Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LegendaryFishCleaner

Pages: [1]
1
DF Dwarf Mode Discussion / Re: Ideas for a blood altar
« on: February 05, 2008, 06:21:00 pm »
Drawbridges toss creatures standing on them when drawn, right?

So...

code:

wwwwwww
wwwlwww
w..b..w
w..b..w
w..b..w
wwfbfww
wwfffww
wwwwwww

A one space wide bridge, leading to a lever surrounded by walls and empty space on all other sides, would force the dwarf to stand on the bridge to pull the switch.  When pulled, the bridge should fling the dwarf towards the wall (or whatever target you choose) on the opposite side (where the bridge is anchored), and when they impact, should shower all attended in an explosion of blood and gore.  If i understand correctly how these things work.

(w= wall, b= bridge, l= lever, f= floor, .= open space)

Depending on how far you can fling a creature, you could set up a party room in your dwarf's flight path.

[ February 05, 2008: Message edited by: LegendaryFishCleaner ]


2
DF Dwarf Mode Discussion / Underground waterfall: I love you.
« on: February 04, 2008, 08:01:00 pm »
Okay, so I've wanted to try making a fortress by an underground river for a while, and I finally just used dwarven prospector and reveal.exe to uncover one.  It's very small, just appears from nowhere and flows off into a tiny chasm- but I intend to divert it, so that's fine.  The funny thing is, it's remarkably densely populated!

It's home to a pack of 6 frogmen, a pack of 5 lizardmen, a pack of 4 snakemen, 5 olmmen, and a mudman... and they're all being inexorably swept towards their doom!  In the first two minutes of observation, three olmmen have died.  It's glorious.

[ February 04, 2008: Message edited by: LegendaryFishCleaner ]


3
DF Dwarf Mode Discussion / Re: Useless Dwarves (How Do You Handle Them?)
« on: February 07, 2008, 07:08:00 pm »
quote:
Originally posted by Alfador:
<STRONG>

The survivor of such a tournament would then be an actually useful military dwarf. Theoretically.</STRONG>


Except for the red brain injury, resulting in severe, life-long narcolepsy.

Not that that wouldn't be equally cool.


4
DF Gameplay Questions / Re: Question about magma
« on: February 07, 2008, 06:35:00 pm »
Thank you!  Perhaps after I get a glassworks going, I'll build a magma viewing chamber out of glass.  I shall dub it the Skank Tank.

5
DF Gameplay Questions / Question about magma
« on: February 07, 2008, 05:05:00 pm »
So let's say that I'd laid plans for a magma forge before I properly understood the nature of magma, and that I'd used materials for my floodgates which were not magma-proof.  Two part question:

1) will the magma actually melt the floodgate, or will I simply be unable to reseal it after opening it for the magma?

2) if magma will actually destroy floodgates which are not magma safe, how about walls?  If I wall off the tunnel with granite blocks before the magma hits, will that hold back the flow?


6
DF Gameplay Questions / Re: Looking for underground river+desert
« on: February 07, 2008, 04:29:00 pm »
I don't know of any utility to trigger the growing of tower caps, and while that certainly doesn't mean that one doesn't exist, I expect that you'll probably just have to look along mountains for an underground river adjacent to the desert.  You don't have to build in the mountain, just have it on your map somewhere, and tunnel over to the river- so it's not a huge deviation from your original goal.

7
DF Gameplay Questions / Re: Ocean Fishing
« on: February 06, 2008, 05:24:00 pm »
quote:
Originally posted by Hellzon:
<STRONG>If you have an aquifer, you can get drinkable water from that. Though, an aquifer and a beach leaves little space for actual digging and construction.    ;)</STRONG>

Actually, it's pretty easy to get past the aquifer on ocean maps:  you just dig a little bypass under the ocean itself.  In my experience, even when the ocean biome is shown as having an aquifer on the embark screen, all you'll really encounter beneath the sea is solid rock.  Maybe this is because of the erosive effect of the ocean?  I don't know, but it works.  And even if my observation is wildly inaccurate, the exposed veins of ore on beaches probably provide a good opportunity to dig down past aquifers.

Oh, and let me edit in my own question:  won't waves wash up onto your dock?  I mean, if they push up onto the beach- which is at the same level as your intended construction- what's the difference with a dock? (unless you build it a z-level higher than the beach, in which case I don't think you could fish off of it, because it wouldn't be adjacent to water)

[ February 06, 2008: Message edited by: LegendaryFishCleaner ]


8
DF Gameplay Questions / Hammerdwarf?
« on: February 04, 2008, 11:37:00 pm »
So, I have a hunter- with ambushing and ranged combat skills, but no arrows currently (the steel ones on the embark screen are just way too expensive, so he won't be shooting until I collect some bones for bolts).  Predictably, he's become a dabbling wrestler after his first kill.  More surprisingly... he's also become a dabbling hammerdwarf.  

I own no hammers.  I checked his personal inventory, and all he's got are the blood-smeared clothes on his back.  Where did he get hammerdwarf from?

EDIT:  will a marksdwarf with no arrows bludgeon victims with his crossbow?<-beat me to it.  Thanks.

[ February 04, 2008: Message edited by: LegendaryFishCleaner ]

[ February 04, 2008: Message edited by: LegendaryFishCleaner ]


9
DF Gameplay Questions / Re: Cage traps and water
« on: February 05, 2008, 05:44:00 pm »
quote:
Originally posted by Kagus:
<STRONG>I. Just. Asked. About. This.
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=7&t=002924


Search button's there fer a reason.</STRONG>



CNR
Your question:
 
quote:
If one were to create a small water-filled area and then stick some tame fish (another question, can they be tamed?) into it so that they start to breed, will you be able to butcher them for meat and bones?

My question:
 
quote:
Is it possible to capture aquatic creatures with cage traps, if one could devise a method of submerging, then later recovering the cage trap?

My question is addressed, in passing, in the thread you link to- and by a remarkable coincidence, only three minutes after I posted- and is certainly a related question, which came up in your thread, but it's not the same question.


And I've had no luck, but I think it's because I have yet to get a large fish to actually enter my map- all of them were here when I came, and I've read somewhere that "resident" animals can't be trapped, so I'm hoping that's the problem.

[ February 05, 2008: Message edited by: LegendaryFishCleaner ]


10
DF Gameplay Questions / Re: Cage traps and water
« on: February 04, 2008, 11:38:00 pm »
Sweet!  A mission.  No sharks on my current map, but... snakemen.  Hmm... wonder if they'll kill goblins?

11
DF Gameplay Questions / Cage traps and water
« on: February 04, 2008, 10:45:00 pm »
Is it possible to capture aquatic creatures with cage traps, if one could devise a method of submerging, then later recovering the cage trap?

For example:  if I dig a channel, or drain one, and then fill it with cage traps, load them up, and flood it again, will aquatic animals (like conger eels and sharks) trigger the cage traps and become ensnared?  And if so, can I drain the channel and recover the traps without killing the creatures inside?

Has this been tried?  I think it would be so lovely to have a shark pit...


12
DF Gameplay Questions / Re: Fishing and fish populations
« on: February 06, 2008, 05:35:00 pm »
quote:
Originally posted by Forumsdwarf:
<STRONG>Are there any situations where creation or alteration of habitat will result in more spawning of "desirable vermin" (i.e. turtles)?</STRONG>

Since turtles spawn in any pond in an acceptable environment, you could probably get more turtles just by making more ponds.  They'll spawn in underground ponds as well as surface ones, so you could make a turtle fishery spanning several z-levels.


13
DF Gameplay Questions / Re: Civ Contact
« on: January 16, 2008, 05:39:00 pm »
Try tapping "c"- that should show you all the civs you have contact with.

14
DF Gameplay Questions / Re: Creatures on islands?
« on: January 16, 2008, 07:54:00 pm »
There are certainly vermin on islands, besides the water ones.  I've got plenty of bugs, lizards, rats and even a fairy floating around, and as soon as I get all of my apartments done and everything's flowing smoothly I intend to capture them and build a zoo of the tiny.

I understand that there are some big fish, such that can be skinned (like sharks)- does one just luck out with a fisherman and catch those, or do they need to be killed using other means?  Can sharks be caught live?


15
DF Gameplay Questions / Creatures on islands?
« on: January 16, 2008, 05:33:00 pm »
I've found a rather idyllic- if somewhat chilly- island to settle on, and am setting up quite comfortably.  There are all the turtles I can eat, and when I get tired of that, an ocean covering the east and south edges of my map, lots of trees and shrubs, an abundance of sand, freshwater pools and an aquifer (which I've already easily bypassed to get at stone layers, with so much magnetite and hematite that it's really sort of an inconvenience)- it's a calm and inviting landscape.

Only, it's a bit too calm.  There are no wild animals.  The entire time that I've been here (which, granted, is not long- it's late summer of my first year) the only creatures on the unit list have been my dwarves and the animals we brought with us (a horse, a camel, and four dogs- which are now looking rather superfluous, along with the six cage traps set up at the entrance).

Is this normal for an island?  It's not evil terrain- neutral something, can't remember what the other descriptor was- but I was hoping for something to kill.  Will animals begin to come later, or should I count on vermin being the only things for my cages (no elves, so I have no hope of trading for exotic animals like leopards)?


Pages: [1]