS]
[SPHERE_ALIGNMENT:WAR:512]
[ART_FACET_MODIFIER:GOOD:0]
[ART_FACET_MODIFIER:EVIL:512]
[FRIENDLY_COLOR:5:0:1]
[DEFAULT_SITE_TYPE:DARK_FORTRESS]
[LIKES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]
[START_BIOME:ANY_LAND]
[BIOME_SUPPORT:ALL_MAIN:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:2]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:WAR]
[RELIGION_SPHERE:NATURE]
[BABYSNATCHER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:PRESS_OIL_FRUIT]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PROCESS_PLANT_TO_BAG]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[ETHIC:KILL_ENTITY_MEMBER:PERSONAL_MATTER]
[ETHIC:KILL_NEUTRAL:REQUIRED]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:PERSONAL_MATTER]
[ETHIC:KILL_PLANT:PERSONAL_MATTER]
[ETHIC:TORTURE_AS_EXAMPLE:PERSONAL_MATTER]
[ETHIC:TORTURE_FOR_INFORMATION:PERSONAL_MATTER]
[ETHIC:TORTURE_FOR_FUN:PERSONAL_MATTER]
[ETHIC:TORTURE_ANIMALS:PERSONAL_MATTER]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PUNISH_CAPITAL]
[ETHIC:VANDALISM:PUNISH_CAPITAL]
[ETHIC:TRESPASSING:PERSONAL_MATTER]
[ETHIC:THEFT:PERSONAL_MATTER]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:PERSONAL_MATTER]
[ETHIC:EAT_SAPIENT_OTHER:PERSONAL_MATTER]
[ETHIC:EAT_SAPIENT_KILL:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAME_RACE:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_SAPIENT:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_ANIMAL:PERSONAL_MATTER]
[VALUE:LAW:-50]
[VALUE:LOYALTY:-30]
[VALUE:FAMILY:0]
[VALUE:FRIENDSHIP:-15]
[VALUE:POWER:50]
[VALUE:TRUTH:-50]
[VALUE:CUNNING:15]
[VALUE:ELOQUENCE:-30]
[VALUE:FAIRNESS:-50]
[VALUE:DECORUM:-15]
[VALUE:TRADITION:-15]
[VALUE:ARTWORK:0]
[VALUE:COOPERATION:-15]
[VALUE:INDEPENDENCE:15]
[VALUE:STOICISM:0]
[VALUE:KNOWLEDGE:-15]
[VALUE:INTROSPECTION:-30]
[VALUE:SELF_CONTROL:-50]
[VALUE:TRANQUILITY:-15]
[VALUE:HARMONY:-30]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:15]
[VALUE:SKILL:0]
[VALUE:HARD_WORK:-15]
[VALUE:SACRIFICE:-50]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERANCE:-15]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:0]
[VALUE:NATURE:-30]
[VALUE:PEACE:-15]
[VARIABLE_POSITIONS:ALL
[SITE_VARIABLE_POSITIONS:ALL
[POSITION:MONARCH]
[NAME_MALE:boss:bossess]
[NAME_FEMALE:boss:bossess]
[NUMBER:1]
[SPOUSE_MALE:boss consort:bossess consort]
[SPOUSE_FEMALE:boss consort:bossess consort]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
CHAT_WORTHY
[BRAG_ON_KILL]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:GENERAL]
[NAME:war boss:war bossess]
[NUMBER:1]
[SQUAD:10:nob:nobs]
[APPOINTED_BY:MONARCH]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:SORT_AMMUNITION]
[RESPONSIBILITY:EQUIPMENT_MANIFESTS]
[RESPONSIBILITY:UPGRADE_SQUAD_EQUIPMENT]
[COMMANDER:LIEUTENANT:ALL]
[PRECEDENCE:50]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[REQUIRED_TOMB:1]
[POSITION:LIEUTENANT]
[NAME:big un:big uns]
[NUMBER:AS_NEEDED]
[SQUAD:10:nob:nobs]
[APPOINTED_BY:GENERAL]
[COMMANDER:CAPTAIN:ALL]
[PRECEDENCE:100]
[MENIAL_WORK_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:100]
[REQUIRED_BEDROOM:100]
[REQUIRED_DINING:100]
[MILITARY_SCREEN_ONLY]
[POSITION:CAPTAIN]
[NAME:nob:nobs]
[NUMBER:AS_NEEDED]
[SQUAD:10:boy:boys]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:190]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1]
[REQUIRED_BEDROOM:1]
[REQUIRED_DINING:1]
[MILITARY_SCREEN_ONLY]
[POSITION:MILITIA_COMMANDER]
[NAME:warready big un:warready big uns]
[SITE]
[NUMBER:1]
[SQUAD:10:warready-boy:warready-boys]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:SORT_AMMUNITION]
[RESPONSIBILITY:EQUIPMENT_MANIFESTS]
[RESPONSIBILITY:UPGRADE_SQUAD_EQUIPMENT]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:MILITIA_CAPTAIN]
[NAME:warready nob:warready nob]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:warready-boy:militia-boys]
[APPOINTED_BY:MILITIA_COMMANDER]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[POSITION:SHERIFF]
[NAME:law nob:law nobs]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
[PRECEDENCE:130]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:100]
[REQUIRED_BEDROOM:100]
[REQUIRED_DINING:100]
[POSITION:CAPTAIN_OF_THE_GUARD]
[NAME:big un of da boss:big uns of da boss]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:nob guard:nob guards]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REQUIRES_POPULATION:50]
[REQUIRES_MARKET]
[PRECEDENCE:105]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[POSITION:EXPEDITION_LEADER]
[NAME:expedition nob:expedition nobs]
[SITE]
[NUMBER:1]
[REPLACED_BY:MAYOR]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:MAYOR]
[NAME:da boys nob:da boys nobs]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:50]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[POSITION:MANAGER]
[NAME:worky nob:worky nob]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:CHIEF_MEDICAL_DWARF]
[NAME:healin nob:healin nobs]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:165]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:BROKER]
[NAME:tradin nob:tradin nob]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:BOOKKEEPER]
[NAME:countin nob:countin nobs]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:180]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:OUTPOST_LIAISON]
[NAME:bosses trade nob:bosses trade nobs]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:80]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[POSITION:CHAMPION]
[NAME:da biggest un:da biggest uns]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:BUILD_MORALE]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:65]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[COLOR:7:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[POSITION:HAMMERER]
[NAME:killin nob:killin nob]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:AXE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:150]
[DO_NOT_CULL]
[COLOR:0:0:1]
[DUTY_BOUND]
[POSITION:DUNGEON_MASTER]
[NAME:animal nob:animal nobs]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:ESPIONAGE]
[RESPONSIBILITY:MANAGE_ANIMALS]
[RESPONSIBILITY:TAME_EXOTICS]
[APPOINTED_BY:MAYOR]
[REQUIRES_POPULATION:50]
[PRECEDENCE:108]
[DO_NOT_CULL]
[COLOR:0:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[POSITION:FORCED_ADMINISTRATOR]
[NAME:petty nob:petty nobs]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[COLOR:5:0:0]
[MANDATE_MAX:2]
[DEMAND_MAX:3]
[PRECEDENCE:65]
[NUMBER:1]
CHAT_WORTHY
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[BANDITRY:50]
[LOCAL_BANDITRY]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[GENERATE_WIND_INSTRUMENTS]
[GENERATE_PERCUSSION_INSTRUMENTS]
[GENERATE_POETIC_FORMS]
[GENERATE_MUSICAL_FORMS]
[GENERATE_DANCE_FORMS]

Creatures:
Code: [Select]
[CREATURE:BEAK_DOG]
[DESCRIPTION:A creature from the evil swamp.  It resembles a squat, wingless bird with powerful beak and legs.  Its blotchy skin is brightly colored.]
[NAME:beak dog:beak dogs:beak dog]
[CASTE_NAME:beak dog:beak dogs:beak dog]
[CHILD:1][GENERAL_CHILD_NAME:beak dog pup:beak dog pups]
[CREATURE_TILE:'B'][COLOR:4:0:0]
[PETVALUE:50]
[LARGE_PREDATOR][MEANDERER]
[LARGE_ROAMING][FREQUENCY:25]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0][EVIL]
[PET_EXOTIC]
[MOUNT]
[COMMON_DOMESTIC]
[PACK_ANIMAL]
 
 [CREATURE:TROLL]
[DESCRIPTION:A huge humanoid monster with coarse fur, large tusks and horns.]
[NAME:troll:trolls:troll]
[CASTE_NAME:troll:trolls:troll]
[CREATURE_TILE:'T'][COLOR:0:0:1]
[CREATURE_CLASS:MAMMAL]
[CHILD:1][BABY:1][MULTIPLE_LITTER_RARE]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:3]
[LARGE_ROAMING][DIFFICULTY:2]
[POPULATION_NUMBER:5:10]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[CAN_LEARN][SLOW_LEARNER]
[EVIL]
[PET_EXOTIC]
[MOUNT]
[PETVALUE:200]
[GRASSTRAMPLE:20]
[BONECARN]
[WAGON_PULLER
[PREFSTRING:size]
[PREFSTRING:coarse fur]

[CREATURE:OGRE]
[DESCRIPTION:A giant humanoid monster found stomping about in the evil plains.  Their low howls can be heard long before they are seen.]
[NAME:ogre:ogres:ogre]
[CASTE_NAME:ogre:ogres:ogre]
[CREATURE_TILE:'O'][COLOR:7:0:0]
[CREATURE_CLASS:MAMMAL]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[LARGE_ROAMING][DIFFICULTY:2][FREQUENCY:50]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:3]
[BABY:1] [CHILD:12]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR][MEANDERER]
[CAN_LEARN][SLOW_LEARNER]
[GRASSTRAMPLE:20]
[BONECARN]
[PREFSTRING:low howls]
[EVIL]
[PET_EXOTIC]
[MOUNT]
[PETVALUE:500]

[CREATURE:WOLF_ICE]
[DESCRIPTION:A fierce creature from the evil snowy wilds.  It has white fur and a piercing howl.]
[NAME:ice wolf:ice wolves:ice wolf]
[CASTE_NAME:ice wolf:ice wolves:ice wolf]
[CHILD:1][GENERAL_CHILD_NAME:ice wolf pup:ice wolf pups]
[CREATURE_TILE:'w'][COLOR:7:0:1]
[CREATURE_CLASS:MAMMAL]
[PETVALUE:125]
[LARGE_PREDATOR][MEANDERER]
[LARGE_ROAMING][FREQUENCY:10]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0][EVIL]
[BONECARN]
[PET_EXOTIC]
[PREFSTRING:piercing howls]

7
what if CIV was in DF?

that's the spark so to speak that lead to the creation of this thing. it currently features five eras (Ren, Classical, Medieval, Ancient, and Prehistoric), with 9 civs, Americans and Englishmen, Greeks and Romans, Byzantines, Babylonians, Sumerians and Aztecs, and Native Americans, respectively, all of them writing in their tongues. it currently features muskets, stone weaponry, new armor and weapon types for each entity (civ and era), and more. this will be released into public alpha when the greek language is mostly complete.

some Legend viewer caps:
Spoiler (click to show/hide)

map caps:
Spoiler (click to show/hide)

now in public alpha, awaiting critique, feedback, and suggestions:
http://dffd.bay12games.com/file.php?id=15095

8
Starting at the day of creation (really 5 years after), I'll be having a fort where one can only see the development of it, every 10 in-game years. It's a dumb idea I know, but this is what I think of most of the time; just lazy ideas. Starting in year 5. Wait until year 15 for an update!


9
                                                                         Welcome to Beginfortess: A continuous story

This is pretty much a write as I play story. Its fairly retroactive; the date is logged when ever it is check via the announcements screen or other wise. Just have fun. My goal, ultimately, is to go for 500 UC. A 495 year fort to be exact. A mega project maybe possible, but i'm not absolutely sure. The population, as of now is 14. The invader cap is also the same. The baby cap is 7. Every 5 years, both pops are increased by 5. The baby cap is increased by 2 as well. Every post represents a year.

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