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Messages - PrudentDwarves

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1
Should they all be changed to 3:33 or should I it match the line unerneath? I'm probably just getting a bit obsessed with editing raws and overrides now I have kind of worked out how to do it. I should probably just wait for Meph to update, but then I won't learn. ;)

Image-file for plants: data/art/_Meph_plants.png.
Code: (overrides.txt - version from 2.4 before any corrections applied) [Select]
[TILESET:_Meph_plants.png:_Meph_plants.png:_MDF_overrides_3]

#GRASS_TAIL_PIG
[OVERRIDE:7:B:FARM_PLOT:FarmPlot::_MDF_overrides_3:1:8:8] Inside the farm
[OVERRIDE:7:T:Shrub:_MDF_overrides_3:17:8:8] Growing outside
[OVERRIDE:7:T:ShrubDead:_MDF_overrides_3:17:5:5] Growing outside, but dead
[OVERRIDE:7:I:PLANT:PLANT::_MDF_overrides_3:1:8:8] Picked plant
[OVERRIDE:7:I:PLANT_GROWTH:PLANT_GROWTH::_MDF_overrides_3:33:8:8]
"_MDF_overrides_3:1" - see image, tile 1 (x=1, y=0) - farm plot with grown pig tail
"_MDF_overrides_3:17" - tile 17 (x=1, y=1 - next row) - wild pig tail
"_MDF_overrides_3:33" - tile 33 (x=1, y=2 - another row) - picked one, this is how it should look like inside a stockpile
"I:PLANT:PLANT" - referring to a picked plant
"I:PLANT_GROWTH:PLANT_GROWTH" - don't know what it means
Code: (this line is wrong) [Select]
[OVERRIDE:7:I:PLANT:PLANT::_MDF_overrides_3:1:8:8]
I hope this little explanation helps.
Also I believe ancient_vampire figured it out (msg #951). But if you are trying to learn, there are spoilers.

2
Wooden doors use so called inverted tiles, they use the background color, black, which TWBT cant really handle.
The only way to change that would be to apply a fixed color, which would make all wooden doors the same hue.
No, it is not. TWBT handles them all right.
Since wooden doors in DF represented as colorwise-inverted symbol, the sprite itself must be converted as well. And I've managed to do that with one smart tool.

Where can I submit/upload it to?
(It's a PNG 32x32 new wooden door image.)

P.S. Yes!!! Finally!!! In my fortress each and every wooden door has its own hue based on material used.

3
Touché, that does look wrong. ^^ Since you seem to have it fixed in your version already, would you be so kind to upload the correct override entries?
Upload? All I did is:
for wooden door item: set foreground color as for the building,
for the plants: only corrected underground crops, that took me less than a minute, so I hardly see the point in uploading.

If you are interested in doing it yourself, it's quite simple:
For "pig tales" there is
[OVERRIDE:7:I:PLANT:PLANT::_MDF_overrides_3:1:8:8]
[OVERRIDE:7:I:PLANT_GROWTH:PLANT_GROWTH::_MDF_overrides_3:33:8:8]

Must be (changed first line new tile from 1 to 33 (plus 32))
[OVERRIDE:7:I:PLANT:PLANT::_MDF_overrides_3:33:8:8]
[OVERRIDE:7:I:PLANT_GROWTH:PLANT_GROWTH::_MDF_overrides_3:33:8:8]

Other plants in "_MDF_overrides_3" have the same error, only "plump helmets" are all right.

4
Wooden doors use so called inverted tiles, they use the background color, black, which TWBT cant really handle. The only way to change that would be to apply a fixed color, which would make all wooden doors the same hue. I'm fine with how it looks right now, as long as the build wooden doors look fine.

Left side: how it is right now.
Right side: with fixed foreground color.

I don't understand how it is fine by you. More so since both wooden and stone doors as buildings have their colors fixed. (I am not a fan of fixed hue either.)

Are you sure that the overrides are errors? I'm fairly certain that they are perfectly fine. Just have a look at the PNG. There are three versions for each plant... one with the picked plant, one with the plant in a farmplot, one with the plant on grass.

How sure I am? See for yourself:
Right now:

Correct way (as I described above):


5
Found some wrong values in "overrides.txt".

For "pig tales" there is
[OVERRIDE:7:I:PLANT:PLANT::_MDF_overrides_3:1:8:8]
[OVERRIDE:7:I:PLANT_GROWTH:PLANT_GROWTH::_MDF_overrides_3:33:8:8]

Must be (changed first line new tile from 1 to 33 (plus 32))
[OVERRIDE:7:I:PLANT:PLANT::_MDF_overrides_3:33:8:8]
[OVERRIDE:7:I:PLANT_GROWTH:PLANT_GROWTH::_MDF_overrides_3:33:8:8]

Other plants in "_MDF_overrides_3" have the same error, except "plump helmets".
They are all right:
[OVERRIDE:6:I:PLANT:PLANT::_MDF_overrides_3:32:8:8]
[OVERRIDE:6:I:PLANT_GROWTH:PLANT_GROWTH::_MDF_overrides_3:32:8:8]

Also what's wrong with wooden doors in a stockpile? Just a black empty space there.

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