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Messages - tnuhnivad

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61
Did you recently upgrade the fortress from 0.43 to 0.44? I had that with Kingdomsabres.

Incidentally I solved that one by retiring and unretiring the fortress.

nope been playing on 44.03 only

62
Did you try deleting all stockpiles to see what the dwarves would do?
One job cancellation spam I'm aware of is dwarves trying to move items outside their burrow, so that's worth considering as well.

I don't have any burrows currently setup and yes I deleted them and remade them and the problem persists.

63
Luckily I have that - not that I've used it.. but I'll try & have a look, maybe I'll get lucky :P no guarantee though

Thanks, I just don't understand what I'm doing wrong or if I'm doing anything wrong at all.

64
What version is it? Might I try a copy of the "RegionX" folder if it's 44.03/44.04 ?

I'm using Meph's 2.0 pack with DF 44.03

65
Suddenly, my fortress came to a halt. I had some monsters slayers wonder into a cave before I could block it off. They wondered for a bit and then became thirsty and hungry and started to endlessly spam these errors absolutely killing my frame rate. I tried removing the walls blocking the stairs to the cave, designating water sources within the cave, but, their behavior didn't change and neither did my frame rate. Luckily after a while the went missing. Problem solved I guess. Then all my dwarves started spamming the same errors. I tried removing and re designating all my zones and stockpiles to no effect. Can some one tell me whats going on with this? I do not wish to lose this fortress as I have many hours invested. I'd like to upload images to this posting but cannot figure out how.

https://imgur.com/FGil3I2
https://imgur.com/55bekvW

66
I found a large group of Plump Helmet men in my 3rd subterranean layer and can't seem to figure out how to get them to join my civ! I think this would be super cool! Can anyone tell me how I could achieve this?


67
tnuhnivad: What Jecowa said, but in addition to that you also need to generate a new world, and copy the dfhack (just the entire "df_44_03_win/hack" folder) I pack with it. It's different from the LNP version in so far that it includes a whole bunch of custom scripts by Roses, which allow me to change building subtypes in a running game through a reaction. It's absolutely necessary for the new workshops.

[/quote]
This is kind of complicated. The LNP includes a version without the decorations (paintings, pedestals that show the pedestal below the item on top, wooden floors, campfires.) You can add those features in, but save files made with the or that you install it into will not be compatible with the vanilla game anymore. (So you wouldn't want to do this in a community save unless everyone else was going to use this tileset too.)

To update the Meph included with the LNP to the latest version, including all the decorational items, download the Meph 32x + Dwarf Fortress for Windows bundle.

And from it, copy the "art" and "init" folders from its /df_44_03_win/data/ folder into the /LNP/graphics/Meph/data/ folder in the Lazy Newb Pack.

And then move the "objects" and "graphic" folders and the "onLoad.init" and "onLoad_twbt_meph.init" files from the /df_44_03_win/raw/ folder to the /LNP/graphics/Meph/raw/ folder.
[/quote]

Thanks guys!

68
Hey Meph,
you actually responded to me on reddit, but, I figured it'd be better to post here. I love your work here, but, I am struggling to get this to work with the latest P.E. Starter Pack and all of its lifesaving functions I cant seems to break my dependency on. If you or anyone one could either submit something to download or give a detailed explanation on how to install this tile set with all the current features: art works, seasonal changes, world map tile set, extra dwarves, etc. into the LNP I'd be forever thankful!

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