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Messages - dgr11897

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1306
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 27, 2018, 03:49:52 pm »
Fair enough, i shall endeavor to create my civ...

1307
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 27, 2018, 12:04:42 am »
So the main mix-up I saw was a miss-understanding of how I meant for quests to work, basically a god will say some ruin or bonus to a tile has a quest attached to it, this allows them to pay less (up to a certain limit) and put a "quest" marker on where the thing would go, this marker does nothing but allow a civilization to assign a bunch of people to basically forage it, paying out the rest of the cost as time and resources spent by the civilization until the quest is completed, not having its own phase or set of actions one takes. For example let's say I want to make that flower thing and it costs around about 30 fp, but I at the time do not have 30 fp, so i set it as a quest and pay as much as I can/want to above the minimum, in this example twelve, so when the turn is resolved a marker is put down and noted as having 18 tokens left, then the civilization near that tile can invest manpower, time, and tools in an action listed in their thing as "x people go quest for (insert name here)". Then you roll as you would for foraging and see if exceeds the number of tokens, if not then you remove half of what you rolled from the tokens and so on and so forth until the roll exceeds the number of tokens, at which point the tile/whatever goes active and is usable. In other words you are taking out a loan of faithpoints on the tile which a civ can then pay off in order to use it.
As for the rest, number one was meant as a tool to let the silva survive a bit easier, the second I will try to rework to be both less powerful and not require those missing game mechanics, or give it to the silva in it's altered form and give the Arutz a array of shield stones, (magic wall). As for the third I don't get what you mean by a reverse interactive tile? I also understand the reasoning for not decreasing cost, but what are some examples of upgrades?

1308
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 26, 2018, 11:04:21 pm »
@Supernerd Here is a list of my ideas for how some things not currently in the game can work.
Structures, additions to the terrain that can be destroyed by godly action or mortal hands, they have various active and passive abilities
Artifacts, they act as one of a kind powerful tools working with most of the same systems, they can level up and may have abilities
Heroes, people with divine blessings, or artifacts, their stats and potentially inventories aretracked, powerful-ish (necessitated by certain powerful artifacts, it was going to probably come up eventually)
Quests, reduces the cost of placing, interactive tiles, artifacts and structures, but makes it so civilizations have to take actions to activate/release/discover the thing.
As for magic, well I will just run by the things I am going to try and make first, the list is in order of what I will try and make first
Spoiler (click to show/hide)
If these ideas are OK then I will sign up as the machine moon, Entity of machines, magic, and eldritch powers.
I will probably ask like this before I make any new magical items to let you set the price and get some forewarning, thankfully the other ideas I have are more new materials and resources than actual magic. Since artifacts/structures are my whole thing can I have them at half price in exchange for any lands I place requiring three times the faith points? Also this isn't me trying to dictate a set of rules, I am just running this by you, as a set of systems that would be greatly appreciated by me, I might still sign up even if all of these ideas are rejected.

1309
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 25, 2018, 02:10:49 pm »
Hey can people still sign up for this? If so I have an idea for a god. Farsky god of mysteries, the unknown, and the unknowable (cthulu, elder things, etc), oh and he is also a minor god of magic and the moon. Just be warned that I may or may not develop a habit of giving magical artifacts and unique forms of magic to ill developed civilizations. To make things interesting.

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