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Messages - Iklistkel

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1
Tilesets and Graphics / Re: Curses of Balin 1bit!
« on: February 12, 2024, 04:56:38 pm »
This looks so good, thanks!
However, I don't know if it's working as intended, the dots and zeroes look weird: https://imgur.com/a/Lw9ucOy

Spoiler (click to show/hide)

I'm guessing that's intended due to how DF works, I guess. (If the colors look different, that's ok, I'm using the standard colors in the screenshot.)

Heeey! Enjoy! Is very nice to see some expressive feedback (as any creator)..

Well, since is just a single tileset (a single image with 256 characters), there's inherent limitations. The zeroes and the dots also represent coffins and common terrain (with plants), just like the Kruggsmash tilesets and the oldest ones on the repository; so It is intended, I'm keeping it simple

2
Tilesets and Graphics / Re: Retro Tilesets: Pawn64
« on: December 18, 2023, 02:42:33 pm »
I play DF 0.47.05, so I do not know if it works well with later version.
Making it was fun, so I plan on doing a few other old computers over the next year.

It don't work well. The menus looks weirdly stretched with black spaces between the tiles, but this is a problem caused by the demands on the steam versions. You tile set is very cool and the 0.47.5 version is my preferred, thank you for sharing =D . The best tile size that fits with 50.xx for now is 160x192 (10x12), so I've made a 10x12 tile set also with old school art style that fits 47.05 and 50.xx, take a look =)

3
Tilesets and Graphics / Re: Curses of Balin 1bit!
« on: November 30, 2023, 10:58:55 pm »
That's cool!  I miss all the artistic stuff like this since the 50 roll-out. Thanks for sharing!
Awesome that you like =D enjoy!

By the way, that's also another point why I make this tileset. The game looks totally different, the air smells different

4
Tilesets and Graphics / Re: Curses of Balin 1bit!
« on: November 30, 2023, 07:54:27 pm »
<reserved>

5
Tilesets and Graphics / Re: Curses of Balin 1bit!
« on: November 30, 2023, 07:53:42 pm »
<reserved>

6
Tilesets and Graphics / Curses of Balin 1bit!
« on: November 30, 2023, 07:53:25 pm »


This is the Curses of Balin 10x12 1bit version! I just did it...! (one of the reasons is that I didn't found a way to use the classic tilesets into the newest versions of DF, so I made my own).

Download!

Ingame preview:
Spoiler (click to show/hide)

Status Info and polishing
Spoiler (click to show/hide)

My personal color set:
Spoiler (click to show/hide)

Check out my another tileset


7
DF Announcements / Re: Dwarf Fortress 50.10 Released
« on: September 28, 2023, 06:06:02 pm »


So... I guess I'll stick with the old versions...

8
DF Announcements / Re: Dwarf Fortress 50.10 Released
« on: September 24, 2023, 09:27:06 am »
Iklistkel: Yeah, glibc compatibility is a problem, but hopefully it's not too hard to fix.  Don't give up hope yet :-)  Really you just need to get the correct versions of the libraries and stick them in the DF directory (and also set the LD_LIBRARY environment variable to use the libraries in that directory).

Is anybody organising this?  I could potentially help if there is a lack of expertise.  I don't think there is any particular reason to wait for Putnam to fix it.  We could just bung together the correct libs from more recent versions of debian along with the startup script that's in the community release and it would probably just work.

I'm not an expert, so If you fix I'll be very grateful =D

9
DF Announcements / Re: Dwarf Fortress 50.10 Released
« on: September 23, 2023, 09:07:38 am »
libSDL2_image-2.0.so.0 is available in Debian 10 ("Buster") in the official package repo: https://packages.debian.org/buster/libsdl2-image-2.0-0

Installing it is a matter of running "apt install libsdl2-image-2.0-0"

the "missing" libraries are:

./dwarfort: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by ./dwarfort)
./dwarfort: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by ./dwarfort)
./dwarfort: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by ./dwarfort)
./dwarfort: /lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.29' not found (required by ./dwarfort)
./dwarfort: /lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.13' not found (required by ./dwarfort)
./dwarfort: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.32' not found (required by /DF/play_linux/libg_src_lib.so)
./dwarfort: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found (required by /DF/play_linux/libg_src_lib.so)
./dwarfort: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by /DF/play_linux/libg_src_lib.so)
./dwarfort: /lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.29' not found (required by /DF/play_linux/libg_src_lib.so)
./dwarfort: /lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.30' not found (required by /DF/play_linux/libg_src_lib.so)
./dwarfort: /lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.26' not found (required by /DF/play_linux/libg_src_lib.so)
./dwarfort: /lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.13' not found (required by /DF/play_linux/libg_src_lib.so)


The system has all those libs. Just not those versions.

10
DF Announcements / Re: Dwarf Fortress 50.10 Released
« on: September 22, 2023, 10:59:55 am »
Well... Its over for me, for a while at least. My debian10 don't have the needed libraries and I'll not change my OS. Even the latest wine couldn't run the windows version. Sad story. From 50.08 behind, all works fine.

11
DF Announcements / Re: Dwarf Fortress 50.07 Released
« on: March 29, 2023, 05:35:20 pm »
Anyone knows how to use the classic 16x16 tilesets? or if it even work?

12
Tilesets and Graphics / Re: Settlers of the Deep - Font from my game
« on: December 29, 2022, 07:52:13 pm »
I really like your tiny font, I play the 50.04 classic with it.
And your game is awesome too, I hope you are still working on it.

13
DF Announcements / Re: Dwarf Fortress 50.04 Released
« on: December 25, 2022, 02:54:27 pm »
I get antsy about any case where something is removed with plans to readd it in the future. :<

I not get antsy, but I share the feelings about something being removed from the game... like the amazing Giant Desert Scorpions.
When I think about it, I remember this scene below.
Spoiler (click to show/hide)

14
DF Announcements / Re: Dwarf Fortress 50.04 Released
« on: December 25, 2022, 02:34:47 pm »
I really am surprised because "I'm really missing the old UI" is something i never thought having in mind.
But i find the (at least on "classic" as i imagine they're much better on the steam version) super small buttons on the bottom of the screen very unclear with their ascii style and much more unintuitive than the pre-steam panels with the lists.
Maybe i'm too used to the old style, after all been using this old interface since near 15 years

You're not wrong. The old UI was better for the amount of information and submenus that DF has. And using keyboard is more efficient and precise. Is not only because of the 15 years playing DF. You exchanged some learning time for performance and precision for a lifetime. With mouse you exchange precision and performance for less controls and learning time. What is completely understandable, since the focus for now is money and gain the public for.

But stay calm: the fact that The Great introduce shortcuts is because he intend to maintain the based keyboard controls, as always has been. Lets give him some time.

Once upon a time, the [spacebar] had the nowadays [esc] function. What was somewhat weird for me when I discovered. So, changes in controls are expected, but the keyboard controls will be eternal.

15
DF Announcements / Re: Dwarf Fortress 50.04 Released
« on: December 23, 2022, 01:58:27 pm »
While i'm very lost regarding the interface (as a lot of keybinding have changed and i really miss the screen with the command list as it was more clear than the mini buttons on the bottom for me), i may eventually get used to it one day

But there's one thing i am not managing to do , it's to use my custom tileset

I'm using this square 12x12 tileset that worked great for me on all DF versions so far :
https://imgur.com/Vty62gC

But when i set it up in DF 50.04 i ran into problems :
- in the screen it does not seem square at all
- part of the tileset are truncated (see the dwarves especially)
- it seems everything is smaller than in past DF (probably related to the game not rendering it square as it should)

as a comparison
DF 47.05 :


DF 50.04 :


i found that if i disable (set to No) in the video '"Scale Interface to fit grid width/height" , the view does not seem smaller anymore, but it still feel not really square and again part of the tileset are still truncated (again see the dwarves) and also seems slightly more blurry than in 47.05


Any help ?
Additionally, is it possible to get rid of the "varied ground tiles" ? i liked the look of DF with it disabled as it made the game much more readable to me, but in 50.04 i can't find the setting anymore .

EDIT : found the solution, the problem was coming from
Quote
his font is used during the initial load sequence and menus.
[BASIC_FONT:curses_640x300.png]

That i had left as it was, thinking it was only impacting the actual menu, but when i changed it to a squard tileset too (make sure to use one that is the same size as your ingame tileset or you'll see some really ugly things ingame), it immediately fixed the display of my square tileset, as you can see the dwarves aren't truncated anymore.
But it also lead to the display being indeed smaller than in 47.05 (and none of the other video settings seems to change that)


Wonder if there's a solution to not have the display smaller than in 47.05 as it makes the text even less readable ingame :/
edit 2 : oh great now the buttons do not work in the UI , looks like there's more UI problems related to those tileset proportions than i thought.

This happened to me. I play mostly with my own 16x16 tileset.

The solution I found for now was play with only 10x10 or smaller tilesets (like AutoReiv tilesets). Works fine.

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