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Messages - risusinf

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16
Utilities and 3rd Party Applications / Re: DFHack 0.44.12-r2
« on: May 11, 2019, 10:57:47 pm »
Someone with a tag I can't catch (ruisuif or something like that)
That would be me.
I expect those structures to exist only when viewed
Seems to be true. I was able to put a debugger breakpoint on the function that populates equip lists, but i don't really know how that memory mapping thing is done, what can i do from there?

17
*peeks out from under the rock where he lives*

Well, that is why i isolate myself from society.

None of that noise matters though as Toady will likely do whatever he's planning to do anyway, and there is much more solid reasons for the Steam release to become a long-term failure which is the only thing that should be important right now.

18
Tilesets and Graphics / Re: rc tilesets (legible pure ASCII)
« on: March 17, 2019, 11:31:28 am »
It's barely a year old, and never was promoted, so no wonder. Feel free to edit anything you dislike, or email me with your requests, and i'll send you back fixed files.

19
Tilesets and Graphics / Re: rcurses tilesets (legible pure ASCII)
« on: January 29, 2019, 06:37:27 am »
Updated. Details in the link and readme file.

20
Tilesets and Graphics / Re: rcurses tilesets (legible pure ASCII)
« on: October 30, 2018, 04:42:03 am »
Added new tileset. Check the link.

Added truetype fonts for every tileset also.

21
Tilesets and Graphics / rc tilesets (legible pure ASCII)
« on: August 23, 2018, 03:16:43 am »
Collection of DF default tileset derivatives with main goal to provide better legibility while retaining original feel.

Link: https://dffd.bay12games.com/file.php?id=16864

Includes:
[tilesets]
* curses_640x300.png -- backup of the base DF tileset
* rc16x24.png -- upscaled and brushed version of the above
* rc11x18.png, rc15x18.png -- redone from scratch in a new ratio, bulky vs smooth
* rc11.png, rc15.png -- above, squashed into square tiles
* rc7.png, rc13.png, rc17.png -- few more attempts for different resolutions
[txt]
* colors.txt, base_colors.json -- colorscheme configs for DF and CDDA
* png2ttf.py, png2ttf.sh -- font generator, accepts DF png tilesets and returns fonts; based on png_font_to_ttf and repurposed for my particular needs
[fonts]
* *.otf -- few pregenerated fonts by the script above

Installation notes:
DF: pngs go to data/art, then change FONT, FULLFONT and BASIC_FONT in init/init_default.txt and replace init/colors.txt if you like
CDDA: otfs go to /font, then change lines in config/fonts.json and replace config/base_colors.json
[!] Fonts wont scale so always set their nominal height and width in the settings

Preview:

DF with rc15:


CDDA with DF font in menu and rc11 in map:



Known problems with new graphical system as of 50.11:
* some UI parts and text dont support custom BLACK color in background
* without separate menu rendering new ribbon menu obscures stats info (mood indicators and stock counts) when using wide tilesets
* having graphics settings changed makes classic version revert to premium graphics on each restart

22
DF Suggestions / Mouse control
« on: April 02, 2018, 09:09:31 pm »
Probably the topic was already discussed elsewhere, but i can't find anything recent.

I discovered that i can not only draw mining designation with left mouse button but quickly reposition cursor with right button click. Could this feature be adopted for [q], [k], [v] actions?

23
Tilesets and Graphics / Re: Simple Mood 16x16 Tileset
« on: March 23, 2018, 12:10:35 pm »
So i guess my search has finally ended, here it is, the perfect balance between "looking good" and "stay classic". Thank you for this beautiful tileset, Rogue Yun. I am really tempted to switch to it. The one thing i would change is the dwarves symbols, for some reason i can only accept those that close enough to the original representation. Also old "&" works better for me and "@" feels off. Anyway, great stuff.

============

I thought i made it better. I dunno.
Spoiler (click to show/hide)

============

Theta/8 situation
Spoiler (click to show/hide)
============

A better 7 maybe.
Spoiler (click to show/hide)

I've made some other questionable "improvements", and then returned to the original curses tileset for some mad experiments. I guess i never will be fully satisfied.

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