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Messages - Cthulhu

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391
General Discussion / Re: Space Thread
« on: October 29, 2020, 09:47:27 am »
Quote from: Starlink Terms of Service
For Services provided to, on, or in orbit around the planet Earth or the Moon, these Terms and any disputes between us arising out of or related to these Terms, including disputes regarding arbitrability (“Disputes”) will be governed by and construed in accordance with the laws of the State of California in the United States. For Services provided on Mars, or in transit to Mars via Starship or other colonization spacecraft, the parties recognize Mars as a free planet and that no Earth-based government has authority or sovereignty over Martian activities. Accordingly, Disputes will be settled through self-governing principles, established in good faith, at the time of Martian settlement.

On one hand, this is true.  On the other, do not live on a planet.  Never live on a planet.  If you're in a gravity well you can't escape with compressed air, you've fucked up.

392
Other Games / Re: Monster Hunter World: Iceborne
« on: October 29, 2020, 08:04:28 am »
YO hang on, do you have guard up as well? Is it knocking people around even with guard 5 and guard up? Because that's my bread and bacon.

I aint done it yet.
Yeah, I always have Guard Up, too (of course, Guard Up only makes some unblockable attacks actually blockable; it doesn't protect you from chip damage and knockback). Guard 5 with Lance shield is the important thing to note, and I was still getting tossed around like a chickadee in a windstorm.

It's not uncommon to block a fireball and then be forced to block two or more subsequent fireballs because of the knockback-lock, losing roughly 1/6th of your HP, a huge chunk of stamina, and being propelled halfway across the battlefield right into the range where Fatalis starts spamming the horrible fire-cone of pain. That's actually blockable (you might need Guard Up), but it inflicts yet more chip damage and completely locks you in place while you're guarding it, wasting more time and slowly hacking away at your HP (and your desire continue).

While I'm sure the fight is doable with Lance, you'll have a much easier time doing the damage you need to do if you switch to an evasion-centric build.

Do you have the other one, I think it's Guard+ or Super Guard or something?  THere's two guard traits, and one of them allows for guarding normally unguardable moves like Vaal Hazak death ray.

393
I'm attempting to short circuit the tiefling problem in general with my campaign, in that it's recently post-chaos-invasion and demonic corruption is like radioactive fallout. A generation out almost 10% of the population is tieflings and by necessity it's become normal.  No hard life for you, no misunderstood hero for you, congratulations, nobody cares that you've got red skin and horns.

No demonic parents, demons aren't interested in such things and don't have the capacity anyway, demons are a single entity that occupies the void between the planes and grows bodies around itself when it penetrates into realspace.  Devils can make tieflings, but devils aren't evil so hopefully less allure there.  Devils are dicks, but they perform necessary soul hygiene to keep reincarnation going.

394
I don't think you're expected to actually read or follow rules for most things that aren't combat.  Nobody cares about wilderness travel and logistics anymore and the people who do are the heavy duty grogs who have their own rules for it, so the market for official 5e rules for such things is zero.

395
General Discussion / Re: Space Thread
« on: October 22, 2020, 10:53:58 am »
Probably just nations getting eyes on each others' spy planes. Those you can't even let the world know that they exist, or they'll have some idea of what to look for. And weird shapes are an advantage since they can throw off things looking for the signature of a plane, ala the B2.
Even if it's a known shape, it can be misinterpreted.

There was this photo I recall of a 'UFO' being refuelled by a USAF tanker plane. It was quite clearly a not-at-that-time-unknown F117a (at an angle similar to this photo, as I recall, except from underneath - an angle the tanker aircraft was clearly heading), but someone had decided to interpret it as a "flying saucer" by misinterpretting nose for one side, wing for the other, the other wing as the central bulge. It's not even as unconventional as the B2 (prime 'saucer' material, especially head on).

And videos taken by pilots (in planes travelling at speed, and not necessarily constant velocity - including direction) of othervl aircraft are subject to so much closing/departing changes even to steadily moving 'bogies' that all the pan/tilt/dolly/truck camera motion effects (which the remote viewer can't feel or appreciate the effects of) can utterly disguise the absolute motion, and heading, of the unknown airframe trying to being focussed (or, usually, 'blurried') upon.  But if you "want to believe" (or want others to, by redubbing the pilot commentaries accordingly) it's far too easy.

This is what I always tell people, a picture of a flying object against the backdrop of the sky has exactly zero frame of reference for size, distance, speed, heading, really any property that could help you figure out what it is.

If you don't know what shape an object is or which way it's going, you can't make any inferences about the way it's flying.  A lot of UFO shit like hard 90 degree pivots, stopping in mid-air, etc. could easily be normal flying behaviors, you just can't tell what it's doing.

There was an experiment once where they had somebody sit in a pitch-black room with a laser pointer on the wall, and they had to report what the laser point did.  They reported it moving around the room, but it was bolted to the wall.  With no frame of reference, the brain started reading saccades and small head movements as the laser itself moving.

396
Other Games / Re: Monster Hunter World: Iceborne
« on: October 20, 2020, 08:58:20 am »
In vanilla MHW I switched back and forth between greatsword and bow once I was tired of lance, Iceborne I was exclusively greatsword up until guiding lands where I started getting into hammer.

The iceborne upgrades for greatsword made it way too much fun though, hypermobility and so many ways to near-instantly transition to TCS, you could keep your damage up constantly and easily follow the monster or dodge whatever it did, and as soon as there was an opening you could go straight for TCS.

397
Other Games / Re: Monster Hunter World: Iceborne
« on: October 20, 2020, 08:32:50 am »
I played Lance through most of MHW but eventually got bored of it.  It is fun at first to stand in the monster's face and just stab it over and over but it does get kind of boring.  The big thing with it I think is consistency.  With a defensive build you can basically be invincible and you can block literally everything, with the right talents you can even block Nergigante's divebomb and Vaal Hazak's death ray, so even though you don't do much damage your only real downtime is when you have to reposition.  But eventually stabbing gets boring.

398
General Discussion / Re: The Movie Discussion Thread!
« on: October 18, 2020, 12:15:54 am »
I watched John Wick 3.  It was bad, but entertainingly bad.  There's a fourth coming out next year, and a fifth already confirmed, they will definitely be bad.

The franchise is increasingly about this ever-expanding continental assassin universe which becomes more ridiculous and unwieldy every installment.  It was fun in the first movie, but now it's like every single person on Earth is a member of some secret society or another that serves the High Table.  There are four or five scenes where John Wick is walking somewhere and it cuts away to shady dudes watching him pass.  There are three separate scenes where John Wick comes up to some underworld figure and hands them some kind of token and persuades them to honor it and help him out in some way.  Four or five maybe, depending on how you count it.  There are three scenes where the adjudicator meets and punishes said helpers for helping him.

The rest of the movie is just ridiculous over the top action scenes.  With each movie the action feels less personal and intense, more indulgent.  The final bad guy of this one is just some guy.  There's a scene in the continental (where he can't kill John Wick cause assassin's creed laws) and he sits uncomfortably close to John and starts gushing about how excited he is and how John is his personal hero and shit, which is kind of funny but also the only characterization the guy gets, and he's the final boss of the movie.

In the penultimate fight scene the Continental is deconsecrated and a High Table kill team comes in with magic body armor and the continental loyalists, who all know that they have magic body armor, run out with regular pistols anyway so they can die and establish the threat.  John himself uses a 9mm carbine, again just to establish that these guys are really tough and to make it more exciting when he runs back and gets an armor-piercing gun, even though he already knew they had armor before he picked the carbine.  He just did it for movie reasons.

It kind of sucks, but the action is still good, and the increasing insanity of the series is still funny.  I don't think that'll hold up for another movie though.

399
Other Games / Re: Monster Hunter World: Iceborne
« on: October 16, 2020, 06:34:38 pm »
Yes Milla Jovovich is Paul WS Anderson's wife which is why she stars in all his movies, e.g. Resident Evil.  Same way Kate Beckinsale is Len Wiseman's wife which is why she starts in all the Underworld movies.  Many parallels.

I guess the movie could be fun for big monster fights and stuff but going by Resident Evil I doubt it.  Here's a Paul WS Anderson fight scene.  Even if the CGI is better, this is the level of competence you can expect.

400
Other Games / Re: Monster Hunter World: Iceborne
« on: October 15, 2020, 08:09:11 pm »
Paul WS Anderson is a plague.  A few parts of the resident evil movies are so bizarre they're funny, like the wesker fight, but overall not worth watching. 

I can see what a monster hunter movie should've been in my head.  Start in the monster hunter universe.  Monsters have been disappearing and they've sent a hunter to track one (probably the ultimate antagonist monster, a legendary or just a flagship big boy like rathalos or diablos) and find out why.  He finds a portal deep in the jungle and sees his quarry go through.  While he's investigating, another monster shows up and attacks him, and they both go through the portal, ending up in medieval england.  With the countryside being ravaged by monsters, he's gotta teach the britons how to monster hunt if he wants to get back home and close the portal.  At the end he finds he can't get home, but that's okay because he's come to love this place and its people.  Maybe at the end find out that he's saint george the dragonslayer, for maximum schlock.

And there you go, you've got monster hunter without guns, you've got a natural way to introduce randos to how the world works with the protagonist teaching the kings men how to kill and craft, and a silly schlocky script in keeping with shit like Sonic and Detective Pikachu.  And then for the fans there's plenty of room for fish out of water jokes about monster hunter people.  He slays the monster attacking the village, the lord throws him a feast, when they unveil the table laden with beer, all kinds of food, a roast boar, he's like "wow is that all for me?"  Flat comedy shot of the lord and his people laughing, then hard cut to them looking aghast as the protagonist eats half the feast in like ten minutes.  The monster flies off a cliff, everyone's like "how do we get down there?" and then the protagonist runs past them and just jumps the fuck off, lands completely unharmed, looks up at them like what are you waiting for.  In the training montage have him swinging a greatsword around, he sets it down and three or four soldiers try and fail to pick it up.

401
Another cool one is the villain from upgrade who can cough aerosolized nanobots with hook tails that swim into your capillaries and shred your brain

That movie was really good but needed more action scenes

402
I haven't paid much attention past watching that gameplay demo they did way back when the game was supposed to come out in April.  I'll probably decide which starting background to go with when I read what they are in the game.

403
I will probably get it on release day and play it, but I've also become kind of convinced that the game won't be very good.  It's an FPS RPG, it's a fallout, it's an outer wilds, it's a shooter where the enemies have health bars and accelerating a bullet to supersonic speeds through a guy's skull leaves him mostly unharmed because the number next to his name is higher than the number next to your gun's name.

A lot of the actual cyberpunk mechanics like seeing through walls, auto-aim, hacking people, all sounds really cool, so we'll see if that stuff makes the fundamental nature of RPG FPS combat more fun.  I would've really loved a more pure shooter in that kind of vein.

404
Along the same lines as the soul bug, unless I'm missing something it looks like the necromancy post-battle window supersedes the regular captives window.  If I'm playing a demon or something and take a point in necromancy to get soul-powered golems, when I win a battle I get the necromancy window instead of the deal with captives window, and can no longer extract souls post-battle.

405
An issue I'm having, trying to sacrifice captives for souls, I've probably gained like 200 this way but the resources window only lists the ones I've gotten from drain soul.  Gotta get my soul-powered demon trash golems going.

Also, is there a list somewhere of where various resources can be obtained and maybe what they do?  There's so many and a lot of them I have no idea how to get, like ectoplasm.

Also, and I don't know how much of a bug this is, but it can be annoying.  Sometimes when you're attacking a settlement it'll spit out a new couple units every turn, making it impossible to siege and forcing you to take repeated fights, slowly whittling you down before you've started the siege.  This continues even after you've started sieging them.  It seems like they eventually stop (assuming it's cause they run out of resources) but it means you need a much bigger force than it looks like you need.

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