Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Silverwing235

Pages: [1] 2 3 ... 14
1
DF General Discussion / Re: Future of the Fortress
« on: March 25, 2024, 06:25:04 am »
1. In addition to healing potions will there be any other types of potions?
2. Years ago, ThreeToe's storys hinted as magical corruption being a possibility in the myth and magic arc, will that be coming in the new small updates format?
3. Will the player adventurer in the coming updates possibly gain paths to having more magical abilities like the necromancers and undead lieutenants have?
4. In some generated worlds will it be possible for the player to invoke a deity's powers by talking to them if they are in their favor enough? Possibility with the risk of incurring their wrath and getting cursed?
5. Will new divine curses be on the table for the coming updates?
6. When will the new forum be set up? I am of the understanding this may be one of the last future of the fortress question responses this site has.


WRT#6: This is new to me; I'd very much like a source on that, myself?

2
Hi,
To tackle https://steamcommunity.com/app/975370/discussions/0/5828254465005750153/, I suggest that dwarves can get "bored" or prioritize their hunger and thirst over a conflict.
Smart dwarves might look at these factors:
  • The last time a successful hit has been made or really anything interesting
  • The imbalance of the fight (if it's 60 of us against one, it's probably fine if I go get a snack)
  • How interesting or strong the enemy is
Then, they could still do tasks while keeping a close eye and they can get back in when the factors change.
Dumb dwarves would notice the smart dwarves leaving and could choose to follow or take note that they can prioritize their health for this conflict.
This could add FUN if Smart Urist miscalculates and then the hoard mentality of the others leaves Poor Bomrek against a great forgotten webber. Bomrek dies and chaos follows.

Fixed your oversight - the dwarven naming conventions around here (edit:for those kind of things) happen to be Urist and Bomrek, not Joe/Peter/Alice/Bob, BTW.  :)

3
DF General Discussion / Re: Future of the Fortress
« on: January 28, 2024, 06:53:54 am »

I'm also curious if there's an official answer to this, what they are in the current version of the game. Otherwise it should be expunged upon when Myth & Magic drops for real. Are these giant animals monstrosities created by a force of chaos, only similar to normal animals as a mockery of their form? Are they normal animals warped by the magic surging in the lands? Or are they escapees from the platonic realm of beasts? Etc. etc... I imagine that will depend on their procedurally generated past in mythgen.

"Expunged upon" - surely not a typo/AC issue?

4
DF General Discussion / Re: Future of the Fortress
« on: January 27, 2024, 06:29:39 am »
1. Will peasant characters be able to join temple organizations to get bonuses when interacting with related deities? If so, what would the temple faction expect from the peasant character in return?
2. Will the spheres of a demigod character's divine parent matter in determining their special powers?
3. Since property rights are being overhauled, does this mean we can no longer walk into a random warehouse and start stealing goods with no consequences?
4. Will hamlets get a new provider for food for adventurers, since they don't have markets or inns? I assume the property rights update will stop us from stealing food from random people's houses with no consequences.
5. Previously characters could talk to their deity and get no response, with the myth and magic stuff coming will there now actually be some form of response to talking to a character's deity?


For #3 and #4, I guess the existing punishment will be toned down, for being overly harsh for the crime of theft and the ownership of items will almost certainly be clarified, for being perhaps too unclear (inventory-only $like so$, although I never encountered it myself) ATM.

5
DF General Discussion / Re: Future of the Fortress
« on: January 26, 2024, 11:04:44 am »
Will there ever be a rework of how alcohol is brewed, which is currently really simplistic and kinda boring for a game about alcohol addicted dwarves?
Perhaps procedurally generated, culturally unique recipes?

Pardon me, slight mistake there - questions for Toady need to be coloured in Lime Green, there should be a drop down list 'change color' when editing.

6
@Karater Looks like we've got a lot of typos in here - (https://github.com/robertjanetzko/LegendsBrowser2/issues/14#issuecomment-1811994034) enough to apparently 'contaminate' quite badly the title of the issue by, I assume, clausimu.

7
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: October 26, 2023, 10:34:36 am »
Are there still major features missing from v50.11 classic? I have been hesitant to upgrade since playing premium on launch day and being disappointed at what was missing. Now that Dwarf Therapist and DFHack support v50, I'm wondering if I should be playing that in classic mode instead, but there aren't any starter packs for it. Are there plans to upgrade the starter pack to v50 eventually, or are we still waiting for previous versions' features to be migrated over?

Still waiting for Starter Pack utilities to be upgraded at least, I guess - Legends Viewer/Browser are both still suffering from a lack of data, as you perhaps know. Edit: Viewer more than Browser, in any case.

8
DF General Discussion / Re: Future of the Fortress
« on: October 09, 2023, 07:30:18 am »
Quote
Toady One: "Same goes for translation/localization if we can ever figure that out."

Why don't you make a toolkit for translators? By the way, translations for the game already exist, for example, into Russian (DFRus community). But the translation is just terrible, huge chunks of the game have not been translated, or translated poorly. Also exists problem with game`s code. At the same time, one of the obvious problems is that when a new version of the game is released, for example, 50.11 translation for the previous version does not work. It needs to be additionally adapted a little for new versions. Yes, it's fast, but it's inconvenient to bother with it every time.

 also understand that even translating into 6-7 languages will take both a lot of money and a lot of time, besides, Adventure Mode and Steam achievements are now your priority. In general, if there were normal tools, the translations would be done by fans. From a practical point of view, it is also convenient that later this translation could be officially implemented into the game (and why not?). It seems to do so, for example, with Cataclysm: DDA. Of course, the games are different in terms of text volume, but that game, it seems to me, despite the fact that it is less popular in general, has a translation into 17 languages! https://docs.cataclysmdda.org/TRANSLATING.html

I think, with a convenient toolkit, I would do the translation myself

I would really like to know how difficult it is to bring this to life. Thanks!

Not sure what part of that is meant to be directed at Toady, but around here, we change the colours of whatever sentence or paragraph, using the dropdown list if we have to, to lime green to facilitate it, thanks very much. 

9
DF General Discussion / Re: Future of the Fortress
« on: September 27, 2023, 07:06:33 am »
Hopefully the "gnarliness" to be fixed in adv mode includes experiments and other procgen things having semi-blank appearance data and other shenanigans in chargen, right? Also not intended, I guess, was being bounced back to 'choose your character' as though everything else were covered in gum and superglue, when all you wanted was, say, a change of the character's civilization?

10
Utilities and 3rd Party Applications / Re: DFHack script: Fair Needs
« on: September 20, 2023, 12:28:55 pm »
Apologies for the necro, @skeldark - in case you weren't aware, there's been a lot of recent interest in those scripts of yours.

11
DF General Discussion / Re: Future of the Fortress
« on: September 11, 2023, 04:03:45 pm »
I've been playing around with the civ screen for the first time, and ran across something I wondered about:
Is there a particular reason that you can only occupy already occupied locations?
There are a bunch of empty forts around, but I can only attempt to conquer the nearby mountain home.

FTFY.

12
DF General Discussion / Re: Future of the Fortress
« on: September 01, 2023, 06:45:06 am »
The one thing about economy in adventure mode is that money is currently just broken and it wasn't always that way.  I forget exactly when it got broken, but there was a time that you could sell items for coins, buy things with coins and everything would work the way you expect.  It would be nice to fix it at least to the point of being able to use coins freely for everything.

There are also weird rules about stealing things and what it means for something to be stolen.  If I remember correctly, it *does* affect your reputation (though your reputation isn't really used for very much at the moment).  Making that kind of stuff more visible and also making it operate in a way that seems logical would be nice.

It was broken because fort mode econ was itself a steaming pile of trash at the time, in case you weren't aware.

13
DF Suggestions / Ecru, buff, etc likely need better synonyms...
« on: August 19, 2023, 06:41:19 am »
...in the current context (adv mode) because the (perhaps accidental) painterly terms are very immersion-breaking/distracting as it stands - my pseudo-Pavlovian response at present is to grab a web search, even though one is educated enough to not need such reminders, let alone knowing what the colors mean in the first place.... Anyone else? 

14
DF General Discussion / Re: Future of the Fortress
« on: August 18, 2023, 06:13:15 am »
It was intended as a perfect-world highly optimistic statement, yes. I expect it to take much longer, far longer. Like, once I get a setup I'm expecting it to take... well, longer than is reasonable. It could[/b] be a button press, but probably won't be, I get that, don't you worry.

...pardon me, couldn't help but notice the formatting bellyflop in the second sentence.

15
DF Suggestions / Re: Terrible Suggestions Thread
« on: August 13, 2023, 09:49:36 am »
If you go to nickname them, the default text always has “Pathos” as their name.

...and just what was that inspired by, given we seem to be leaving EPI's behind and going for straight-up memes? EDIT: In case no-one, Toady included, was aware, the entire thread seems to be composed of: (https://nethackwiki.com/wiki/Evil_Patch_Idea)

Pages: [1] 2 3 ... 14