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Messages - dgr11897

Pages: 1 ... 48 49 [50] 51 52 ... 88
736
Forum Games and Roleplaying / Re: Tacticus (IC1:dgr11897)
« on: October 24, 2018, 08:08:33 pm »
Sling, ready your weapon.

737
Forum Games and Roleplaying / Re: Tacticus (IC1:dgr11897)
« on: October 23, 2018, 10:08:05 pm »
We have entered the forest in search of
1. a base of operations
and 2. tech, or magic

738
Forum Games and Roleplaying / Re: Fantasy Frostpunk: Winter's Heart
« on: October 23, 2018, 06:25:00 pm »
I meant the fact that we are almost out of food.

739
Forum Games and Roleplaying / Re: Fantasy Frostpunk: Winter's Heart
« on: October 23, 2018, 06:21:34 pm »
I think it's time to go down, and start opening options.

Quote from: Down We Go
Gather Wood x 2
Steam Drill (special snowflake action)
Gather Steel x 1
Construct Workshops

+1
Sounds like a good plan. We need to get as deep as we can early on, since we will probably have bigger concerns soon. Like food.

740
Forum Games and Roleplaying / Re: Alchamech IC: A Fresh Start
« on: October 23, 2018, 06:04:44 pm »
She dawns her helmet then says
We҉l͝l͟,͝ ̨th͟is ͜sho̡u̵ld be̢ ̨int̡er̛es͢t̀ìǹg͟.͞.́.̶

741
Forum Games and Roleplaying / Re: Alchamech IC: A Fresh Start
« on: October 22, 2018, 05:52:11 pm »
"Are there any other important targets I should look out for? Besides the ones shown."

742
Forum Games and Roleplaying / Re: Fantasy Frostpunk: Winter's Heart
« on: October 22, 2018, 04:26:04 pm »
Plus, bay12 references, dwarf fortress ho!!!

743
Forum Games and Roleplaying / Re: Fantasy Frostpunk: Winter's Heart
« on: October 21, 2018, 07:26:37 pm »
Plan: Strike the earth!!
Colony name: Boatmurdered 3
Race: Dwarves
Holding back the cold: Dig deep
Populace: refugees
Transport: The pack train
Resources: Normal
Magic and technology:Some examples.

744
Forum Games and Roleplaying / Re: Alchamech IC: A Fresh Start
« on: October 19, 2018, 10:53:50 pm »
"Waaaaiiit, After, hearing more about castle, I believe we are actually looking at a purified, kinda, Rook might be the actual "Pilot" with a homunculous controlling "castle" to protect rook."

745
Forum Games and Roleplaying / Re: Alchamech IC: A Fresh Start
« on: October 19, 2018, 09:42:11 pm »
Hally looks on, spotting potential key targets left and right.
"so, who should my efforts be focused on killing, maiming, or terrifying?"
She walks over and picks up Rook's folder
"He looks like a good challenge, should we come across him and "Castle" if one of you can keep "castle" busy, I should be able to take out rook."
Then she spots tycho's folder
"Ohoho! Looks like I have my target! This should prove to be a suitable challenge for one of my skills."

746
Forum Games and Roleplaying / Re: The Gods of Mu (OOC/Sign-ups)
« on: October 19, 2018, 07:25:47 pm »
Card write ups list
Spoiler (click to show/hide)

747
Forum Games and Roleplaying / Re: Tacticus
« on: October 19, 2018, 06:43:09 pm »
I just got your moves. Just choose.
I'll concede, handing the win over to A1s. A1s, I suggest making a holy hand grenade loot item or other such thing.  I would also like to request a pve battle, my team of cavemen, vs whatever abominations they come across.

748
Forum Games and Roleplaying / Re: Tacticus
« on: October 19, 2018, 06:36:55 pm »
I might concede... Then ask for a Pve battle. If A1s has no objections.

749
Forum Games and Roleplaying / Re: Tacticus
« on: October 18, 2018, 07:31:46 pm »
I think I sent my turn as well.

750
Forum Games and Roleplaying / Re: The Gods of Mu (OOC/Sign-ups)
« on: October 18, 2018, 06:43:53 pm »
God's Name: The god equation
God's personality and goals: Unknowable, fickle, and somewhat hostile at times, but also devoted to its followers, and tends to be internally consistent.Their goal is simple, KILL MU.
God's physical description: An equation, floating in the air, formed of light an ever shifting
God's realm description: A shifting maze with a moving safespot as the pedestal, should one find themselves out of the safe spot, they will never leave the realm, and are imprisoned within, turned into shadowy figures who haunt other travelers.
God's spheres: The god equation, Quantum mechanics, Arcane mathmatics(Imaginary numbers, equations, geometry/angles, etc, that allow one to alter reality when properly applied),
Sign of God: (How you use it) I place the equation within a village, upon a cliffside.

Sign of God Card: A glowing carving, one that imparts knowledge of the first piece of the god equation, and thus the beginnings of arcane mathematics, into those who lay eyes on it.
Spoiler: old realm (click to show/hide)
[/spoiler]

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