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Messages - Kametec_Housen

Pages: 1 ... 14 15 [16] 17
226
DF Dwarf Mode Discussion / Re: Deconstructing Scaffolding
« on: March 15, 2018, 12:27:13 am »
My advise would be: Don't use floor as scaffolding, use stairs instead. A ring of stairs allows quick construction, as it makes each wall tile accessible and it is also very quick to deconstruct - you can designate it all at once, starting from the top.

227
DF Dwarf Mode Discussion / Re: Layers no longer visible upon embark?
« on: March 13, 2018, 01:24:56 pm »
I use a tip on wiki for finding a location with sedimentary layer:
Quote from: Wiki
To find the ores of iron, search for a location that has shallow metals, flux stone, medium elevation, and either high or low drainage.
(http://dwarffortresswiki.org/index.php/DF2014:Sedimentary_layer)

I used the search function, paid attention to and made sure that all these requirements are met in a single biome and I've found an embark with Limonite on first try.

228
DF Wiki Discussion / Re: Wiki down? (again)
« on: March 09, 2018, 02:16:42 pm »
Nope, no issues anymore. It looks fine now. Thanks a lot!

229
DF Wiki Discussion / Re: Wiki down? (again)
« on: March 08, 2018, 02:10:00 pm »
Yes, it is exactly like that. I forced a few reloads on both links. The first one loaded every time, but some of the reloads were really slow, the slowest one took about 30 seconds or so. It loaded reasonably fast most of the time though. The second link always showed the error message. It got displayed instantly every time.

230
DF Wiki Discussion / Re: Wiki down? (again)
« on: March 08, 2018, 07:33:06 am »
I'm experiencing this for several days already. "There appears to be a problem. We are working on a fix." page appears, usually it takes couple of reloads to get to normal page instead.

231
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: March 07, 2018, 06:17:55 pm »
I had a weaponsmith enter a fey mood, claim a forge and demand some stuff. I got lucky, I had everything needed except for rough gems. So I decided to dig around, search for some. I also opened wiki and looked what kind of gems you can get in a gabbro layer. I got distracted and read lots of other stuff as well. When I returned to the game, I found out that I forgot to pause it and moody weaponsmith got melancholic in the meantime.

232
DF Dwarf Mode Discussion / Re: Why did the cyclops die?
« on: March 07, 2018, 06:00:38 pm »
I am under impression that werebeasts transform only during full moon. List of full moons can be found here: http://dwarffortresswiki.org/index.php/DF2014:Calendar#Months_and_seasons

Combat report states it happened on 11th Felsite. It is not on the screenshot I linked, because I cut it together with large black area, which would have taken majority of the screenshot. But I checked and I am sure with that date. Nearest full moon is 21st Felsite, so if a werebeast is to blame, it morphed 10 days early. Is it possible?

233
DF Dwarf Mode Discussion / Re: Why did the cyclops die?
« on: March 07, 2018, 10:09:00 am »
The werebeast attack seems plausible, so I looked into it. I do have a wererhino living nearby. The wiki says that full moons are, among other days, on 23rd Slate and 21st Felsite. Combat log however shows that the cyclops got injured and died on 11th Felsite, 8. So I think that werebeast wasn't involved.

edit: typo

234
DF Dwarf Mode Discussion / Re: Why did the cyclops die?
« on: March 07, 2018, 01:48:43 am »
Not only did the turkey fight take place 20 days earlier, the turkey corpse is pretty far as well (on the other side of embark), so I am sure that it is unrelated.

There are no cliffs present whatsoever, it is a flat woodland neighboring an ocean. If it fell, it must have fallen from a tree, but how and why would it get on one in the first place?

235
DF Dwarf Mode Discussion / Why did the cyclops die?
« on: March 07, 2018, 12:31:04 am »
A cyclops visited my fort uninvited. The access bridge was luckily raised at the time, as I learned my lesson from when a wererhinoceros came. I figured out I'd wait it out, let it become bored and leave. It kept killing various woodland animals that were passing through. Eventually I decided to trap it into a cage instead, placed an order for 5 cages so I could make an unavoidable row of cage traps behind the bridge. All preparations were going according to plan, traps were in place, lever was pulled, bridge was lowered. All that remained was for the cyclops to come and fall into one of the traps. So I waited. And waited. And waited. It was taking its sweet time, so I decided to take a look at it. I couldn't find it in its usual place on the units list and after a little while I found out that it was dead. It wasn't killed in combat, it just kinda... Died. I don't know why. I salvaged following info from the combat log:

Spoiler: combat log (click to show/hide)

It looks like it got hit by something and bled out afterwards. It is unrelated to the turkey, that happened about 20 days before, according to the log.

Here is the body itself:

Spoiler: body (click to show/hide)

Looks like it started bleeding in a middle of nowhere, walked about 25 tiles and died.

So, the question is: Why did the cyclops die?

(Bonus fact: an elven caravan came during cyclops' stay. The cyclops ignored it, it looks like that elven "at peace with wildlife" feature involves cyclopses as well.)

236
DF Gameplay Questions / Armless hammer dwarf
« on: February 28, 2018, 11:33:41 am »
A giant leech came and before it got put down, it managed to tear upper arm of one of the dwarfs that were fighting it.
When I was searching around, I found this thread: http://www.bay12forums.com/smf/index.php?topic=137140.0
It is from 2014, which is a couple of versions back and now I am curious whether it is still up to date or if one armed dwarf equipped with war hammer and a shield is made useless for military when his ability to grasp is somewhat impaired and his right upper arm is missing. Do you have any experience with torn arms?

This particular dwarf is legendary a observer, not a hammer lord. He is a wrestler actually, despite being equipped with a war hammer and a shield right from drafting.

I was also wondering... In this situation, where I have a question and related thread is years old, is it better to create a new thread or necro the related one?

237
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 26, 2018, 02:15:48 pm »
I have v0.43.05. I've just searched and whoa, I've been playing DF long enough for it to get obsolete! I'll try upgrading to v0.44.05 and see what happens. Thanks, I haven't thought about that.

edit: It worked, in new version, the fight ended moments after unpausing.

238
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 26, 2018, 01:34:18 pm »
I've solved the husked animal duel by sending military after them, because they were blocking my fortress entrance and I had some migrants to let in.

But now I have another endless fight going on. A baby llama head has crept into meeting area. I have about 100 dwarves total, and I wonder how many of them are fighting. But a lot of civilians and military dwarves are locked in fighting it. All attacks against it either glance off or go through, while its attacks have no force behind them.

I guess this fort is done for. Damn those migrants for bringing pets into reanimating biome.

239
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 25, 2018, 08:14:20 pm »
I have a fort in an evil area to challenge myself after having a fortress where nothing came for 10 years.

Now I have horse foal vile gloom zombie and bull calf vile gloom zombie fighting each other. They don't seem to be able to kill each other, as they have been at it for quite a while. Foal was the first to lose its teeth, but calf followed soon after. It looks like some kind of death dance among teeth, there is a lot of them.

240
DF Gameplay Questions / Re: Resource splitting
« on: February 25, 2018, 07:50:24 pm »
Thanks a lot!
I haven't tried using minecarts yet, but this is nice motivation to do so.

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