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Messages - dgr11897

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211
Present.

Also I move our group is labeled the Noble Consolidated Order of Crab, Owl, and Fox
Can I join your Noble Order as well? I put a Bid on a guy before realizing I lack the money to both bid for them and outfit them with any kind of gear. They look to be a good candidate for ranged combat who could back up the probably melee focused F858.

212
Spoiler: Digger's stuff (click to show/hide)
@ACTACTACT 3 bucks on Candidate E133 Good stats all around. Though I will need someone else's help in order to equip them if they don't start with equipment.

213
Welcome comrade, sit down on the bench, there is much work to be done. Have some government sanctioned drinks and let us get to work liberating our brothers and sisters from the barbaric kingdom of Grijisland/1 Ore, 1 Oil, and 1 Land.
M1 Exoframe: A Humanoid Mech powered by spite, will, and a very small combustion engine. Mostly intended for civilian use, and as such unarmed and underarmored. 1 Ore, 1 Oil.
Hunting rifle: A big Rifle for hunting deadly game, usable by Exoframes. Can punch through civilian exoframe armor and the tough hide of the animals which inhabit the lands of death. Shoots with the righeous fury of the Drabic will to free the Grijisland citizenry.. 1 Ore 1 Land
Our mechs are Glorious white and red. Our comrades wear comfortable and practical uniforms far superior to the gaudy gear used by Grijisland's barbarians. Glory to the Republic
(Is he gone? OK, it's the start of design phase 1, for these first 3 turns both sides get 2 actions per phase, use them wisely to prepare. A Map contest will be held on turn three.)

214
Welcome Milord, take a seat and pull up by the fire. There is work to be done to defeat the Vile Drabic Republic and their Teeming hordes of armed peasants.
We start with the following. 1 Ore, 1 Oil, and 1 Land.
M1 Exoframe: A Humanoid Mech powered by spite, will, and a very small combustion engine. Mostly intended for civilian use, and as such unarmed and underarmored. 1 Ore, 1 Oil.
Hunting rifle: A big Rifle for hunting deadly game, usable by Exoframes. Can punch through civilian exoframe armor and the tough hide of the animals which inhabit the lands of death. Shoots with the utter hatred of the Drabic peasants possessed by Grijisland. 1 Ore 1 Land
Our mechs are Glorious grey and orange. Our soldiers wear glorious uniforms far better than the Drabic Plebs. Glory to Grijisland!
(Is he gone? OK, it's the start of design phase 1, for these first 3 turns both sides get 2 actions per phase, use them wisely to prepare. A Map contest will be held on turn three.)

215
Grijisland and the People's Drabic republic have been teetering on the edge of war for a long time, but this last set of small insults exchanged via messenger bird has been the last straw. Now both sides dispatch their mechs to cross the lands of death and go beat the crap out of the other nation. Because one is a highly capitalist monarchy and another is communist and neither side particularly likes the other. This is set roughly around the cold war in terms of tech.
Spoiler: rules (click to show/hide)
Spoiler: Starting Gear (click to show/hide)
The lanes are as follows, going from the Grijisland side to the People's Drabic Republic.
The Falling and asphyxiation lane.
The Crevices of falling, a set of rocky ravines which one must walk atop the walls of if you want to get through. Highest plateua in existence with unstable ground, what it sounds like, no one has set foot here long enough to name it Plagued with sinkholes and cave ins, but strangely always flat when people first arrive. Treacherous mountains of doom, a bunch of mountains with very slick sides, don't trip, Here there be Dragons.
The OH GOD FIRE, and dying via choking on smoke and ash lane.
Volcano zone, an area of absurdly high geological activity, watch out for lava and ash, Here there be Dragons. Constantly on fire forest, no no one knows why the heck it keeps burning. And finally, the desert so hot there are storms of glass, what, is the name not enough to clue you in that here is a place humans should not be?
The cold slow death lane.
Ice flats, a massive thin sheet of ice across a shallow ocean, don't fall in, there are... things beneath the ice which don't take kindly to people, or machines, or sunlight. Constant blizzard forest, Same deal as the one constantly on fire, no clue why its like this, but the natives do not like people, Here there be Dragons. Land of the surprisingly swift glaciers, these masses of ice flow with surprising speed gouging great crevices in the earth, and seem to go out of their way to crush those trying to get through.
Faction threads linked below. Better formatting to come. Map will be drawn via contest. Better names for zones may be given by the first people to conquer them. "Here there be Dragons" Is something written on your maps and in your notes on the regions, but neither side knows if there are actual dragons. It's about a 50/50 chance given the absolute seething hatred the lands seem to present to outsiders.
Grijisland Aristocracy link
Drabic design commune link

216
Revision Idea
Valkyrie class improved Rapid Attack Gunship: An extensive upgrade of the Einherjar, the Valkyrie incorporates numerous innovations. The most drastic upgrades are the changes to the armaments, the 20mm turret is replaced with a spotlight and two hardpoints for Huscarl ASRAAMS giving it a significant amount of firepower. To control this array of weapons the computer systems of the Valkyrie are upgraded, allowing the Valkyrie to coordinate its large load of heavy weapons more easily. Additionally, the hull of the craft is painted with the same signature reducing paint as the Peregrinne, making it mildly more stealthy, making approaching targets somewhat easier.

217
Quote from: Votebox
'Hardcase' Integrated Combat Suit: (2) Madman, DGR

218
"Medshell" Soldier Survival Kit: Designed to allow soldiers to survive incoming fire, rather than a conventional armor suit the Medshell is a combination hardlight shield generator and Healing nanite injector. Wired up to the user's vitals it constantly monitors them for injury. Upon detecting that the user has sustained a critical injury and is in danger of death, the system will automatically dump remaining healing nanite stores into the user, along with a massive shot of adrenaline, and activates the shield, healing the wound and giving them a few precious seconds of hardlight shielding to recover with.
"Minos" class Light Assault Boosting exoskeleton: A light exoskeleton powered by our Illuin network, the Minos radically increases the users strength, and thus also speed, in short bursts. Combined with a set of jet boosters to further increase the mobility of the suit, the Minos allows a user to jump incredible heights, sprint at frankly ridiculous speeds, wallrun, and deliver some devastating flying kicks.
"Yggdrasil" Infantry Support Vehicular Powered Armor: So large it is classified as a vehicle, the Yggdrasil is a suit of power armor more akin to a very light mech. Utilizing advanced computer systems based off of those utilized by the Peregrinne to control itself, and powered by our advanced Illuin battery pack system, the suit is an advanced patchwork of tech from across our arsenal. The Suit's armor is relatively light, but supplemented by a hardlight shield based off of that used by our Heavy Assaults, except this one can be maintained far longer, practically indefinitely in fact and is somewhat stronger as well, both are thanks to the larger generators and power supply. The suit is designed to be, above all else, highly modular, able to have different mission packages and weapons, and also mobile, able to be transported by Einherjar gunships and with a decent amount of speed on its own, letting it keep up with and outpace infantry. For now, it mounts a spotlight anti armor laser on one arm, and some modified Huscarls on the back. These Huscarls are modified for use as artillery, with a slower, more efficient engine and more fuel capacity, which makes the missiles larger, but that's a worthy tradeoff for their ability to provide mobile counter battery fire for our forces. Though they can be replaced with a conventional Huscarl box for AA use.

219
Quote from: BattleVoteBox
[2] Keep the Beat: Draignean, DGR

220
Quote from: votebox
Mobile assault stage v2 : (1) DGR

221
Mobile Assault Stage
Based on a prop used for an old VR performance, this construct is frankly enormous compared to what is normally fielded. A flying stage transformed into a fortess, with a bunch of minor upgrades and one major one. You see, the stage is now armed with a mildly weaker version of our Missile chip, built directly into the craft, replacing a set of speakers and looking much the same, letting it provide long range fire support from its location high in the sky. The other changes we made were mostly to make it combat ready, increasing durability and stripping out everything irrelevant to its new purpose. The biggest thing about the Stage though, is that it's mere existence is intended to push the boundaries of what is possible, intended to be a first forey into large flying craft, the first of its kind, but hopefully not the last.
Quote from: votebox
Mobile Assault Stage (Using Music token): (1) DGR

222
Forum Games and Roleplaying / Re: Mutagenesis Team Thread | Omega Hive
« on: February 03, 2021, 04:34:31 pm »

Quote from: VoteboxCrab
Design Proposals
Unforgotten (Use Lesser Advantage): (2) Taricus, Talion
[Lower End of Very Hard]Granroze Wyrm (Use lesser advantage): (2) TricMagic, 10ebbor10
[Solidly Hard]Stymphalian Crab (With advantage): (0)
[Solidly Hard]Stymphalian Crab (no advantage): (0)
[medium]Stymphalian crab(Updated version, Lesser Advantage): (0)
[medium]Stymphalian crab(Updated version, NoAdvantage): (3) 10e10, DGR, Flabort
[Higher than Granroze]Bazooka Crab (With Advantage): (0}
[Higher than Granroze]Bazooka Crab (No advantage): (0)

223
Forum Games and Roleplaying / Re: Mutagenesis Team Thread | Omega Hive
« on: February 03, 2021, 04:09:30 pm »
Stymphalian Crab(Updated version):
Upgraded from the Medusa, the Stymphalian possesses a similar body plan, but has a shell with minor improvements to water retention and heat management. It also possesses the ability to produce small growths along its back similar to the medusa, though these are spike shaped, possess a hardened carapace, and have the ability to produce and store a gas which is non-reactive, heavier than air, and impedes oxygenation, pressurized within the spikes for optimal flight and maximum effect. These growth are separated Via controlled necrosis and launched with the Stymphalian's improved telekinesis. The other primary focus of the design, achieved by creating enlarged and more effective Telekinetic organs, and specializing its telekinesis into two modes. One which acts like an additional limb, picking up and aiming the spikes and manipulating the creature's environment. And another which is an incredibly strong blast of psychokinetic energy, launching the spikes with great force, or slamming a target with that same force.

Quote from: VoteboxWyrm
Design Proposals
Unforgotten (Use Lesser Advantage): (2) Taricus, Talion
[Lower End of Very Hard]Granroze Wyrm (Use lesser advantage): (2) TricMagic, 10ebbor10
[Solidly Hard]Stymphalian Crab (With advantage): (0)
[Solidly Hard]Stymphalian Crab (no advantage): (0)
[Unknown, possibly high medium]Stymphalian crab(Updated version, Lesser Advantage): (1) DGR
[Higher than Granroze]Bazooka Crab (With Advantage): (1) Flabort
[Higher than Granroze]Bazooka Crab (No advantage): (0)

224
Forum Games and Roleplaying / Re: Mutagenesis Team Thread | Omega Hive
« on: February 03, 2021, 11:59:23 am »
Basically it leads to a a frontline 'infantry' sort of design which can synergise with the grubs and other creatures we make via being able to assist and guide them. Alongside being able to couple the increased intelligence with psionics later on down the line.

Also having them skate would need two grubs or prevent them from walking normally, which would run counter to the whole idea with them. Besides, using a grub as a hoverboard/skateboard is pretty great and works well as a direction for the Unforgotten to use it's current psionic power not only to benefit itself but other creatures that we get. And means the whole line is more mobile when assigned with the adequate amount of grubs.
Remove the reference to the locust and give it telekinesis, or the ability to use psionics to boost it's physical attributes and I'd vote for Unforgotten.

225
Forum Games and Roleplaying / Re: Mutagenesis Team Thread | Omega Hive
« on: February 02, 2021, 01:43:26 pm »
Stymphalian Crab:
Upgraded from the Medusa, the Stymphalian possesses an incredibly heat resistant carapace, allowing it to survive better in extremely hot and cold environments. It also possesses the ability to produce small growths along its back similar to the medusa, though these are spike shaped, possess a hardened carapace, and have the ability to produce and store a gas which is non-reactive, heavier than air, and impedes oxygenation, pressurized within the spikes for optimal flight and maximum effect. These growth are separated Via controlled necrosis and launched with the Stymphalian's improved telekinesis. The other primary focus of the design, achieved by creating enlarged and more effective Telekinetic organs, and specializing its telekinesis into two modes. One which acts like an additional limb, picking up and aiming the spikes and manipulating the creature's environment. And another which is an incredibly strong blast of psychokinetic energy, launching the spikes with great force, or slamming a target with that same force.

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