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Messages - dgr11897

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586
(Please vote soon)
One arias, many uses, has won.

587
(votes please)

588
something I think I should make clear about critical buildings, they are basically just techs/designs that are vulnerable to enemy attack by virtue of being tied to a building that produces/embodies/creates whatever, from abstract perks and buffs, to improving the area of the city as a whole, to providing cash or even providing new types (or a once per turn income) of support units for recruitment, they can obviously also serve as fortifications, or the center of a network of defenses, and I suspect a large number will be, serving as innumerable layers of defense around your device

589

Quote from: More like SmoKe Sox
(1) [OUR] (EBM) <Watcher> Gen A.2.0: eS
(3) [OUR] (PPPD) <Flashfire> Gen A.1.0: eS, NUKE9.13, Talion
(3) [OUR] (LEC) <Cinder Spire> Gen A.1.0: NUKE9.13, Talion, DGR



(4) Spend 6 dice: eS, NUKE9.13, Talion, DGR


Retroactive Repair&Refit Plan:
(4) This one: eS, NUKE9.13, Talion, DGR

590
Plan spacefleet, outline of personnel requirements
This plan is designed to organize a group of engineers from both sides to create a force capable of fighting the aliens in orbit, should When they arrive. This force could also serve to take the fight to them. As people decide on roles I will mark them down as working on certain aspects. There are two key parts to this, the orbital carrier, and the battle puppets. What I mean by battle puppet is a massive statue like avatar controlled via strings that track the movements of a user at its heart. Using spring orichalcum these battle puppets can grant their owners immense strength and survivability, allowing them to fight larger foes.
Critical aspects
Floating pyramid based spaceship, minimum 1 person egyptian, optimal 2-3
Battle puppet chassis+basic systems, I will work on this, min 1 atlantian, optimal-2?
Battle puppet orbital combat enabling equipment (flight and life support/atmospheric containment) min 1 egyptian, optimal, 2?
Mass production system, min 1 optimal, 1 from both sides
Weaponry for the battlepuppet and the spaceship, optimal, 1-2 people, min 1
Things that would be nice to have
Improved relic gathering, either side could help with this, it'll improve how many ships we can make.
More spaceships, fighters especially
Immortality serum or FTL, to let us take the fight to them
Food systems
Full auto polanthian (specifically steropean bolt using.) possibly using steam.

591
Infantry Corps
The militia was hastily scrambled together from the first people we saw after the breach with the first weapons we could find. This won't do. We need to create a proper infantry division to compete with the new way of battle.

Equipped largely with carbines for close-quarters combat with enemy infantry where our other assets can't make enough of a difference as well as for personal defense, their main piece of equipment is the Grapple Launcher -- a much smaller (and much weaker) and cheaper version of the Harken Launcher Array we already have. A soldier's grapple launcher can be fired at enemy vehicles (and most importantly, mechs); then the soldier can either whisk themselves to wherever they grappled (we recommend making sure there's nothing in the way first) or collaborate with other Grapple Launcher-equipped infantry to immobilize or bring down enemy assets. Surface-to-air missile launchers can be and are utilized as well, though the Grapple Launcher is expected to be the number one piece of equipment.

The Infantry Corps is trained via new training facilities to make the best use of their Grapple Launchers as well as skirmishing tactics, quickly moving with their grapples (and just running) to get an advantage on infantry or other enemy assets too small to be properly grappled. They're taught how to do the most damage to mechs & other vehicles while on them and using their Grapple to stay latched onto them, or how to bring them down via multiple Grapple Launchers.
In order to allow for greater mobility, their armor and kit is fairly light. They should be avoiding getting shot at rather than fighting through getting shot at. They just have some other standard infantry gear and miscellaneous cheap tools/weapons to help damage enemy assets up-close.


TL;DR: We need infantry that can make a difference where mechs can involved. Luckily for us, we already have tech -- the Harken Launcher Array -- that we can derive from to accomplish this in a cheap (and cool) way.
(1)
(yeah no way this'll go well, I'll give you a so bad its kinda good thing though.)
We were able to develop a cheap and effective design for both carbines and grappling hooks. And we were able to find a source for SAMs. Unfortunately we outsourced the production to some shady companies.
Due to that everything else went wrong, due to clerical error and rampant corruption a bunch of gangs stole all the weapons, and the blueprints. The grappling hooks have become a common thing on the black market after being reverse engineered, and the carbines are now used by the mafia. We are now having to distribute grappling hooks to the police forces to counter. Oh, and now the city's gangs have SAM launchers... F*ck. The mafia in question run a "protection" service (read, racketeering op)
Anyone who is under the mafia gets a set of dudes sent to their place, if they pay up, they'll protect the place from rival gangs, if not... After that taste of cutting edge military tech, their hungry for more, maybe not enough to go legitimate, but anything you can give them in terms of military grade gear will be worth more than it's weight in 1000 dollar bills.  1 funding and 1 industrial capacity spent.

592
VOTES LOCKED

593
The designs for the requisite pieces of tech have been uploaded, to be manufactured at your leisure.

DESIGN PHASE 1, START.

594
Commencing updoot.

595
Arias of Wind, Aria Bow, Forward Knife, Soul Link.

Your aircraft carrier returns, carrying a... unique payload. Angelica 03 Sachiel. Armed with Bow and Knife, this weapon of war is ready to fight.

Design phase 1, start!

596
Quote
Tari Mech: (2) Taricus, ChiefWaffles
-Stealth
-Micro Fission
-HMG
-Digitigrade

DoomMech: (1) Doomblade
-Stealth
-Omni Engine
-Harpoon Gun
-Digitigrade
You get all weaponry, no need to choose.

597
No, starting equipment, look to earlier.

598
I kinda need more VOTES. Unless a majority has already been achieved.

599
((do I get a new set of paint for starting interdimensional mecha arms race, which you joined?))

We'll see how you do. Just make sure faction A gets -2 to all their rolls and subtly incite chaos in their core thread by picking favorites and ignoring others.
:P Nope. It may be the other way around though...

600
Forum Games and Roleplaying / Re: IRON GLADIATOR
« on: March 27, 2019, 07:06:23 pm »
((do I get a new set of paint for starting interdimensional mecha arms race, which you joined?))

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