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Forum Games and Roleplaying / Re: Interdimensional Mecha Arms Race core thread
« on: March 27, 2019, 06:17:10 pm »
Critical Buildings
These are buildings that act as vital military or civilian locations, at the start of the game both factions have two. Their side's dimensional machine, and one unique airbase variant. Should this building be lost, you will also temporarily lose air cover.
The mulians have an aircraft carrier that is also able to provide AA cover and fire support to areas near where it is deployed (it can be redeployed)
While the MHM have a more heavily fortified military airbase, able to provide military support and act as an evacuation local. It also provides heavier AA and fire support.
This turn there will be a phase where both teams get a number of actions to make these that is greater than or equal to the number of players on that team. (Both teams get the same number of actions in the end, don't worry)
These buildings also help define the map of the city by creating districts and regions within it, or sub regions within existing ones. In other words, by making these you are making the map.
Breach tech
Both sides have a separate division that handles breach tech, technology using inter dimensional physics, so don't worry about making that stuff and focus on the military side of things. They will occasionally provide new critical buildings and new pieces of tech.
These are buildings that act as vital military or civilian locations, at the start of the game both factions have two. Their side's dimensional machine, and one unique airbase variant. Should this building be lost, you will also temporarily lose air cover.
The mulians have an aircraft carrier that is also able to provide AA cover and fire support to areas near where it is deployed (it can be redeployed)
While the MHM have a more heavily fortified military airbase, able to provide military support and act as an evacuation local. It also provides heavier AA and fire support.
This turn there will be a phase where both teams get a number of actions to make these that is greater than or equal to the number of players on that team. (Both teams get the same number of actions in the end, don't worry)
These buildings also help define the map of the city by creating districts and regions within it, or sub regions within existing ones. In other words, by making these you are making the map.
Breach tech
Both sides have a separate division that handles breach tech, technology using inter dimensional physics, so don't worry about making that stuff and focus on the military side of things. They will occasionally provide new critical buildings and new pieces of tech.