tnuhnivad: What Jecowa said, but in addition to that you also need to generate a new world, and copy the dfhack (just the entire "df_44_03_win/hack" folder) I pack with it. It's different from the LNP version in so far that it includes a whole bunch of custom scripts by Roses, which allow me to change building subtypes in a running game through a reaction. It's absolutely necessary for the new workshops.
[/quote]
This is kind of complicated. The LNP includes a version without the decorations (paintings, pedestals that show the pedestal below the item on top, wooden floors, campfires.) You can add those features in, but save files made with the or that you install it into will not be compatible with the vanilla game anymore. (So you wouldn't want to do this in a community save unless everyone else was going to use this tileset too.)
To update the Meph included with the LNP to the latest version, including all the decorational items, download the
Meph 32x + Dwarf Fortress for Windows bundle.
And from it, copy the "
art" and "
init" folders from its /df_44_03_win/data/ folder into the /LNP/graphics/Meph/data/ folder in the Lazy Newb Pack.
And then move the "
objects" and "
graphic" folders and the "
onLoad.init" and "
onLoad_twbt_meph.init" files from the /df_44_03_win/raw/ folder to the /LNP/graphics/Meph/raw/ folder.
[/quote]
Thanks guys!