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Messages - weiserthanyou

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1
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 24, 2022, 06:16:08 pm »
Why risk the potentially deadly tantrum?

Atom smash the mother too.
I might, if not for the fact that her entire legendary squad might tantrum. Maybe I should let them attend to personal needs between razing goblin sites so they're under less stress, idk.

nah.

2
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 23, 2022, 08:18:38 pm »
In the interest of dealing with approximately 7,000 body parts and 900 worn-out clothes, I've constructed an atom smasher in my dump.
related, the child of one of my axe lords has decided to spend two months playing make believe in the dump, under the atom smasher. Traffic restrictions and burrowing have had no effect, should I just classify this child as the trash it is and activate the smasher, in spite of the prospect of an axe lord tantrum?

3
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 13, 2022, 02:31:08 pm »
In my current fort, a forgotten beast called The Profane attacked while all of my competent soldiers were on missions. With a name like that, I'd hope for something like a native platinum humanoid with toxic vapors or a giant steel insect, the sort of beast that could wipe out my fort and live up to its name.

It was a water blob that got killed by a civilian in one punch. I am so disappointed.

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 11, 2020, 08:36:54 pm »
How do I get a caravan-bought animal out of a cage when dwarves seem to not acknowledge its existence and the animal spent about a year categorized as missing as a result?
I really don't want my war elephant army to fail before the first deployment.

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 27, 2020, 08:29:17 pm »
A necromancer siege came by before I had even half a dozen military dwarves with full equipment and skill above novice, so I spent a year and a half building 60+ cage traps.
I now have ~50 undead and two necromancers in cage traps. How can I "safely" work them into a training scheme without killing my entire military?

Also, a giant attacked at the end of the siege and my Talented axedwarf hacked it 29 times in the head with a steel axe. It wasn't even decapitated, but it didn't get to land a single blow in return.

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 22, 2020, 03:16:03 am »
I just started a thriving little fort with a population that hit 40 then a single werekangaroo brought it down to 7 uninfected and 2 quarantined infected. Over the course of six months, two migrant waves, and one dead liaison. I'm incredibly lucky that there was a monthly werekangaroo battle royale, since my fort has had only two qualified soldiers with decent equipment.

Is this common fare for extremely savage areas or just unlucky?

7
Dear Aban,

I know you were stressed at Mabdugvucar. Everyone was. It was, after all, a bit of a miserable hellhole because nobody ever cleaned up the hundreds of corpses strewn about. However, your behavior upon migrating to my newer venture is unacceptable. This fortress will only ever get two migrant waves for a maximum population of 14 until we have babies, and the only thing you've done so far is tantrum. AND KILL THE EXPEDITION LEADER AND ONLY QUALIFIED MECHANIC. Out of desperation regarding population and defense without a military, I am letting you live. If you tantrum and hurt someone badly again, I'm sending you to explore the third cavern level.

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 19, 2020, 11:30:27 pm »
I'm stupidly stubborn but a combination of inexplicably low fps, a decade-long tantrum spiral slowly worsening, one wave of migrants in 6 years (combine with the tantrum spiral and casualties and this sucker's gonna die anyway), a civil war preventing trade with my home civ and migrants and such, and sheer, absolute boredom have me ready to discard my best fort so far.
NOTE: for whatever reason, I cannot make DFHack work in any way, shape, or form so the direct solution to 98% of my problems is unavailable.

One can only hope that a patch in the future will make it possible for civil wars to end so I can resume using that fortress to finish conquering the world.

9
Dear Urvad,

Your singular duty is garbage hauling because this fort has a 21-year backlog of discarded clothes that have currently brought time to a near-infinitely slow rate, and because you're stressed. There are an estimated 800-2000 items in need of dumping and obliteration. Please, do something other than tantrum every time you pass a 13-year-old piece of giant bat chitin.

Dear Nil,

I have disabled all labors on you except for those directly related to lever construction and operation. You have had six months to repair the waste disposal because someone destroyed the lever. All of the cage traps are loaded. Please do the fabric of the universe a favor.

Dear Kivish,
Stop starting fistfights if you're terrified in conflict and get negative thoughts from getting punched back.

Dear everyone else,
For the love of Armok how many of you do I have to assign primarily to cleaning and hauling before you figure out how to throw away the elf corpse that has been sitting in the middle of the caravan driveway for the past 18 years? It has been designated for disposal for 18 years. Either throw it out or stop getting horrified looking at it every time you go to pasture one of your 187 pets (again, Nil, get the atom smasher working again before I sacrifice you to make a magma disposal).

Sincerely,
An Overseer running out of other things to do during the 0-1 fps stretches.

10
Dear giant cave spiders of Malicedeep Diamondcommon,

Apparently your old kobold master have trained you not to shot web.
We'll be capturing your wild brethren for that. In the meantime, we'll have to figure out what to do with you guys.
Count yourselves lucky if you end up as guard animals instead of roasts.
I take it you can't even use them for silk farming?

11
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 26, 2018, 10:55:31 pm »



Scratches don't seem to transfer the curse, only bites that break the skin (to be specific, the bite itself has to break the skin, I've had no infections that I can remember come from bruising hits that turned into a latch-and-shake)

---

Zombies. Zombies everywhere. Giant undead zombies. By some miracle only a badgerwolf was killed fighting off a bunch of undead monarch butterflies, and a shoveldon defeated an entire troupe of kangaroo corpses single-trunkedly. Now the militia commander goes to face an undead ogre by his lonesome as it's getting uncomfortably close to the fortress entrance (which considering it's only Hematite, still isn't properly fortified.)

At least he has good and honest steel in his hands, even if he has no armor. better than the copper junker he was using to fight undead skunks and barn owls.
Terrifying biomes in a nutshell.

12
DF Dwarf Mode Discussion / Editing Raws
« on: December 26, 2018, 10:53:17 pm »
I have four main questions:
1. To get a raw edit to work, do I have do edit the raws each for the specific save, the region, and the general game?
2. Can I make slade diggable just by removing the [UNDIGGABLE] tag, or do I have to change the physical properties? (And vice versa, does an undiggable tag alone make something else undiggable?)
3. How does changing the HOMEOTHERM temperature work?
4. is there any way I can get my dorfs to vomit magma. Any at all.

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 22, 2018, 07:45:53 pm »
now everyone in the fort died of dehydration because there wasn't a well but nobody was willing to drink the booze.

14
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 22, 2018, 06:49:07 pm »
Back when conquering was still new, I accidentally lost many of my best dwarves because they remained as administrators of backwaters. I was really, really miffed.
I retired that fort because it was prospering and just set up a new one in the same civ so I can follow through on destroying the Elves on a different continent.
My first migrant wave included 3 of those legendary dwarves.
And, for some reason, a legendary wood burner, legendary grower, legendary metalcrafter, and legendary fisherdwarf. Everyone has at least one legendary attribute.
UPDATE: at least one of them somehow has depression from events that happened in my old fort 3 years ago. Despite the fact that they've had like 4 blissful thoughts and only 2 cases of wallowing in self-pity recently.

LATE EDIT: turns out the depressed dwarf had a miscarriage. I only bring it up because of the potential to carve a giant Loss into my fort. Should I?

15
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 22, 2018, 01:42:32 am »
Farmers, draw from that population for military. IMO
yeah. Set up farms to secure food and booze then have half of the farmers in active squads at any one time. During fights sic like 3/4 of your fortress on the invaders because woodcutters and miners are also pretty dangerous if armoured and skilled.

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