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Messages - Makir

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Mod Releases / Re: [44.03] Dwarfest Dungeon - A Darkest Dungeon Mod
« on: January 01, 2018, 01:42:41 pm »
After briefly trying out the mode I have two main suggestions:
1) Give Swinefolk the same language tag as Kobolds, so they don't speak. Or maybe put a lisp tag on them so they at least sound different from normal people
2) Make it so swinefolk/brigant/cultist etc. civilizations have different names for cities. Purely aesthetical purpose.

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Mod Releases / Re: [44.03] Dwarfest Dungeon - A Darkest Dungeon Mod
« on: January 01, 2018, 04:21:01 am »
This looks interesting, buuuut...How exactly do most of these creatures spawn? And do they appear in Adventure Mode too?

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