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General Discussion / Re: The Abusive Policing Thread: Beyond Brown, No Justice
« on: June 07, 2020, 12:50:55 pm »
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One thing I like to know though is, if magma in minecarts evaporates.No. 1 mine cart keeps 2/7 magma in it for ever.
do I have to worry about the magma in a minecart to spill out or something with an impulseramp elevator? I get the impression, that a minecart constantly derails on it.I use iron/steel wheelbarrows for speedy transport of iron/steel mine-carts filled with magma over stairs. Wooden wheelbarrows for bringing empty ones down. No spill this way.
I think it's just me, but I like to have a compact overview over my fortress and that means, that I don't want switch to much between z-levels in my fortress. I also like aboveground crops for booze diversion... so I often end up to have the biggest part of my fortress close to the surface and I often want to keep it that way.My fortress had about 5 z levels (2 z levels bellow, 3 above). Almost no walls for rooms. Size is of the bunker is about 50x50 with lots of stairs for easy access between. It works well for 18 booze types + mead.
Last but not least I have another question. I play with the LNP and adjusted the Pop-max to 100 cause in the most games, I got overwhelmed with all the new migrants and to often didn't know what to do with them. After all, in most cases one dwarf would be enough to fulfill the needs of one industry. So if I have a savegame that started with with 100 pop-max and I change the setting before I play this savegame forward, does this cause any trouble? Also what happens if I rechange the settings back to 100 pop-max?Changing maximal population up allows new migrants in. When you change it back down, then no new population from migrants. You just need to save and quit. Change in init.txt or d_init.txt for new values and re-load game.
1st level:
WWOWGW
WLPP+W
WWWWWW
W-wall, L-channeled hole to lava below, P-pump, O-door, +-floor where I dump empty mine-carts from stockpile nearby,G-bridge
2nd level:
WWOWWWWWWWWW
WHPP+++++++W
WWWWWWWWWWWW
W-wall,H-channeled hole above dumped mine-carts, P-pump, O-door, +-floor where magma evaporates (between 7-14 tiles usually)
I have a question, i hope somebody knows the answer. Does sparring wear armor down? If not, it makes sense to train them in candy armor, but if it does i would rather save it for later.
Toady, have you given anything thought at all about knucking down and working on fixing bugs and improving the games stability?
In my experience, the game crashes on a regular basis. During regular playtime, I can expect the game to crash 3 or 4 times, if it wasn't for DF hack quicksave, and LNP seasonal saves, i would have lost my progress every single time.
Please, stop whatever features you're working on now and focus on improving the games stability, you don't have to change the game itself, just make it more stable. Please.
