Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Miles_Umbrae

Pages: 1 ... 10 11 [12] 13 14 ... 19
166
If you don't want to use DF Hack or the previously mentioned workaround with squads, is to manually go through the detailed stocks listing and mark old worn out clothing for dumping .. and if the dorfs refuse to take off the articles designated for dumping you have to go the route of first forbidding the items.
..or you can repeatedly produce one of each article of clothing a dorf can wear until all old worn out articles are replaced...

167
DF Gameplay Questions / Re: Dwarves refuse to use containers?
« on: July 19, 2018, 03:46:48 am »
Is it just happening during the first year?
Or is it a persistent issue you see in older forts as well?

168
DF Gameplay Questions / Re: Do bolts (re-)stack now?
« on: July 19, 2018, 03:35:51 am »
It's too bad that quivers doesn't work a little more like bags whereby any hauler can stuff one full and then that is what's being stored, either as is on the ground or in bins.
And when a hunter is out of bolts he just goes and grabs a new quiver instead.

169
DF Suggestions / Re: Staves as weapons?
« on: July 18, 2018, 07:56:45 pm »
*sits back and enjoy watching the weapons-nerds geek out as predicted* 8)

170
DF Suggestions / Re: A LOT of suggestions!
« on: July 18, 2018, 07:50:08 pm »
He's getting rid of workshops in favor of zones.
I'm giddy with anticipation of workshops becoming zones instead of buildings...  :D

171
DF Gameplay Questions / Re: Ways to make food rot
« on: July 18, 2018, 06:11:32 am »
Creating meals makes it last insanely long.
So not cooking the food is one increased challenge.

According to the wiki keeping food in barrels or equivalents makes food last longer.
So set barrels to zero on your food stockpiles.

You can add another level of challenge by not having cats guard your food.

I haven't allowed for it myself so I don't know if it's still so in 0.44.XX but previously when I've played fat and tallow started to rot(fat faster than tallow), but I've never seen seeds rot and I've had lots of apple seeds and lettuce seeds laying around both in the open and in bags for years without rotting.

172
DF Gameplay Questions / Re: To increase the chance of good Writing
« on: July 16, 2018, 09:10:46 pm »
I won't open up my library to visitors until I can be sure only actual thieves steal my books...
Maybe you could keep a separate public library? You should be able to move books around with display pedestals.
Could set a small scribes chamber with zero accessible books but a lot of material to write with...?

173
DF Gameplay Questions / Re: To increase the chance of good Writing
« on: July 15, 2018, 10:11:06 pm »
I won't open up my library to visitors until I can be sure only actual thieves steal my books...

174
DF Suggestions / Re: Medical treatment scheduling imrovement
« on: July 15, 2018, 09:04:18 am »
Flawed/faulty/inaccurate might be a more appropriate word to use...

..seeing how dwarven women actually ARE bearded...

175
DF Suggestions / Re: A LOT of suggestions!
« on: July 15, 2018, 08:59:56 am »
The question to ask if this a passion-project by Toady because games geared towards the wider audience was lacking something, for example depth or intellectual challenges or whatever else that could alienate "casuals" .. or is Toady doing this to make money?

176
DF Suggestions / Re: Diplomacy: Next step for messengers
« on: July 14, 2018, 06:41:14 pm »
One thing that could be cool is the ability to request caravans from civs other than the one human, elf, and dwarf civ you get every year. The only problem is that you need checks on that, so you don't just contact literally every civ in your world for constant caravans and infinite money. You'd probably need to include a diplomacy system so you actually have to invest diplomatically in a civ before they'll trade with you, and at that point we're probably talking about stuff that we won't see until post-magic. I supposed there's also the matter of sheer time. With more than one caravan a season we're talking about making the player spend a whole lot of time micromanaging trading, which would get old real fast.
If the civ that you ask to trade with you either haven't heard of the players outpost/fort or doesn't consider the players available goods to be of interest/value then they shouldn't want to send a caravan to begin with.
So a system of renown needs to be used as a check to for one make such requests realistic and also to reduce abuse.

177
DF Suggestions / Re: Diplomacy: Next step for messengers
« on: July 14, 2018, 09:31:03 am »
Someone with more insight into development-plans can correct me if I'm wrong, but isn't the on-site nobles mandates and hizzy-fits just a placeholder?

178
DF Suggestions / Re: Medical treatment scheduling imrovement
« on: July 14, 2018, 09:14:40 am »
I don't know how many times I've wanted to grab one of my dorfs by his/her scruffy beard and slap some sense into him for walking away a bit from a workshop (full of orders they can do) to then stop and decide to walk back and do another job at that workshop .. just to repeat the process over and over wasting time...

179
DF Suggestions / Re: Better indication of the size of creatures
« on: July 13, 2018, 06:04:26 pm »
Shonai, you've straw-manned and cherry-picked in this thread while Miles has been obtuse. People are usually too polite to dwell on it but it does eventually get called out.
How exactly was my comments "obtuse"?

180
DF Gameplay Questions / Re: How train my medical dwarves??
« on: July 12, 2018, 06:14:46 pm »
A reliable way to train your dwarves would be to make a raising bridge say 5x5 in size and design a meeting zone on it, then randomly go on a lever flipping spree.
"Let's see how far we can fling our baron today..."

Pages: 1 ... 10 11 [12] 13 14 ... 19