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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Gameplay Questions / Re: Kobold wars?
« on: January 27, 2008, 11:27:00 am »
Well, they also attacked 3 bands of thieves on the way... That's interesting isn't it? xD
DF Gameplay Questions / Re: Kobold wars?
« on: January 26, 2008, 11:27:00 pm »I was attacked by goblins twice in the same year.
Wait, here's the kicker.
There's a human mace lord WITH THEM!
Still not enough? He's a RULER!!!! He's LEADING THEM!!!!
DF Gameplay Questions / Kobold wars?
« on: January 24, 2008, 03:22:00 pm »DF Gameplay Questions / Re: How the hell do we choose a good starting location?
« on: January 24, 2008, 01:51:00 pm »DF Gameplay Questions / Re: How the hell do we choose a good starting location?
« on: January 24, 2008, 07:35:00 am »
I heard all about glass making and such but on most my fortresses I can even find decent gems. I did find a nearly perfect map just about now though. Only problem is the surface pool just dried up and I can find the river
Does anyone have any tips? Should I dig bellow pools or forested areas for it?
DF Gameplay Questions / Re: How the hell do we choose a good starting location?
« on: January 23, 2008, 03:48:00 pm »quote:
Originally posted by axus:
<STRONG>Having to go down Z-levels isnt a big deal... use 'h' to set hotkeys, you can zoom to your forges and main level very easily. I too like my DF on easy-mode, so I can see where you are coming from.
Look for premade worlds that tell you where to build, that would be handy.</STRONG>
Thanks a lot for the tip
I would have never thought of that.
I think my hate comes from my old "Metal Fatigue" days... It was an RTS where you could fight on underground tunnels, the surface or in asteroids above the surface. Maybe fighting AIs with the ability to focus on all at the same time traumatized me xD I just hate knowing my dwarves could be doing major doodoo one level below me without my knowledge.
DF Gameplay Questions / Re: How the hell do we choose a good starting location?
« on: January 23, 2008, 02:38:00 pm »Am I just having bad luck or does no one care about it?
DF Gameplay Questions / Re: How the hell do we choose a good starting location?
« on: January 23, 2008, 01:27:00 pm »DF Gameplay Questions / How the hell do we choose a good starting location?
« on: January 23, 2008, 12:27:00 pm »Damn, I hate constantly changing Z-levels. It's annoying. I don't mind an underground tomb or basement, I just tire of spending hours paving the damned hills so the frigging merchants can find me.
And it's too bad because I've found tons of surface aluminum and a couple of gems so far... :/
DF Gameplay Questions / Re: Reclaim Fortress: forbidden items issue
« on: January 22, 2008, 09:00:00 pm »DF Gameplay Questions / Re: Reclaim Fortress: forbidden items issue
« on: January 22, 2008, 07:36:00 pm »quote:
Originally posted by Magnnus:
<STRONG>
Edit: while this post remains ill add another problem: some gears won't connect with their windmills.Map: http://www.mkv25.net/dfma/map-1953-goldenracks (includes clogged pumps)
[ January 22, 2008: Message edited by: Magnnus ]</STRONG>
Did you make sure they're hanging? I sometimes forget about that
DF Gameplay Questions / Re: Reclaim Fortress: forbidden items issue
« on: January 22, 2008, 07:32:00 pm »Sound annoying? Now take into account 1 tile = 1 sock.
I spent 2 years trying to gather all of the clothes to no avail. Maybe mass dump them or something... You can try to designate a large area like a hall of your tunnels as clothing storage and shove it all into the next caravan.