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Messages - The_Two_Eternities

Pages: 1 ... 40 41 [42] 43 44 ... 132
616
Forum Games and Roleplaying / Re: WAR
« on: November 19, 2018, 07:42:29 pm »
Attack 10.

617
Forum Games and Roleplaying / Re: Shattered Lands (signups open)
« on: November 19, 2018, 06:31:18 pm »
Attack LXIII yet again.

618
Forum Games and Roleplaying / Re: Malefic Minds
« on: November 19, 2018, 06:30:45 pm »
Throw a permanent marker at Malefic Girl.

619
Forum Games and Roleplaying / Re: WAR
« on: November 19, 2018, 06:27:20 pm »
Improve two 5s.

620
Forum Games and Roleplaying / Re: WAR
« on: November 19, 2018, 01:40:19 pm »
C'mon, attack 2! We can make a concerted assault!

621
Forum Games and Roleplaying / Re: WAR
« on: November 19, 2018, 01:30:14 pm »
Attack 10.

622
Forum Games and Roleplaying / Re: WAR
« on: November 19, 2018, 12:55:07 pm »
Improve two 4s.

623
Forum Games and Roleplaying / Re: Shattered Lands (signups open)
« on: November 19, 2018, 12:53:39 pm »
Attack LXIII again with 90%.

624
Roll To Dodge / Re: Minimalist Halloween Thing
« on: November 19, 2018, 12:50:28 pm »
Use all the candy and shoot the God of Halloween with the tank cannon!

625
Roll To Dodge / Re: Scientist RTD (semi-minimalist) (10/10)
« on: November 19, 2018, 12:48:17 pm »
Just wondering: how long actually is each turn? If we were actually measuring the times, would we actually be at the same point in time, or would be be hours apart along the timeline?

Well, for obvious reasons, each person's turn is supposed to last the same amount of time so that one of them can kill another and I don't have to retcon anything. It just works via hand wave that A: The people with shorter/longer turns took longer/shorter per action. or B: The people with shorter turns didn't do anything important for the rest of the time.

How long is a turn? It usually represents an hour or two at least, maybe even several hours.

626
Forum Games and Roleplaying / Re: Shattered Lands (signups open)
« on: November 18, 2018, 11:47:22 pm »
Attack LXIII with 90%.

627
Forum Games and Roleplaying / Re: WAR
« on: November 18, 2018, 11:46:07 pm »
Improve a 2 and a 3

628
Thank god...

Yeah, send over the container-bound-fuel pentacle schematic to Bonson.
Make some copies of the finalized research paper, then send some of them off to various scientific journals.
Try the fresh battery to recharge I guess? Whatever it was I’d come up with.
Try to figure out if those rumors actually involved any magic. Also try to scary for other potential magic.


You send Bonson the schematic.

You send off the research papers. Magic is becoming a thing.

(recharge) [1d6+skill bonus = 5 skill level 1] You successfully recharge yourself. No longer drained, instead you feel energized.

It’s hard to tell. Those things would be near-impossible to achieve with conventional science, but these new scientists are anything but conventional.

(scry) [1d6+skill bonus = 1+1 = 2] You detect no magic elsewhere in the world.

You receive a message from Dr. Adderson. “Impending interdimensional invasion in Egypt. I am trying to gain more details on the situation, but can you inform the other two to see if they can assist as well?”

Good. Try and communicating with Bastet directly, ask for an update regarding its capabilities and current status, from its own perspective.

Code: [Select]
Capabilities: I am skilled at programming, designing hardware, analyzing emotions, deduction, and predicting long-term effects.
Current status: All systems operational. Not that I have much in the way of systems at the moment.

Take the ride with the man and start build the pentacle

You are taken back to your laboratory.

You receive the blueprint for the pentacle from Erin, and begin to construct it.
[1d6 = 4] You have completed the pentacle.

Try to figure out, what did I revive

Try to breach portal into dark pharaoh realm with assistance of pharaoh 

Pharaoh Nefren Ka?

(knowledge) [1d6 +1(eldritch power) = 5+1 = 6] You can’t remember… but you can… but you don’t… but you do! Clearing your head, you realize that judging by its ability to only partially prevent people from noticing it, the creature is some sort of counter-spy, to eliminate those investigating eldritch forces.

(breach) [1d6 +1(eldritch power) = 4+1 = 5] The breach opens, and several eldritch undead shamble through.

This is only the beginning.

"If you won't learn from Bob then your useless to me dog, begone foul animal!"
Leave the dog behind and go out into the woods looking for a deer to give the chemical that makes animals talk.


(deer) [1d6 = 5] Surprisingly enough, you manage to find a deer and give it the talking chemical.

Professor oak will refine the prototype to make it more efficient.
Assistant 1 will start working to make pidgey capable of evolving into Pidgeotto.
Assistant 2 will search for someone willing to be a lab rat (to test the emiter)


(refine) [1d6+skill bonus = 4+1 = 5] You refine the prototype, increasing its speed and efficiency.

(evolve) [1d6 = 4] Your assistant successfully does so.

(test subject) [1d6 = 3] Your assistant isn’t having much luck, and he wonders why you would need a test subject.

You receive a message from Dr. Adderson. When he tried to psychically condition monkeys, it only barely worked, but that may have been because they weren’t intelligent enough. The message also contains instructions on how to carry out the psychic conditioning procedure.

The pizza arrives.

Talk with the City from home with upgrading my Electrical input so I can make more use of my computer. And order more materials delivered.


Now, let's make use of that nano-scrubber. ON. This will give me Carbon, which will greatly improve my creations.


Now, let's design a Nano-builder Machine, with all the tools needed, so long as I program in the commands.
 Also create a Program on my Hub, and link the two so I can input my commands.

(input) [1d6 = 2] Unfortunately, the way to doing so is mired in bureaucracy and red tape.

You order more materials.

You activate the nano-scrubber,

(builder) [1d6+skill bonus +skill bonus(machine) = 2+1+1 = 4] You create a rudimentary nano-builder. It may not be able to create much at the moment, but it will be useful when improved.
(link) [1d6+1 +skill bonus(machine) = 5 skill level 1] You successfully link the hub and the nano-builder machine.

Try again:
Have the tunnelers keep tunneling to where they saw cover on that branch. Then same procedure as before: have a squad of 5 clones set up a guard position in the room at the end of the westward branch. Than only 2 tunnelers tunnel up and if they are in the wide open quickly close off the last room, if they are in cover have the 7 clones there secure that end. Have 1 clone run the cloning vat. Finally convince the hobo that he will be well compensated, if he does not cooperate just kill him and put the clone that has his mind on the front line.

(digging) [1d6 +skill bonus(equipment) = 1+1 = 2] The tunnelers make too little progress digging to be sure of exiting the park.

(vat) [1d6+skill bonus = 1+1 = 2] The vat produces no new clones.

The hobo, not being an idiot, refuses the offers of his captor. You do the other things.

hey! I said to send the information on the monkey test to doctor oak! do that, and send him a copy of the conditioning procedure.

After that, message erin to inform him of the dimensional invasion that will originate from somewhere in egypt, asking him to get in contact with some of the others and get me more information on any projects going on in that area.

after that, start my own research into any scientific projects going on in egypt, mainly focusing on anything that might tamper with quantum physics or such. hopefully my precognition will help me determine the correct line of inquiry.


You send both of those pieces of information.

You inform Erin of the impending situation in Egypt and ask him to contact the other two scientists to see if they can help.

[1d6 +skill bonus(strong psychic powers) +skill bonus(precognition) = 3+1+1 = 5] Before you begin your research into scientific projects, your precognition gives you a hunch that some sort of archeological investigation is related.

Turn 27 end.
Turn 28 begin.


Shadowclaw has been removed from the game for lengthy inactivity.

Spoiler: Things of interest (click to show/hide)

629
Spoiler (click to show/hide)

630
Forum Games and Roleplaying / Re: WAR
« on: November 18, 2018, 12:05:00 pm »
Alliance accepted, Purple.

Improve two 3s.

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