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Messages - Silverwing235

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31
DF General Discussion / Re: Future of the Fortress
« on: December 13, 2022, 07:36:20 pm »
we saw someone on the kitfox discord say that the reason labor management was changed was because you don't want us to be able to micromanage our dwarves. is this a true sentiment, or were they just salty?

[we quite liked the degree of control we had in the old system, so if it was intentionally removed and WONTFIX'd rather than an unexpected side effect of the new one... well, we'd be a little sad.]

what has collaborating with fans been like? will mike and the others be continuing to provide assets as development continues?

Another trip-up, I see. Toady did repeatedly mention that the particular choice of color - this, to be exact - was for being able to distinguish one question from another at month's end, IIRC.

32
DF General Discussion / Re: Future of the Fortress
« on: December 10, 2022, 10:49:29 am »
Looks like Steam/Itch has been a massive success (Grats!).  After you have established a health care fund, have you considered using some of the extra money to hire professional programming help?  Either to ease your workload or help clean & optimize the code.

Knowing Toady's intent somewhat, from a recent AMA on Reddit, the proverbial pendulum appears to be swinging in the direction of the latter option.

33
DF General Discussion / Re: Future of the Fortress
« on: December 10, 2022, 10:42:26 am »
I know that fees and taxes and whatnot probably take a sizable chunk out of your sales revenue, but it looks like you just made a boatload of cash. Any fun plans for the money? DF-related or not.

Yeah, excuse me? For reference, you've botched the colour formatting somewhat, there - needs to be more like this.

34
DF General Discussion / Re: Future of the Fortress
« on: December 03, 2022, 08:14:37 am »
Thanks for all the answers, Toady!


(Also, I’ll note that bug tracker seems to have been completely wiped clean.  Is there any reason for that?)


They're preparing for the Premium release bug reporting system. The old data is safely backed up, we're told!

On that note, hopefully not having been a joke: What would be an acceptable alternate method of bug reporting for those who cannot, or simply no longer wish to, use Mantis? Emails with [BUG] in subject line, Discord DMs, or something else? (Besides the report forms on Mantis being a shade over-complex IMHO IIRC, this humble Firefox user is having profound difficulties coming to terms with the idea that they may simply have neglected to store their password in this one case, you see.)

35
@Kromtec

....so yeah, DFFD database went 'smash' recently, ergo, semi-urgent problem, at least as I understand it. (https://dffd.bay12games.com/file.php?id=11455)

36
DF General Discussion / Re: Future of the Fortress
« on: November 26, 2022, 01:46:23 pm »
When will the caravans become more selective in the items they are willing to buy as well as the prices they put on items. They would act as real traders other then garbage collectors. They give a list of what they will accept. They may be convinced to take other stuff if it is of high quality and rare however.

Excuse me, 'garbage collectors'? I think there may be a...very distorted perspective being had on those things, here, by virtue of the current year AD: https://en.wikipedia.org/wiki/Rag-and-bone_man

37
This particular detail, or hopefully some form of it, is pretty much accounted for already, I'm afraid:
Quote from: devlog
Better megabeasts

    Variety and randomization within constraints (e.g. various dragons)
    Reproduction
    Share any intelligent/diplomacy behavior that other hist figs have when appropriate


38
DF General Discussion / Re: Future of the Fortress
« on: September 06, 2022, 07:03:31 am »
Regarding game dir nomenclature: does "raw" originally stand for "Rules As Written"? Or is the folder called raw in the sense that it contains "raw data"?

The latter, if I recall...the token system, among other things just designates the relevant file contents as human-readable?

39
DF General Discussion / Re: Future of the Fortress
« on: June 18, 2022, 04:29:38 am »
Have you considered getting another cat?  I’d suggest going to an animal shelter.  Also, I’d suggest letting the cat choose you, instead of you choosing the cat…

...Definitely too soon, frankly. Bordering on an ill-mannered bit of timing, there - at least, IMO.

40
DF General Discussion / Re: Future of the Fortress
« on: June 17, 2022, 04:09:20 pm »

Last, the most important question:

How's Scamps doing? What's he up to?

That, I can explain. Just discovered myself - the junior Linux programmer got lymphoma'd off the team, as unfortunate as it is. (Yeah, I know that "two lines of code, that didn't compile way back when", doesn't exactly a Linux programmer make, but, work with me here? :) )
 

41
DF General Discussion / Re: Future of the Fortress
« on: April 20, 2022, 05:12:48 am »
Are there any planned uses for golden salve and liquid fire?

Questions to Toady kind of need to be like this (as opposed to, well, this) for clarity amongst the mess of queries - so, fixing a common screwup.

42
That's due to the fact that there is a WebBrowser control embedded that sadly uses an IE under the hood and I do have very limited control over how the internal browser behaves.
The whole project is nearly 10 years old and I took over 2015. If I would start from scratch, Legends Viewer would be totally different, at least from a technology standpoint.  ;)

You are aware that this is v. probably also a symptom of IE being generally booted into the Great Redmond Recycle Bin, right?

43
As of April 15 2022 - version 1.20.08
I'm not sure this tool is maintained anymore, but there are multiple problems ...
1: "open in new tab" is greyed out for every in-link and not able to be used
2: "open in new window" opens a broken Internet Explorer window ... no way to change this ( and Internet Explorer is a major security risk for my system )
.

.


@Kromtec: Adding #3: unwanted lower case, spreading as though it were digital Covid - started w/histfig skill titles, but has also gotten into book titles (cross-checking against Legends Mode to verify, obv)

44
Utilities and 3rd Party Applications / Re: DFHack 0.47.05-r4
« on: April 03, 2022, 09:26:49 am »
The GUI wrapper for createitem throws an 'unrecognized command' when I poke at it - any help for that? Seems to very much not be working as intended, any how.
Please give more details. What exact command are you running? What exact output are you getting?

With apologies also to
@Putnam, that was in fact a mistype; gui/createitem vs, as was intended, gui/create-item, which latter obviously gives:
Quote
gui/create-item: A unit needs to be selected to use gui/create-item.
  ...being currently in process of supplying a remedy for that.

45
Utilities and 3rd Party Applications / Re: DFHack 0.47.05-r4
« on: March 30, 2022, 05:03:21 am »
The GUI wrapper for createitem throws an 'unrecognized command' when I poke at it - any help for that? Seems to very much not be working as intended, any how.

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