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Messages - Ulfarr

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706
So yes, it contributed, but you could argue it was more of an excuse than a cause.

Well, the people in the province of Judea had a history of revolting against the roman empire so (I suppose) at least some of the roman citizens would be suspicious of the christians resulting in higher tensions among the populations which can then lead to more extreme forms of violence. Which is valid threat against the empire's stability.

I do agree with you though, that this would make it a very convinient excuse/exploit for anyone who wanted to gain or hold political power, regardless of their religious beliefs.

707
A possible contribution to the origion of the pesrecutions could be that the roman emperor was supposed to be the high priest of the ancient roman religion and since christianism was really compatible with it, it could be percieved that the christians were "rebelling" against the emperor's authority.

708
General Discussion / Re: ♪ The Great Music Thread ♫
« on: June 13, 2019, 04:42:24 pm »
Listening to some synthwave as I study. This came up.

Kavinsky - Nightcall

709
Tallow is classified as glob as it has the [STOCKPILE_GLOB] token and it's edible. I'm not sure if that's the case because it has the [EDIBLE_COOKED] token or globs are edible in general.

710
With all due respect I don't think anyone's but Tarn's and Zach's opinions matter on this issue. Others might disagree with me but I also believe things like this should be brought up directly to them.

If you want to discuss about it, then let me tell you that there is already a thread about DF's steam forum and people are already talking about this affair. Personaly I find importing drama from the other forums to be unnecessary and I would really like this forum to not turn into a cry fest about steam/kitfox.

If you find yourself disagreeing with anything about Kitfox or Steam, you can alway just opt to not buy it from them. There is always the option to donate directly to the devs if you still want to support them.

711
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 11, 2019, 10:28:11 am »
In unrelated news, it started raining 5-6 mins ago.... Now it's raining so much I can hardly see the road 10 meters away from me. WTF summer?

edit: And now it stopped. Completely. "WTF summer"2

712
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: June 11, 2019, 10:21:02 am »
It's a bag of bitter almond kernels. Literal poison. In a bag.

As mephisto said, bitter almonds aren't meant to be eaten by themselves. They are used for their distinctive flavor/aroma when making sweets, usually in the form of marzipan.

713
Other Games / Re: SALES Thread
« on: June 10, 2019, 12:22:23 pm »
It is nice though to not see parts of a game held hostage though.
Yay.. I guess


Thanks for the clear up : )

714
Other Games / Re: SALES Thread
« on: June 10, 2019, 10:58:12 am »


if the cyberpunk's preorder is at 59.99 EUR and it gives nothing but jack (digital art/soundtrack) and shit (a one time discount on their no-gog-irrelevant-merch-side-store) then what's the point of this specific preorder? Is the price expected to go up post release?

715
Yes the wort would already be at fermentation temperature. I would really like to try an all grain but I have neither the equipment nor the space for it, so a brewing kit would have to do.

The idea is to use an insulated container (to reduce the heat transfer from the environment) as a bathtub. Inside it I will place the fermentation bucket (plastic, HDPE) and then I would fill the space between them with water. That water should be in a lower temperature than the bucket (to allow any heat generated by the fermentation to go to the surrounding water). Periodically I would place bottles of cold water to cool down the surrounding water allowing the process to continue. Some way to automatically stir the surrounding water would also be handy in keeping a uniform temperature.

That way I should avoid any thermal shock to the wort/yeast. The bucket itself should be fine.

716
I have one but it still won't be cold enough to absorb the heat generated by the fermentation, it's at about 30 C down there.

Now I've been doing some calculations and assuming:
  • a fermentation temperature of 20 C
  • a batch of 23 L
it turns out that a 1,5L bottle of water at 5C can absorb about the same amount of heat needed by said amount of wort to raise it's temperature by 1 C before the coolant reach the fermentation temperature. Now that doesn't take into account any heat transfer from the environment but it does make it sound like a plausible solution.

717
Damn you people you had me looking for ways to brew in the summer >:( >:( >:(

Jokes aside, I was thinking about using a cold bath to keep the wort in a steady temperature during the primary fermentation if I end up giving a try this summer. Where I live we often get about 38-45 C from mid-June to August so I doubt the wet t-shirt method will cut it and there is no option for a dedicated fridge/cooling chamber.

While I was looking for more info for an estimate on how much water/ice I would need I found this document. It might be too much for most homebrewing applications (focusing on the thermodynamics of the brewing process ) but you might still find something useful in it.


718
Cooking the fruit beforehand probably will kill anything if you don't want the sour flavor, although I would recommend mixing the sour and non-sour if you've not thrown it out yet.
Nah, that was about 1.5 years ago, that swill is long gone :P


I don't think there was any sort of contamination but I can't rule it out either. The jam had already been boiled, canned and had enough sugar in it to prevent anything from growing. If something other than my yeast grew in it, it got in after I dilutted the jam (with boiled water) and put the "wort" in the fermentation buckets. At the time I was suspecting it was either due to the specific type of yeast (which I can't remember what it was) or the jam itself.

I haven't been able to verify it's validity, but a somewhat common advise in homebrewing is to not use sucrose (table/white sugar) for a beer's secondary fermentation because it leaves a sour aftertaste. Since the main sugar in that jam was indeed sucrose (it was a homemade one) that could be a possible explanation.

719
Homebrewing thread YAYYY :D :D :D

I am an amateur/hobbist brewer though it's been a couple of years since I brewed anything due to space limitations. Hopefully I 'll start a batch this autumn when the temperature will have dropped to more manageable levels.

So far my experience is limited to a few brewing kits, kvass and a couple experiments with non standard raw materials. In said experiments I have used peach jam as a source for sugar/flavors, which turned out to be quite fermentable (iirc I got about 6-7% alc) but the end product was kind of undrinkable (too sour). I think that stopping the fermentation from going all the way or adding some extra sugars afterwards could have fixed the issues.

I fucked up while degassing them and lost a depressing amount. As a result, secondary turned into three half gallons.

I don't know about mead, so excuse my ignorance, but why would they need degassing? I see that you have airlocks on your jugs so wouldn't any CO2 escape through them?

720
DF Gameplay Questions / Re: A beginner's question about werebeasts.
« on: June 04, 2019, 12:25:35 pm »
I cast my vote to the double doors and chained animals method. It's more than enough to detect a werebeast and stall it long enough for it to change back to its non beast form.

Now to add my two cents in the discussion:

Werebeast visits have a trigger at a fort population of 20. Setting the cap below that will prevent them from coming and you can then raise the pop cap when you feel ready to face them (changing the cap doesn't require to start a new fort/world).

Alternatively you can (supposedly, I haven't check it myself) disable werebeasts from being created in the first place by setting the "number of werebeast curses to 0" in the advanced world generator when you create new worlds. (requires a new world to take effect).

A couple of well trained soldiers (with sharp weapons, helmets, leather armor and shields)* are usually good enough against most werebeast. Have them train outside to prevent any cave adaptation.

*This is what I consider the bare minimum of equipment, it servisable against wild life but there is a lot of room for improvement. More importantly blunt weapons usually need too many hits before disabling a target which increases the chances to get bitten.

Welcome to DF :D

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