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Messages - Cthulhu

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376
Other Games / Re: Cyberpunk 2077 by CDProjekt. Seizure Warning Edition
« on: December 09, 2020, 08:32:08 pm »
It is blurry.  I'm not sure what it is in particular, still fiddling with settings to see if I can find it.  It's not extreme, like you can see everything fine, there's just this faint schmutz that you're always aware of, like the resolution is just slightly wrong.

Edit:  Seems it's something with the DLSS setting, if the game looks weird try flipping through them to find one that works for you.

377
Witcher 1 is very hard to enjoy, janky as hell and only some elements really feel worth the pain there.  It uses the Bioware RPG engine which I think is why the combat is so wonky, it's awkwardly stuck between a more active action RPG and the turn-based bioware style.  Witcher 2 is better and Witcher 3 is reasonably satisfying.  One element I liked that doesn't carry over is the way potions were done in Witcher 1, where there's no instant-use potions and you have to fully prepare ahead of time.  It's an interesting idea that feels more suited to a P&P RPG but works decently well.

378
There have been a couple like that, that one sounds like Ruins of Myth Drannor, which if you tried to install anywhere but the default folder it'd get confused and overwrite the entire C:\ drive

379
It's worth mentioning that the pre-release review copies don't include some day one updates that'll be in the game on release, so some percentage of the bugs reviewers are getting should be fixed when we play it.

I expect to enjoy the game.  I know what I like pretty well, so my gut feelings on video games are rarely wrong.  If it's a complete shitshow as far as performance and bugs go, that's a different story, but if that stuff is manageable I'll enjoy it.

380
Gothic, STALKER (the poster child), Metro, Kingdom Come: Deliverance, Mount and Blade, Witcher 1 and 2, Crusader Kings, Arma series...

A specific kind of game with tons of ambition and great ideas that ends up coming out buggy, unpolished, and janky, landing somewhere on the spectrum between frustrating and lovable.  Usually European but there's American games that fit the definition too of course.  Vampire the Masquerade: Bloodlines is American but it's eurojanky as fuck

381
Everyone chugged the kool-aid and completely forgot that the Witcher games were all eurojank, with Witcher 3 only really coming into its own with numerous patches and being a complete shitshow at launch.

I preordered it yesterday, just for the preload so I can play it when it comes out.  I expect to enjoy it with caveats, I'm usually good at tolerating jankiness.  Going back and forth on what kind of build I want to play, was going to do a stealthy hacker but a lot of complaints center around wonky stealth aspects, so my other plan is a fast melee and pistol build with high damage.  Wide agreement that enemies become bullet sponges if you don't put a lot of XP into damage, which is something I absolutely can't tolerate in a shooting game, so if I can't do it full stealth I'll have to go combat monster.

Set dressing I think was a given, and I'm fine with it.  As long as the city looks good and feels lively at a glance, I'm not going to piss my pants because I can't actually sit down at the noodle stand, I know some people really want that super-immersive interactive world and that's fine, but it's never been important for me.  For that kind of shit, surface level presentation does me just fine.

If the game is bad, I dunno.  If it's unplayably bad I'll refund and wait to see if it polishes up like Witcher 3 did.  If it seems like it's almost there, I'll probably keep it.  Whatever.  It's a video game.

382
So the movie Karate Cop has this random scene that involves a seedy, post apocalypse dive bar called "Jackass Junction", and that's totally going into the next Gamma World game I'm never going to play.

Will the bartender be david carradine?

383
Hey remember when it was fringe internet weirdos freaking out and stocking up on food and masks while the main media narrative was that you shouldn't wear masks

384
i've never noticed when the title appeared, not something i pay attention to.  i play video games for the aesthetic experience of killing people, and to the game's credit there seem like a lot of good ways.

going back and forth between playing full combat dude with mantis blades or super punchy arms, or hackerman.  will be a challenge to decide.

385
Certain kinds of electronica I think could work, the crunchier more aggressive stuff like Mega Drive maybe, but even if synthwave wasn't completely done to death and then done some more, it's smooth and nostalgic and that's not the right feel for a scary dystopian future. 

I can't say anything nice about electro-swing so I won't say anything at all.

EDIT:  Checked out what we've gotten of the soundtrack and hey hey guess what, it's dark, crunchy, aggressive electronica.

386
General Discussion / Re: The Deviance,Hooliganism and Other Crimes Thread
« on: November 24, 2020, 09:03:20 am »
nice try, captain

387
However the game looks in the trailers, it's still an open world FPS RPG.  I've played quite a few of these and I absolutely hated every single one of them. So my hype is very mild and entirely based around CDPR usually making good games.  If this game is good it will be the first time I enjoyed a game like this.

Mildly surprising though, a recent interview with the composers revealed that the soundtrack includes no synthwave.  A lot of people are upset by this, but not me.  In what should be a surprise to no one, people 56 years in the future aren't still listening to cheap 80s nostalgia made by people born in the mid-90s.

388
A good one to read is Why They Kill, which is an overview of Lonnie Athens's work, who spent like 30 years going to prisons, building rapport, and asking murderers, armed robbers, etc. to describe their lives and thought process leading up to their crimes.  It has a lot of interesting points and ideas in general, a general program with milestones and key decision points that virtually every violent criminal passes through, and most ballsy an assertion that every violent criminal is a rational actor and criminal mental illness is just rational behavior from a perspective alien to the psychologist evaluating them.  That basically every dude he talked to, even the ones who "blacked out" or did it for "no reason" or otherwise seem like a homicidal maniac, could articulate a completely rational (to them) thought process that led to their decision to do it.

And of course, if you compare it to the cops, you find police culture and training is an accelerated course for running people through the milestones that lead to violent criminality.

389
General Discussion / Re: Space Thread
« on: October 29, 2020, 10:51:07 am »
Obviously the tax laws are going to go by mass, they're not that stupid.

But also I'm on an out-of-plane asteroid so I'm not paying taxes and you can't make me.

390
General Discussion / Re: Space Thread
« on: October 29, 2020, 10:04:56 am »
Yeah but will Tesla-Grumman RaytheonTM's loitering kill vehicles knock you back out of orbit?

Asteroid habitat or bust, get off my space-lawn.

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