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Messages - Silverwing235

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16
DF General Discussion / Re: Future of the Fortress
« on: August 13, 2023, 09:42:32 am »
My understanding is that there was no intended pronunciation originally.  The wiki has suggested pronunciation here: https://www.dwarffortresswiki.org/index.php/Dwarven_language
Yes, it does have suggestions in its general scope, hence my original link.

17
DF General Discussion / Re: Future of the Fortress
« on: August 12, 2023, 10:54:17 am »
@Threetoe: What was/is the intended pronunciation of the diacritics in Dwarven, and the other relevant languages, if possible?

18
This may seem dumb but can anyone help with why I might not be able to see the Researchers Study in any lists? How does one get the ingredients? How does this mod have no wiki. All the information I could find myself seems to be from 2014 and Im honestly wondering if the mod simply moved away from it entirely. Thats how devoid of evidence it still exists my search has been. Please help. Reddit just offered me the same 2014 looking information from the wiki and then got surprised when I wasnt satisfied.

Yes, hello.The 'wiki' you might be referring to is, in fact, a subset of the Dwarf Fortress wiki more generally - (https://dwarffortresswiki.org/index.php/Masterwork:Main_Page) - the mod itself, however, has been discontinued by the modder a while back; due to allegations of plagiarised tileset content, that rather snowballed out of control, of all things. And shortly before he fled the community in disgrace over the matter, at that.

19
DF General Discussion / Re: Future of the Fortress
« on: July 08, 2023, 07:06:23 am »
Given that UI is your current focus: are you aware of certain procgen code shenanigans (gremlin-style lever pulling, I guess) causing disruption in adv character gen, such as this (Kitfox: https://discord.com/channels/329272032778780672/1049402643342168114/1119264182093758541); also a long-standing calendar ☼engraving☼ that needs attention?

EDIT: Looks like someone's also taken issue (Kitfox:https://discord.com/channels/329272032778780672/847643850612801536/1133749707257168004) with, IIRC, your marking of the 'Outsider' category for (programmatic) dumping, as it were. Care to remind us just what that was about?

20
DF General Discussion / Re: Future of the Fortress
« on: July 08, 2023, 04:57:42 am »
hi Toady!

I can’t seem to find a full answer as to why, but is there anyway for me to edit the engraving text phrases used when one makes a custom slab or art description? I would even love it if we could somehow have a custom text fill in option too if that was somehow possible. Mainly I figured we should be able to at least alter the existing phrases to read a little bit different if desired but the only answer I seem to get is, it’s hardcoded. Is there a reason this is the case?


...two too many 'somehows' IMO makes you look a touch less competent than you may have intended, BTW?

21
DF General Discussion / Re: Future of the Fortress
« on: July 03, 2023, 08:05:26 am »
People have noted that waves breaking on the shore, and the foam they spread around, currently look a lot less impressive in Graphics mode than in ASCII mode. Is there a plan to remedy this?

Not just their look - you were probably unaware that they don't actually function as waves, either?

22
DF General Discussion / Re: Future of the Fortress
« on: June 23, 2023, 02:31:42 pm »
Rimworld which is basically DF for casuals, it has a mod that adds pretty decent multiplayer experience without issues.
This, you mean? (https://steamcommunity.com/sharedfiles/filedetails/?id=2606448745)  Edit: (Yes, apparently so, in case Tarn's interest was piqued, due to Criperum's overcite (*ba dum tss*) in the first place.)

23
DF General Discussion / Re: Future of the Fortress
« on: June 09, 2023, 05:04:49 am »
Thank you for your time and answers Mr. Toad.

Nice shout-out, there. (Any 'Mr.Toad' reference being assumed to be to The Wind in The Willows, that is.)

24
DF General Discussion / Re: Future of the Fortress
« on: May 04, 2023, 06:53:37 am »
I’ll be holding out for a native 64-bit Linux version that supports SDL2 (mostly because the people in charge of my distribution have said that Hell will freeze over before they support the older versions of SDL…).

Emphasis mine:
Hang on, what's this 'chuff chuff, toot toot' I hear in the distance... ...wait, surely not a large heap of leaves on the line, preventing the Linux cargo train from coming in, here?  ;D

25
DF Announcements / Re: Dwarf Fortress 50.08 Released
« on: May 03, 2023, 04:24:03 pm »
Hmm. Seems that this has only added the XML export.
What happened to the pops information ('p' in 47.05)?
I use that every time I gen a new world to check populations to see how my latest mod tweaks are working. Don't really want to export XML and load into Legends viewer every time. That'll take ages.

Yes, this.

@Putnam: Some are muttering very darkly on Discord and Reddit about an XML export update, how it'll (presumably) potentially just all be a big Adv mode sideshow, which I don't think any of us actually want, right?(Ediit: that is to say: it being a sideshow to the Adventure Mode release per se, is what we don't want, to be clear.)

26
DF General Discussion / Re: Future of the Fortress
« on: April 19, 2023, 09:15:51 am »
Adventure mode is going to need a whole rpg-style soundscape.  We're seeking an audio engineer for example for this reason. ]Music is also a current discussion.  It should be pretty exciting overall!  And we'll see what comes back to fort mode as well, since sounds (not music) got the short end of the stick there.

Emphasis mine… Has the notion of, I suppose: ‘procedural asset reuse’ (that is, apropos musical forms from any given worldgen) been brought up at all yet in that discussion? (Not that I have any involvement, but; Ad hoc orchestral composition example: tracks 1 and 5 are irrelevant, furthermore I'm told it is, or was, a rough draft: https://soundcloud.com/musicmastermsh/sets/songs-of-zavazsil)

27
DF General Discussion / Re: Murdercrow and Other Travesties (art thread)
« on: February 14, 2023, 05:42:21 am »
@Mechlin Apologies for necro (not sure if you're still active or on Reddit, so...felt I should inform you that your 'Cacame Awemedinade' piece has been...kobolded, perhaps?) (https://www.reddit.com/r/dwarffortress/comments/111v85v/i_feel_like_i_should_bring_to_your_attention_that/)

28
DF General Discussion / Re: Future of the Fortress
« on: January 25, 2023, 11:16:24 am »
What is you vision of gods nature in M&M arc? Are they always primodial and unchanged? Or sometimes gods can be created or altered by compound believe of large enough amount of people?

As to the second question, a wild guess is pretty wild, but...it's most likely some amount of both?

29
DF General Discussion / Re: Future of the Fortress
« on: January 12, 2023, 05:43:13 am »
The child ages was probably done to appease modern ideas about adulthood, to make the game "acceptable" for sale across the world<…>

Ah, so it's mainly capitalism that's to blame for unrealism.

"Divergent realism" at least, it might be said.

30
DF General Discussion / Re: Future of the Fortress
« on: January 10, 2023, 12:49:21 pm »
I trust the bumping up (or down as it may be) of all entity-having creatures' (dwarves, elves, humans at least) CHILD tags to 18 is just temporary? Entirely too heavy post-industrial legislation vibes over here as it is, you see. 

Not sure whether the issue of ice melting into some sort of weird, item-like contaminant is at all intended, either:
Quote from: Dwarf Fortress Wiki: Ice
When an ice boulder melts underground, it becomes an item named "water" that differs from regular water in such fashion: it has no liquid level, does not leave mud when it evaporates, is cyan rather than blue, and dwarves eventually remove it with a "clean" job.Melted ice boulders cannot be used as a water source.

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